GIGABYTE GeForce RTX 3060 Ti Eagle OC 8G (rev. 2.0) LHR
vs
NVIDIA GeForce RTX 3080 Laptop (Mobile) - 130 W

GPU comparison with benchmarks

Description

In the gpu comparison between the GIGABYTE GeForce RTX 3060 Ti Eagle OC 8G (rev. 2.0) LHR and the NVIDIA GeForce RTX 3080 Laptop (Mobile) - 130 W, we compare both the technical data and the benchmark results of the two graphics cards.

The GIGABYTE GeForce RTX 3060 Ti Eagle OC 8G (rev. 2.0) LHR is based on the NVIDIA GeForce RTX 3060 Ti LHR (Ampere) and has 8 GB GDDR6 graphics memory with a bandwidth of 448 GB/s. The 4864 shader units clock with a maximum of 1.70 GHz which results in an FP32 processing power of 16.49 TFLOPS.

The NVIDIA GeForce RTX 3080 Laptop (Mobile) - 130 W is based on the NVIDIA GeForce RTX 3080 Mobile (Laptop GPU) (Ampere) and has 16 GB GDDR6 graphics memory with a bandwidth of 448 GB/s. The 6144 shader units have a maximum clock rate of 1.64 GHz and achieve an FP32 computing power of 20.09 TFLOPS.

GPU

The GIGABYTE GeForce RTX 3060 Ti Eagle OC 8G (rev. 2.0) LHR is based on the NVIDIA GeForce RTX 3060 Ti LHR and has 4864 texture shaders and 38 execution units.

NVIDIA GeForce RTX 3080 Laptop (Mobile) - 130 W is based on NVIDIA GeForce RTX 3080 Mobile (Laptop GPU), which has 6144 shaders and 48 execution units.
GIGABYTE GeForce RTX 3060 Ti Eagle OC 8G (rev. 2.0) LHR GPU NVIDIA GeForce RTX 3080 Laptop (Mobile) - 130 W
NVIDIA GeForce RTX 3060 Ti LHR Based on NVIDIA GeForce RTX 3080 Mobile (Laptop GPU)
GA104-202-A1 GPU Chip GA104-775-A1
Ampere Architecture Ampere
38 Streaming Multiprocessors 48
4864 Shader 6144
80 Render Output Units 96
152 Texture Units 192
38 Raytracing Cores 48

Memory

The GIGABYTE GeForce RTX 3060 Ti Eagle OC 8G (rev. 2.0) LHR has 8 GB of graphics memory of the type GDDR6 and achieves a memory bandwidth of 448 GB/s.

The NVIDIA GeForce RTX 3080 Laptop (Mobile) - 130 W can access 16 GB GDDR6 graphics memory and thus achieves a memory bandwidth of 448 GB/s.

8 GB Memory Size 16 GB
GDDR6 Memory Type GDDR6
1.750 GHz Memory Clock 1.750 GHz
14 Gbps Memory Speed 14 Gbps
448 GB/s Memory bandwidth 448 GB/s
256 bit Memory Interface 256 bit

Clock Speeds

The GIGABYTE GeForce RTX 3060 Ti Eagle OC 8G (rev. 2.0) LHR clocks in the base with up to 1.410 GHz. The base frequency of the NVIDIA GeForce RTX 3080 Laptop (Mobile) - 130 W is 1.230 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.410 GHz Base Clock 1.230 GHz
1.695 GHz Boost Clock 1.635 GHz
1.67 GHz Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the GIGABYTE GeForce RTX 3060 Ti Eagle OC 8G (rev. 2.0) LHR is 200 W. The graphics card is supplied with energy via the 1 x 8-Pin connector.

The NVIDIA GeForce RTX 3080 Laptop (Mobile) - 130 W has a TDP of 130 W and is supplied with the required energy via PCIe power connectors.

200 W TDP 130 W
220 W TDP (up) 145 W
93 °C Tjunction max --
1 x 8-Pin PCIe-Power

Cooler & Fans

The GIGABYTE GeForce RTX 3060 Ti Eagle OC 8G (rev. 2.0) LHR has a total of 2 Axial fans.

The NVIDIA GeForce RTX 3080 Laptop (Mobile) - 130 W has 0 Axial fans to cool the GPU and memory.

Axial Fan-Type Radial
2 x 100 mm Fan 1 --
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) dB
36 dB Noise (Load) --

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the GIGABYTE GeForce RTX 3060 Ti Eagle OC 8G (rev. 2.0) LHR. The NVIDIA GeForce RTX 3080 Laptop (Mobile) - 130 W supports a maximum of 4 screens.

4 Max. Displays 4
2.3 HDCP-Version 2.3
2x HDMI v2.1 HDMI Ports --
2x DP v1.4a DP Ports 1x DP v1.4b
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The GIGABYTE GeForce RTX 3060 Ti Eagle OC 8G (rev. 2.0) LHR supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the NVIDIA GeForce RTX 3080 Laptop (Mobile) - 130 W is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_2 (Ultimate)
Yes Raytracing Yes
Yes DLSS / FSR Yes
GIGABYTE RGB Fusion LED No LED lighting

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 Decode
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The GIGABYTE GeForce RTX 3060 Ti Eagle OC 8G (rev. 2.0) LHR is 242 mm long and 124 mm high. With a width of 41 mm, the graphics card requires 2 PCIe-Slots.

The NVIDIA GeForce RTX 3080 Laptop (Mobile) - 130 W is -- long and -- high. With a width of --, the graphics card requires --.

242 mm Length --
124 mm Height --
41 mm Width --
2 PCIe-Slots Width (Slots) --
-- Weight --
PCIe 4.0 x 16 GPU Interface PCIe 4.0 x 16

Additional data

The GIGABYTE GeForce RTX 3060 Ti Eagle OC 8G (rev. 2.0) LHR was released in Q2/2021 at a price of 439 $. The NVIDIA GeForce RTX 3080 Laptop (Mobile) - 130 W was introduced in Q2/2021 at a price of --.

GV-N306TEAGLE OC-8GD Part-no --
Q2/2021 Release date Q2/2021
439 $ Launch Price --
8 nm Structure size 8 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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