AMD Radeon RX 6900 XT
vs
Gainward GeForce RTX 4070 Ghost

GPU comparison with benchmarks

Description

In the gpu comparison between the AMD Radeon RX 6900 XT and the Gainward GeForce RTX 4070 Ghost, we compare both the technical data and the benchmark results of the two graphics cards.

The AMD Radeon RX 6900 XT is based on the AMD Radeon RX 6900 XT (RDNA 2) and has 16 GB GDDR6 graphics memory with a bandwidth of 512 GB/s. The 5120 shader units clock with a maximum of 2.25 GHz which results in an FP32 processing power of 23.04 TFLOPS.

The Gainward GeForce RTX 4070 Ghost is based on the NVIDIA GeForce RTX 4070 (Ada Lovelace) and has 12 GB GDDR6X graphics memory with a bandwidth of 504 GB/s. The 5888 shader units have a maximum clock rate of 2.48 GHz and achieve an FP32 computing power of 29.15 TFLOPS.

GPU

The AMD Radeon RX 6900 XT is based on the AMD Radeon RX 6900 XT and has 5120 texture shaders and 80 execution units.

Gainward GeForce RTX 4070 Ghost is based on NVIDIA GeForce RTX 4070, which has 5888 shaders and 46 execution units.
AMD Radeon RX 6900 XT GPU Gainward GeForce RTX 4070 Ghost
AMD Radeon RX 6900 XT Based on NVIDIA GeForce RTX 4070
Navi 21 GPU Chip AD104-250 / AD104-251
RDNA 2 Architecture Ada Lovelace
80 Streaming Multiprocessors 46
5120 Shader 5888
128 Render Output Units 64
320 Texture Units 184
80 Raytracing Cores 46

Memory

The AMD Radeon RX 6900 XT has 16 GB of graphics memory of the type GDDR6 and achieves a memory bandwidth of 512 GB/s.

The Gainward GeForce RTX 4070 Ghost can access 12 GB GDDR6X graphics memory and thus achieves a memory bandwidth of 504 GB/s.

16 GB Memory Size 12 GB
GDDR6 Memory Type GDDR6X
2.000 GHz Memory Clock 1.313 GHz
16 Gbps Memory Speed 21 Gbps
512 GB/s Memory bandwidth 504 GB/s
256 bit Memory Interface 192 bit

Clock Speeds

The AMD Radeon RX 6900 XT clocks in the base with up to 1.825 GHz. The base frequency of the Gainward GeForce RTX 4070 Ghost is 1.920 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.825 GHz Base Clock 1.920 GHz
2.250 GHz Boost Clock 2.475 GHz
2.02 GHz Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the AMD Radeon RX 6900 XT is 300 W. The graphics card is supplied with energy via the 2 x 8-Pin connector.

The Gainward GeForce RTX 4070 Ghost has a TDP of 200 W (Reference) and is supplied with the required energy via 1 x 8-Pin PCIe power connectors.

300 W TDP 200 W (Reference)
345 W TDP (up) --
-- Tjunction max 90 °C
2 x 8-Pin PCIe-Power 1 x 8-Pin

Cooler & Fans

The AMD Radeon RX 6900 XT has a total of 3 Axial fans.

The Gainward GeForce RTX 4070 Ghost has 2 Axial fans to cool the GPU and memory.

Axial Fan-Type Axial
3 x 80 mm Fan 1 2 x 90 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) 0 dB
38 dB Noise (Load) --

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the AMD Radeon RX 6900 XT. The Gainward GeForce RTX 4070 Ghost supports a maximum of 4 screens.

4 Max. Displays 4
2.3 HDCP-Version 2.3
1x HDMI v2.1 HDMI Ports 1x HDMI v2.1a
2x DP v1.4a DP Ports 3x DP v1.4a
-- DVI Ports --
-- VGA Ports --
1 USB-C Ports --

Featureset

The AMD Radeon RX 6900 XT supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the Gainward GeForce RTX 4070 Ghost is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_2 (Ultimate)
Yes Raytracing Yes
Yes DLSS / FSR Yes
Non addressable LED LED No LED lighting

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 Decode
Decode / Encode VP8 Decode
Decode / Encode VP9 Decode

Dimensions

The AMD Radeon RX 6900 XT is 267 mm long and 120 mm high. With a width of --, the graphics card requires 3 PCIe-Slots.

The Gainward GeForce RTX 4070 Ghost is 269 mm long and 132 mm high. With a width of 40 mm, the graphics card requires 2 PCIe-Slots.

267 mm Length 269 mm
120 mm Height 132 mm
-- Width 40 mm
3 PCIe-Slots Width (Slots) 2 PCIe-Slots
1492 g Weight --
PCIe 4.0 x 16 GPU Interface PCIe 4.0 x 16

Additional data

The AMD Radeon RX 6900 XT was released in Q4/2020 at a price of 999 $. The Gainward GeForce RTX 4070 Ghost was introduced in Q2/2023 at a price of 599 $ (Reference).

102-D412 Part-no NED4070019K9-1047B
Q4/2020 Release date Q2/2023
999 $ Launch Price 599 $ (Reference)
7 nm Structure size 4 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Metal (AMD only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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