EVGA GeForce GTX 1060 SSC GAMING LED 6GB
vs
KFA2 GeForce GT 1030 EXOC White

GPU comparison with benchmarks

Description

In the comparison between the EVGA GeForce GTX 1060 SSC GAMING LED 6GB and the KFA2 GeForce GT 1030 EXOC White, we compare both the technical data and the benchmark results of the two graphics cards.

The EVGA GeForce GTX 1060 SSC GAMING LED 6GB is based on the NVIDIA GeForce GTX 1060 6GB (Pascal) and has 6 GB GDDR5 graphics memory with a bandwidth of 192 GB/s. The 1280 shader units clock with a maximum of 1.84 GHz which results in an FP32 processing power of 4.70 TFLOPS.

The KFA2 GeForce GT 1030 EXOC White is based on the NVIDIA GeForce GT 1030 (Pascal) and has 2 GB GDDR5 graphics memory with a bandwidth of 48 GB/s. The 384 shader units have a maximum clock rate of 1.51 GHz and achieve an FP32 computing power of 1.16 TFLOPS.

GPU

The GPU core data includes the number of execution units and texture shaders. Both have a major impact on the computing power of a graphics card.
EVGA GeForce GTX 1060 SSC GAMING LED 6GB GPU KFA2 GeForce GT 1030 EXOC White
NVIDIA GeForce GTX 1060 6GB Based on NVIDIA GeForce GT 1030
GP106-400-A1 GPU Chip GP108-300-A1
Pascal Architecture Pascal
10 Execution units 3
1280 Shader 384
48 Render Output Units 16
80 Texture Units 24
0 Raytracing Cores 0

Memory

A large graphics memory is important to process large and detailed textures quickly, even in high resolutions. The speed of the memory and the resulting memory bandwidth are also important for this.

6 GB Memory Size 2 GB
GDDR5 Memory Type GDDR5
2.002 GHz Memory Clock 1.502 GHz
8 Gbps Memory Speed 6 Gbps
192 GB/s Memory Bandwith 48 GB/s
192 bit Memory Interface 64 bit

Clock Speeds

The clock frequency of a graphics card determines the speed in connection with the graphics architecture. New manufacturing processes are making ever higher clock frequencies possible, whereby attention must also be paid to the energy consumption of the graphics card, as this also depends to a large extent on the clock frequency.

1.607 GHz Base Clock 1.252 GHz
1.835 GHz Boost Clock 1.506 GHz
Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The TDP defines the maximum power consumption of a graphics card. The ventilation of the computer and the performance of the power supply are based on the TDP and should be optimized for it.

120 W TDP 30 W
-- TDP (up) --
-- Tjunction max --
1 x 8-Pin PCIe-Power

Cooler & Fans

The cooler type as well as the number and size of the fans of a graphics card result in its volume. A loud graphics card can easily be perceived as annoying. Generally, larger fans are better because they can spin slower to move the same volume of air as opposed to smaller fans.

Axial Fan-Type Axial
2 x 90 mm Fan 1 1 x 50 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB / Silent Noise (Idle) 0 dB / Silent
-- Noise (Load) --

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. You can also find out here the maximum number of screens you can connect to the graphics card.

4 Max. Displays 2
2.2 HDCP-Version 2.2
1x HDMI v2.0b HDMI Ports 1x HDMI v2.0b
3x DP v1.4 DP Ports --
1 DVI Ports 1
-- VGA Ports --
-- USB-C Ports --

Featureset

Here we show you which functions a graphics card has. We've also included ray tracing support for true simulation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_1 DirectX 12_1
No Raytracing No
Yes DLSS / FSR Yes
No LED lighting LED No LED lighting

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode
Decode / Encode h265 / HEVC Decode
No AV1 No
No VP8 No
Decode VP9 Decode

Dimensions

With the exact dimensions of a graphics card you can check whether it fits into your computer case. We also show you the PCI Express standard that the graphics card supports at most.

267 mm Length 162 mm
111 mm Height 121 mm
-- Width 22 mm
2 PCIe-Slots Width (Slots) 1 PCIe-Slots
-- Weight --
PCIe 3.0 x 16 GPU Interface PCIe 3.0 x 4

Additional data

In addition to data such as the release date and the price when the graphics card is released, we usually show you a link to the data sheet for the graphics card directly from the manufacturer.

06G-P4-6267-KR Part-no 30NPH4HVQ5EK
Q3/2016 Release date Q2/2017
-- Release price --
16 nm Structure size 14 nm
data sheet Documents data sheet

Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




3DMark Benchmark - Time Spy Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.




3DMark Benchmark - Time Spy Extreme Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.




3DMark Benchmark - Fire Strike Extreme Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.




3DMark Benchmark - Port Royal (Raytracing)

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)






Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL






Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan






Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under Hive OS with moderate overclocking settings.




Crypto-Mining Ergo Hashrate (MH/s) - Autolykos 2 Hashrate

The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version 2 (Autolykos 2) in early 2021. The Autolykos 2 algorithm is based on the PoW concept and can be efficiently calculated by a graphics card. When calculating Ergo Coins, ASICs have no efficiency advantage over modern graphics cards, which should make Ergo attractive for as many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long shelf life. The hashrates were achieved under Hive OS with moderate overclocking settings.




Crypto-Mining Ravencoin Hashrate (MH/s) - KawPow Hashrate

The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. Previously, Ravencoin used ProgPoW (X16R and X16Rv2). KawPoW is a Proof-of-Work (PoW) algorithm and is calculated the fastest with a modern graphics card. KawPoW is based on a changing algorithm (X15 and SHA51) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mining farms that often use ASICs. In addition to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved under Hive OS with moderate overclocking settings.




Crypto-Mining Vertcoin Hashrate (MH/s) - Verthash Hashrate

The crypto currency VertCoin (VTC) is calculated with the new Verthash algorithm since January 2021. This is a very memory-intensive PoW algorithm that is difficult to calculate with an ASIC. The developers have set themselves the goal that VertCoin should be calculated via a graphics card and not with so-called ASICs. These are increasingly used in large mining farms. Verthash currently requires a graphics card with at least 2 GB of memory. The hashrates were achieved under Hive OS with moderate overclocking settings.




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