GIGABYTE GeForce GTX 1660 TI WINDFORCE OC 6G
vs
MSI GeForce RTX 3060 VENTUS 3X 12G

GPU comparison with benchmarks

Description

In the gpu comparison between the GIGABYTE GeForce GTX 1660 TI WINDFORCE OC 6G and the MSI GeForce RTX 3060 VENTUS 3X 12G, we compare both the technical data and the benchmark results of the two graphics cards.

The GIGABYTE GeForce GTX 1660 TI WINDFORCE OC 6G is based on the NVIDIA GeForce GTX 1660 Ti (Turing) and has 6 GB GDDR6 graphics memory with a bandwidth of 288 GB/s. The 1536 shader units clock with a maximum of 1.85 GHz which results in an FP32 processing power of 5.67 TFLOPS.

The MSI GeForce RTX 3060 VENTUS 3X 12G is based on the NVIDIA GeForce RTX 3060 (Ampere) and has 12 GB GDDR6 graphics memory with a bandwidth of 360 GB/s. The 3584 shader units have a maximum clock rate of 1.78 GHz and achieve an FP32 computing power of 12.74 TFLOPS.

GPU

The GIGABYTE GeForce GTX 1660 TI WINDFORCE OC 6G is based on the NVIDIA GeForce GTX 1660 Ti and has 1536 texture shaders and 24 execution units.

MSI GeForce RTX 3060 VENTUS 3X 12G is based on NVIDIA GeForce RTX 3060, which has 3584 shaders and 28 execution units.
GIGABYTE GeForce GTX 1660 TI WINDFORCE OC 6G GPU MSI GeForce RTX 3060 VENTUS 3X 12G
NVIDIA GeForce GTX 1660 Ti Based on NVIDIA GeForce RTX 3060
TU116-400-A1 GPU Chip GA106-300-A1
Turing Architecture Ampere
24 Streaming Multiprocessors 28
1536 Shader 3584
48 Render Output Units 48
96 Texture Units 112
0 Raytracing Cores 28

Memory

The GIGABYTE GeForce GTX 1660 TI WINDFORCE OC 6G has 6 GB of graphics memory of the type GDDR6 and achieves a memory bandwidth of 288 GB/s.

The MSI GeForce RTX 3060 VENTUS 3X 12G can access 12 GB GDDR6 graphics memory and thus achieves a memory bandwidth of 360 GB/s.

6 GB Memory Size 12 GB
GDDR6 Memory Type GDDR6
1.500 GHz Memory Clock 1.875 GHz
12 Gbps Memory Speed 15 Gbps
288 GB/s Memory bandwidth 360 GB/s
192 bit Memory Interface 192 bit

Clock Speeds

The GIGABYTE GeForce GTX 1660 TI WINDFORCE OC 6G clocks in the base with up to 1.500 GHz. The base frequency of the MSI GeForce RTX 3060 VENTUS 3X 12G is 1.320 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.500 GHz Base Clock 1.320 GHz
1.845 GHz Boost Clock 1.777 GHz
1.77 GHz Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the GIGABYTE GeForce GTX 1660 TI WINDFORCE OC 6G is 120 W. The graphics card is supplied with energy via the 1 x 8-Pin connector.

The MSI GeForce RTX 3060 VENTUS 3X 12G has a TDP of 170 W and is supplied with the required energy via 1 x 8-Pin PCIe power connectors.

120 W TDP 170 W
-- TDP (up) --
-- Tjunction max 93 °C
1 x 8-Pin PCIe-Power 1 x 8-Pin

Cooler & Fans

The GIGABYTE GeForce GTX 1660 TI WINDFORCE OC 6G has a total of 2 Axial fans.

The MSI GeForce RTX 3060 VENTUS 3X 12G has 3 Axial fans to cool the GPU and memory.

Axial Fan-Type Axial
2 x 100 mm Fan 1 3 x 90 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
dB Noise (Idle) 0 dB
-- Noise (Load) 33 dB

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 3 screens can be connected to the GIGABYTE GeForce GTX 1660 TI WINDFORCE OC 6G. The MSI GeForce RTX 3060 VENTUS 3X 12G supports a maximum of 4 screens.

3 Max. Displays 4
2.2 HDCP-Version 2.3
1x HDMI v2.0b HDMI Ports 1x HDMI v2.1
3x DP v1.4 DP Ports 3x DP v1.4a
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The GIGABYTE GeForce GTX 1660 TI WINDFORCE OC 6G supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the MSI GeForce RTX 3060 VENTUS 3X 12G is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_1 DirectX 12_2 (Ultimate)
No Raytracing Yes
Yes DLSS / FSR Yes
No LED lighting LED No LED lighting

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
No AV1 Decode
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The GIGABYTE GeForce GTX 1660 TI WINDFORCE OC 6G is 265 mm long and 121 mm high. With a width of 40 mm, the graphics card requires 2 PCIe-Slots.

The MSI GeForce RTX 3060 VENTUS 3X 12G is 316 mm long and 120 mm high. With a width of 42 mm, the graphics card requires 2 PCIe-Slots.

265 mm Length 316 mm
121 mm Height 120 mm
40 mm Width 42 mm
2 PCIe-Slots Width (Slots) 2 PCIe-Slots
-- Weight 753 g
PCIe 3.0 x 16 GPU Interface PCIe 4.0 x 16

Additional data

The GIGABYTE GeForce GTX 1660 TI WINDFORCE OC 6G was released in Q1/2019 at a price of 279 $ (Reference). The MSI GeForce RTX 3060 VENTUS 3X 12G was introduced in Q1/2021 at a price of 429 $.

GV-N166TWF2OC-6GD Part-no --
Q1/2019 Release date Q1/2021
279 $ (Reference) Launch Price 429 $
12 nm Structure size 8 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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