Gainward GeForce RTX 3050 Pegasus OC
vs
ASUS ROG Strix GeForce GTX 1050 2GB

GPU comparison with benchmarks

Description

In the gpu comparison between the Gainward GeForce RTX 3050 Pegasus OC and the ASUS ROG Strix GeForce GTX 1050 2GB, we compare both the technical data and the benchmark results of the two graphics cards.

The Gainward GeForce RTX 3050 Pegasus OC is based on the NVIDIA GeForce RTX 3050 (Ampere) and has 8 GB GDDR6 graphics memory with a bandwidth of 224 GB/s. The 2560 shader units clock with a maximum of 1.81 GHz which results in an FP32 processing power of 9.25 TFLOPS.

The ASUS ROG Strix GeForce GTX 1050 2GB is based on the NVIDIA GeForce GTX 1050 2GB (Pascal) and has 2 GB GDDR5 graphics memory with a bandwidth of 112 GB/s. The 640 shader units have a maximum clock rate of 1.46 GHz and achieve an FP32 computing power of 1.86 TFLOPS.

GPU

The Gainward GeForce RTX 3050 Pegasus OC is based on the NVIDIA GeForce RTX 3050 and has 2560 texture shaders and 20 execution units.

ASUS ROG Strix GeForce GTX 1050 2GB is based on NVIDIA GeForce GTX 1050 2GB, which has 640 shaders and 5 execution units.
Gainward GeForce RTX 3050 Pegasus OC GPU ASUS ROG Strix GeForce GTX 1050 2GB
NVIDIA GeForce RTX 3050 Based on NVIDIA GeForce GTX 1050 2GB
GA106-150-A1 GPU Chip GP107-300-A1
Ampere Architecture Pascal
20 Streaming Multiprocessors 5
2560 Shader 640
48 Render Output Units 32
80 Texture Units 40
20 Raytracing Cores 0

Memory

The Gainward GeForce RTX 3050 Pegasus OC has 8 GB of graphics memory of the type GDDR6 and achieves a memory bandwidth of 224 GB/s.

The ASUS ROG Strix GeForce GTX 1050 2GB can access 2 GB GDDR5 graphics memory and thus achieves a memory bandwidth of 112 GB/s.

8 GB Memory Size 2 GB
GDDR6 Memory Type GDDR5
1.750 GHz Memory Clock 1.752 GHz
14 Gbps Memory Speed 7 Gbps
224 GB/s Memory bandwidth 112 GB/s
128 bit Memory Interface 128 bit

Clock Speeds

The Gainward GeForce RTX 3050 Pegasus OC clocks in the base with up to 1.552 GHz. The base frequency of the ASUS ROG Strix GeForce GTX 1050 2GB is 1.354 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.552 GHz Base Clock 1.354 GHz
1.807 GHz Boost Clock 1.455 GHz
Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the Gainward GeForce RTX 3050 Pegasus OC is 130 W. The graphics card is supplied with energy via the 1 x 8-Pin connector.

The ASUS ROG Strix GeForce GTX 1050 2GB has a TDP of 75 W and is supplied with the required energy via 1 x 6-Pin PCIe power connectors.

130 W TDP 75 W
-- TDP (up) --
93 °C Tjunction max --
1 x 8-Pin PCIe-Power 1 x 6-Pin

Cooler & Fans

The Gainward GeForce RTX 3050 Pegasus OC has a total of 1 Axial fans.

The ASUS ROG Strix GeForce GTX 1050 2GB has 2 Axial fans to cool the GPU and memory.

Axial Fan-Type Axial
1 x 100 mm Fan 1 2 x 100 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) 0 dB
-- Noise (Load) --

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the Gainward GeForce RTX 3050 Pegasus OC. The ASUS ROG Strix GeForce GTX 1050 2GB supports a maximum of 3 screens.

4 Max. Displays 3
2.3 HDCP-Version 2.2
1x HDMI v2.1 HDMI Ports --
3x DP v1.4a DP Ports 1x DP v1.4
-- DVI Ports 2
-- VGA Ports --
-- USB-C Ports --

Featureset

The Gainward GeForce RTX 3050 Pegasus OC supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the ASUS ROG Strix GeForce GTX 1050 2GB is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_1
Yes Raytracing No
Yes DLSS / FSR Yes
No LED lighting LED Non addressable LED

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 No
Decode VP8 No
Decode VP9 Decode

Dimensions

The Gainward GeForce RTX 3050 Pegasus OC is 170 mm long and 125 mm high. With a width of --, the graphics card requires 2 PCIe-Slots.

The ASUS ROG Strix GeForce GTX 1050 2GB is 241 mm long and 129 mm high. With a width of 40 mm, the graphics card requires 2 PCIe-Slots.

170 mm Length 241 mm
125 mm Height 129 mm
-- Width 40 mm
2 PCIe-Slots Width (Slots) 2 PCIe-Slots
-- Weight --
PCIe 4.0 x 16 GPU Interface PCIe 3.0 x 16

Additional data

The Gainward GeForce RTX 3050 Pegasus OC was released in Q1/2022 at a price of 249 $ (Reference). The ASUS ROG Strix GeForce GTX 1050 2GB was introduced in Q3/2016 at a price of 109 $ (Reference).

NE63050S19P1-190AE Part-no ROG-STRIX-GTX1050-2G-GAMING
Q1/2022 Release date Q3/2016
249 $ (Reference) Launch Price 109 $ (Reference)
8 nm Structure size 14 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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