ASUS ROG Strix GeForce RTX 3080 OC V2 LHR
vs
Sapphire Radeon RX 5700 XT 8G

GPU comparison with benchmarks

Description

In the gpu comparison between the ASUS ROG Strix GeForce RTX 3080 OC V2 LHR and the Sapphire Radeon RX 5700 XT 8G, we compare both the technical data and the benchmark results of the two graphics cards.

The ASUS ROG Strix GeForce RTX 3080 OC V2 LHR is based on the NVIDIA GeForce RTX 3080 LHR (Ampere) and has 10 GB GDDR6X graphics memory with a bandwidth of 760 GB/s. The 8704 shader units clock with a maximum of 1.94 GHz which results in an FP32 processing power of 33.69 TFLOPS.

The Sapphire Radeon RX 5700 XT 8G is based on the AMD Radeon RX 5700 XT (RDNA 1) and has 8 GB GDDR6 graphics memory with a bandwidth of 448 GB/s. The 2560 shader units have a maximum clock rate of 1.91 GHz and achieve an FP32 computing power of 9.75 TFLOPS.

GPU

The GPU core data includes the number of execution units and texture shaders. Both have a major impact on the computing power of a graphics card.
ASUS ROG Strix GeForce RTX 3080 OC V2 LHR GPU Sapphire Radeon RX 5700 XT 8G
NVIDIA GeForce RTX 3080 LHR Based on AMD Radeon RX 5700 XT
GA102-202-K1-A1 GPU Chip Navi 10 XT
Ampere Architecture RDNA 1
68 Execution units 40
8704 Shader 2560
96 Render Output Units 64
272 Texture Units 160
68 Raytracing Cores 0

Memory

A large graphics memory is important to process large and detailed textures quickly, even in high resolutions. The speed of the memory and the resulting memory bandwidth are also important for this.

10 GB Memory Size 8 GB
GDDR6X Memory Type GDDR6
1.188 GHz Memory Clock 1.750 GHz
19 Gbps Memory Speed 14 Gbps
760 GB/s Memory Bandwith 448 GB/s
320 bit Memory Interface 256 bit

Clock Speeds

The clock frequency of a graphics card determines the speed in connection with the graphics architecture. New manufacturing processes are making ever higher clock frequencies possible, whereby attention must also be paid to the energy consumption of the graphics card, as this also depends to a large extent on the clock frequency.

1.440 GHz Base Clock 1.605 GHz
1.935 GHz Boost Clock 1.905 GHz
1.91 GHz Avg (Game) Clock 1.78 GHz
Yes Overclocking Yes

Thermal Design

The TDP defines the maximum power consumption of a graphics card. The ventilation of the computer and the performance of the power supply are based on the TDP and should be optimized for it.

370 W TDP 225 W
450 W TDP (up) 335 W
93 °C Tjunction max 89 °C
3 x 8-Pin PCIe-Power 1 x 6-Pin, 1 x 8-Pin

Cooler & Fans

The cooler type as well as the number and size of the fans of a graphics card result in its volume. A loud graphics card can easily be perceived as annoying. Generally, larger fans are better because they can spin slower to move the same volume of air as opposed to smaller fans.

Axial Fan-Type Radial
3 x 100 mm Fan 1 1 x 80 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) 0 dB
42 dB Noise (Load) 47-48 dB

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. You can also find out here the maximum number of screens you can connect to the graphics card.

4 Max. Displays 4
2.3 HDCP-Version 2.3
2x HDMI v2.1 HDMI Ports 1x HDMI v2.0b
3x DP v1.4a DP Ports 3x DP v1.4
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

Here we show you which functions a graphics card has. We've also included ray tracing support for true simulation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_2 (Ultimate)
Yes Raytracing No
Yes DLSS / FSR Yes
ASUS Aura Sync LED No LED lighting

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 No
Decode VP8 Decode
Decode VP9 Decode / Encode

Dimensions

With the exact dimensions of a graphics card you can check whether it fits into your computer case. We also show you the PCI Express standard that the graphics card supports at most.

319 mm Length 270 mm
140 mm Height 110 mm
58 mm Width 40 mm
3 PCIe-Slots Width (Slots) 3 PCIe-Slots
1900 g Weight 1110 g
PCIe 4.0 x 16 GPU Interface PCIe 4.0 x 16

Additional data

In addition to data such as the release date and the price when the graphics card is released, we usually show you a link to the data sheet for the graphics card directly from the manufacturer.

ROG-STRIX-RTX3080-O10G-GAMING-V2 Part-no --
Q2/2021 Release date Q3/2019
799 $ Launch Price 409 $
8 nm Structure size 7 nm
data sheet Documents data sheet

Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Metal (AMD only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




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