GIGABYTE GeForce RTX 3060 Eagle OC 12G
vs
GIGABYTE GeForce RTX 3060 Gaming OC 12G

GPU comparison with benchmarks

Description

In the gpu comparison between the GIGABYTE GeForce RTX 3060 Eagle OC 12G and the GIGABYTE GeForce RTX 3060 Gaming OC 12G, we compare both the technical data and the benchmark results of the two graphics cards.

The GIGABYTE GeForce RTX 3060 Eagle OC 12G is based on the NVIDIA GeForce RTX 3060 (Ampere) and has 12 GB GDDR6 graphics memory with a bandwidth of 360 GB/s. The 3584 shader units clock with a maximum of 1.81 GHz which results in an FP32 processing power of 12.95 TFLOPS.

The GIGABYTE GeForce RTX 3060 Gaming OC 12G is based on the NVIDIA GeForce RTX 3060 (Ampere) and has 12 GB GDDR6 graphics memory with a bandwidth of 360 GB/s. The 3584 shader units have a maximum clock rate of 1.84 GHz and achieve an FP32 computing power of 13.17 TFLOPS.

GPU

The GIGABYTE GeForce RTX 3060 Eagle OC 12G is based on the NVIDIA GeForce RTX 3060 and has 3584 texture shaders and 28 execution units.

GIGABYTE GeForce RTX 3060 Gaming OC 12G is based on NVIDIA GeForce RTX 3060, which has 3584 shaders and 28 execution units.
GIGABYTE GeForce RTX 3060 Eagle OC 12G GPU GIGABYTE GeForce RTX 3060 Gaming OC 12G
NVIDIA GeForce RTX 3060 Based on NVIDIA GeForce RTX 3060
GA106-300-A1 GPU Chip GA106-300-A1
Ampere Architecture Ampere
28 Streaming Multiprocessors 28
3584 Shader 3584
48 Render Output Units 48
112 Texture Units 112
28 Raytracing Cores 28

Memory

The GIGABYTE GeForce RTX 3060 Eagle OC 12G has 12 GB of graphics memory of the type GDDR6 and achieves a memory bandwidth of 360 GB/s.

The GIGABYTE GeForce RTX 3060 Gaming OC 12G can access 12 GB GDDR6 graphics memory and thus achieves a memory bandwidth of 360 GB/s.

12 GB Memory Size 12 GB
GDDR6 Memory Type GDDR6
1.875 GHz Memory Clock 1.875 GHz
15 Gbps Memory Speed 15 Gbps
360 GB/s Memory bandwidth 360 GB/s
192 bit Memory Interface 192 bit

Clock Speeds

The GIGABYTE GeForce RTX 3060 Eagle OC 12G clocks in the base with up to 1.320 GHz. The base frequency of the GIGABYTE GeForce RTX 3060 Gaming OC 12G is 1.320 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.320 GHz Base Clock 1.320 GHz
1.807 GHzDeviation vs GPU group+ 2 % Boost Clock 1.837 GHzDeviation vs GPU group+ 3 %
1.78 GHz Avg (Game) Clock 1.78 GHz
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the GIGABYTE GeForce RTX 3060 Eagle OC 12G is 170 W. The graphics card is supplied with energy via the 1 x 8-Pin connector.

The GIGABYTE GeForce RTX 3060 Gaming OC 12G has a TDP of 170 W and is supplied with the required energy via 1 x 8-Pin PCIe power connectors.

170 W TDP 170 W
180 WDeviation vs GPU group+ 6 % TDP (up) 180 WDeviation vs GPU group+ 6 %
93 °C Tjunction max 93 °C
1 x 8-Pin PCIe-Power 1 x 8-Pin

Cooler & Fans

The GIGABYTE GeForce RTX 3060 Eagle OC 12G has a total of 2 Axial fans.

The GIGABYTE GeForce RTX 3060 Gaming OC 12G has 3 Axial fans to cool the GPU and memory.

Axial Fan-Type Axial
2 x 100 mm Fan 1 3 x 80 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) 0 dB
35 dB Noise (Load) 34 dB

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the GIGABYTE GeForce RTX 3060 Eagle OC 12G. The GIGABYTE GeForce RTX 3060 Gaming OC 12G supports a maximum of 4 screens.

4 Max. Displays 4
2.3 HDCP-Version 2.3
2x HDMI v2.1 HDMI Ports 2x HDMI v2.1
2x DP v1.4a DP Ports 2x DP v1.4a
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The GIGABYTE GeForce RTX 3060 Eagle OC 12G supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the GIGABYTE GeForce RTX 3060 Gaming OC 12G is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_2 (Ultimate)
Yes Raytracing Yes
Yes DLSS / FSR Yes
GIGABYTE RGB Fusion LED GIGABYTE RGB Fusion

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 Decode
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The GIGABYTE GeForce RTX 3060 Eagle OC 12G is 242 mm long and 124 mm high. With a width of 41 mm, the graphics card requires 2 PCIe-Slots.

The GIGABYTE GeForce RTX 3060 Gaming OC 12G is 282 mm long and 117 mm high. With a width of 41 mm, the graphics card requires 2 PCIe-Slots.

242 mm Length 282 mm
124 mm Height 117 mm
41 mm Width 41 mm
2 PCIe-Slots Width (Slots) 2 PCIe-Slots
-- Weight --
PCIe 4.0 x 16 GPU Interface PCIe 4.0 x 16

Additional data

The GIGABYTE GeForce RTX 3060 Eagle OC 12G was released in Q1/2021 at a price of 439 $. The GIGABYTE GeForce RTX 3060 Gaming OC 12G was introduced in Q1/2021 at a price of 469 $.

GV-N3060EAGLE OC-12GD Part-no GV-N3060GAMING OC-12GD
Q1/2021 Release date Q1/2021
439 $ Launch Price 469 $
8 nm Structure size 8 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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