GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G
vs
INNO3D GeForce RTX 3080 Ti iCHILL Black


GPU comparison with benchmarks

The GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G has 1408 shader units and these clock a maximum of 1.80 GHz which results in an FP32 computing power of 5.07 TFLOPS.

The INNO3D GeForce RTX 3080 Ti iCHILL Black has 10240 shader units and these clock at a maximum of 1.71 GHz and achieve an FP32 computing power of 35.02 TFLOPS.

GPU

The GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G is equipped with a graphics chip of the Turing architecture, which has 22 streaming multiprocessors.

The graphics card INNO3D GeForce RTX 3080 Ti iCHILL Black is based on the Ampere architecture and is equipped with 80 execution units.
GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G GPU INNO3D GeForce RTX 3080 Ti iCHILL Black
NVIDIA GeForce GTX 1660 SUPER Based on NVIDIA GeForce RTX 3080 Ti
TU116-300-A1 GPU Chip GA102-225-A1
Turing Architecture Ampere
22 Streaming Multiprocessors 80
1408 Shader 10240
48 Render Output Units 112
88 Texture Units 320
0 Raytracing Cores 80

Memory

The GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G is equipped with a 6 GB large GDDR6 graphics memory, which is equipped with 1.750 GHz clocks.

The INNO3D GeForce RTX 3080 Ti iCHILL Black has a 12 GB large GDDR6X graphics memory and the memory clock is 1.188GHz.

6 GB Memory Size 12 GB
GDDR6 Memory Type GDDR6X
1.750 GHz Memory Clock 1.188 GHz
14.0 Gbps Memory Speed 19.0 Gbps
336 GB/s Memory bandwidth 912 GB/s
192 bit Memory Interface 384 bit

Clock Speeds

The GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G has a turbo clock of 1.800 GHz. The turbo frequency of the INNO3D GeForce RTX 3080 Ti iCHILL Black is 1.710 GHz.

1.530 GHz Base Clock 1.365 GHz
1.800 GHz Boost Clock 1.710 GHz
1.79 GHz Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G has 1 x 8-Pin connectors through which it is supplied with power. The manufacturer specifies the maximum operating temperature of the graphics card as 93 °C.

The INNO3D GeForce RTX 3080 Ti iCHILL Black is equipped with a 2 x 8-Pin PCIe power connector that supplies it with power. The maximum operating temperature of the card is 93 °C.

125 W TDP 350 W
-- TDP (up) --
93 °C Tjunction max 93 °C
1 x 8-Pin PCIe-Power 2 x 8-Pin

Cooler & Fans

The graphics processor and graphics memory of the GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G are cooled with a Air cooling.

The INNO3D GeForce RTX 3080 Ti iCHILL Black is cooled by a AIO water cooling.

Axial Fan-Type Axial (Card/Radiator)
1 x 90 mm Fan 1 1 x 90 mm
-- Fan 2 1 x 120 mm
Air cooling Cooler-Type AIO water cooling
dB Noise (Idle) 0 dB
-- Noise (Load) --

Connectivity

The GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G supports the downward compatible copy protection HDCP in version 2.2.

The INNO3D GeForce RTX 3080 Ti iCHILL Black supports HDCP in version 2.3 and all previous versions.

3 Max. Displays 4
2.2 HDCP-Version 2.3
1x HDMI v2.0b HDMI Ports 1x HDMI v2.1
3x DP v1.4 DP Ports 3x DP v1.4a
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G supports the DirectX standard from Microsoft in version 12_1.

The INNO3D GeForce RTX 3080 Ti iCHILL Black supports Microsoft's DirectX version 12_2 (Ultimate).

7680x4320 Max. resolution 7680x4320
12_1 DirectX 12_2 (Ultimate)
No Raytracing Yes
Yes DLSS / FSR Yes
No LED lighting LED ASUS Aura Sync, GIGABYTE RGB Fusion, MSI Mystic Light

Supported Video Codecs

This area lists which video codecs can be decoded or encoded by the graphics cards in hardware. As a result, the power consumption can be reduced due to a lower processor load.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
No AV1 Decode
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G is 36 mm wide and therefore needs the space of 3 PCIe-Slots in the case.

The width of the INNO3D GeForce RTX 3080 Ti iCHILL Black is 36 mm and thus requires the space of 3 PCIe-Slots in the PC case.

170 mm Length 226 mm
121 mm Height 119 mm
36 mm Width --
2 PCIe-Slots Width (Slots) 3 PCIe-Slots
-- Weight --
PCIe 3.0 x 16 GPU Interface PCIe 4.0 x 16

Additional data

Manufactured using the 12 nanometer process, GIGABYTE GeForce GTX 1660 SUPER MINI ITX OC 6G was released in Q4/2019.

The INNO3D GeForce RTX 3080 Ti iCHILL Black published in Q3/2021 is manufactured with a structure width of 8 nanometers.

GV-N166SIXOC-6GD Part-no C308TB-126XX-1810003
Q4/2019 Release date Q3/2021
229 $ (Reference) Launch Price 1,199 $ (Reference)
12 nm Structure size 8 nm
data sheet Documents data sheet

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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Port Royal (Raytracing)

Speed Way Graphics Score (Raytracing)

Cyberpunk 2077

Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

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