ASUS ROG Strix GeForce RTX 3060
vs
ASUS ROG Strix GeForce GTX 1080 Ti OC edition

GPU comparison with benchmarks

Description

In the gpu comparison between the ASUS ROG Strix GeForce RTX 3060 and the ASUS ROG Strix GeForce GTX 1080 Ti OC edition, we compare both the technical data and the benchmark results of the two graphics cards.

The ASUS ROG Strix GeForce RTX 3060 is based on the NVIDIA GeForce RTX 3060 (Ampere) and has 12 GB GDDR6 graphics memory with a bandwidth of 360 GB/s. The 3584 shader units clock with a maximum of 1.81 GHz which results in an FP32 processing power of 12.95 TFLOPS.

The ASUS ROG Strix GeForce GTX 1080 Ti OC edition is based on the NVIDIA GeForce GTX 1080 Ti (Pascal) and has 11 GB GDDR5X graphics memory with a bandwidth of 484 GB/s. The 3584 shader units have a maximum clock rate of 1.71 GHz and achieve an FP32 computing power of 12.24 TFLOPS.

GPU

The ASUS ROG Strix GeForce RTX 3060 is based on the NVIDIA GeForce RTX 3060 and has 3584 texture shaders and 28 execution units.

ASUS ROG Strix GeForce GTX 1080 Ti OC edition is based on NVIDIA GeForce GTX 1080 Ti, which has 3584 shaders and 28 execution units.
ASUS ROG Strix GeForce RTX 3060 GPU ASUS ROG Strix GeForce GTX 1080 Ti OC edition
NVIDIA GeForce RTX 3060 Based on NVIDIA GeForce GTX 1080 Ti
GA106-300-A1 GPU Chip GP102-350-K1-A1
Ampere Architecture Pascal
28 Streaming Multiprocessors 28
3584 Shader 3584
48 Render Output Units 88
112 Texture Units 224
28 Raytracing Cores 0

Memory

The ASUS ROG Strix GeForce RTX 3060 has 12 GB of graphics memory of the type GDDR6 and achieves a memory bandwidth of 360 GB/s.

The ASUS ROG Strix GeForce GTX 1080 Ti OC edition can access 11 GB GDDR5X graphics memory and thus achieves a memory bandwidth of 484 GB/s.

12 GB Memory Size 11 GB
GDDR6 Memory Type GDDR5X
1.875 GHz Memory Clock 1.388 GHz
15 Gbps Memory Speed 11.1 Gbps
360 GB/s Memory bandwidth 484 GB/s
192 bit Memory Interface 352 bit

Clock Speeds

The ASUS ROG Strix GeForce RTX 3060 clocks in the base with up to 1.320 GHz. The base frequency of the ASUS ROG Strix GeForce GTX 1080 Ti OC edition is 1.569 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.320 GHz Base Clock 1.569 GHz
1.807 GHz Boost Clock 1.708 GHz
1.78 GHz Avg (Game) Clock 1.68 GHz
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the ASUS ROG Strix GeForce RTX 3060 is 170 W. The graphics card is supplied with energy via the 1 x 8-Pin connector.

The ASUS ROG Strix GeForce GTX 1080 Ti OC edition has a TDP of 250 W and is supplied with the required energy via 2 x 8-Pin PCIe power connectors.

170 W TDP 250 W
210 W TDP (up) --
93 °C Tjunction max --
1 x 8-Pin PCIe-Power 2 x 8-Pin

Cooler & Fans

The ASUS ROG Strix GeForce RTX 3060 has a total of 3 Axial fans.

The ASUS ROG Strix GeForce GTX 1080 Ti OC edition has 3 Axial fans to cool the GPU and memory.

Axial Fan-Type Axial
3 x 95 mm Fan 1 3 x 90 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) 0 dB
32-34 dB Noise (Load) --

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the ASUS ROG Strix GeForce RTX 3060. The ASUS ROG Strix GeForce GTX 1080 Ti OC edition supports a maximum of 4 screens.

4 Max. Displays 4
2.3 HDCP-Version 2.2
2x HDMI v2.1 HDMI Ports 2x HDMI v2.0b
3x DP v1.4a DP Ports 2x DP v1.4
-- DVI Ports 1
-- VGA Ports --
-- USB-C Ports --

Featureset

The ASUS ROG Strix GeForce RTX 3060 supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the ASUS ROG Strix GeForce GTX 1080 Ti OC edition is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_1
Yes Raytracing No
Yes DLSS / FSR Yes
ASUS Aura Sync LED ASUS Aura Sync

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 No
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The ASUS ROG Strix GeForce RTX 3060 is 300 mm long and 134 mm high. With a width of 54 mm, the graphics card requires 3 PCIe-Slots.

The ASUS ROG Strix GeForce GTX 1080 Ti OC edition is 298 mm long and 134 mm high. With a width of 53 mm, the graphics card requires 3 PCIe-Slots.

300 mm Length 298 mm
134 mm Height 134 mm
54 mm Width 53 mm
3 PCIe-Slots Width (Slots) 3 PCIe-Slots
1123 g Weight --
PCIe 4.0 x 16 GPU Interface PCIe 3.0 x 16

Additional data

The ASUS ROG Strix GeForce RTX 3060 was released in Q1/2021 at a price of 559 $. The ASUS ROG Strix GeForce GTX 1080 Ti OC edition was introduced in Q1/2017 at a price of 699 $ (Reference).

ROG-STRIX-RTX3060-12G-GAMING Part-no ROG-STRIX-GTX1080TI-O11G-GAMING
Q1/2021 Release date Q1/2017
559 $ Launch Price 699 $ (Reference)
8 nm Structure size 16 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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