GIGABYTE Radeon RX 6800 XT Gaming 16G
vs
Gigabyte GeForce GTX 1650 MINI ITX 4G


GPU comparison with benchmarks

The GIGABYTE Radeon RX 6800 XT Gaming 16G has 4608 shader units and these clock a maximum of 2.25 GHz which results in an FP32 computing power of 20.74 TFLOPS.

The Gigabyte GeForce GTX 1650 MINI ITX 4G has 896 shader units and these clock at a maximum of 1.67 GHz and achieve an FP32 computing power of 2.98 TFLOPS.

GPU

The GIGABYTE Radeon RX 6800 XT Gaming 16G is equipped with a graphics chip of the RDNA 2 architecture, which has 72 streaming multiprocessors.

The graphics card Gigabyte GeForce GTX 1650 MINI ITX 4G is based on the Turing architecture and is equipped with 14 execution units.
GIGABYTE Radeon RX 6800 XT Gaming 16G GPU Gigabyte GeForce GTX 1650 MINI ITX 4G
AMD Radeon RX 6800 XT Based on NVIDIA GeForce GTX 1650 (GDDR5)
Navi 21 XT GPU Chip TU117-300-A1
RDNA 2 Architecture Turing
72 Streaming Multiprocessors 14
4608 Shader 896
128 Render Output Units 32
288 Texture Units 56
72 Raytracing Cores 0

Memory

The GIGABYTE Radeon RX 6800 XT Gaming 16G is equipped with a 16 GB large GDDR6 graphics memory, which is equipped with 2.000 GHz clocks.

The Gigabyte GeForce GTX 1650 MINI ITX 4G has a 4 GB large GDDR5 graphics memory and the memory clock is 2.000GHz.

16 GB Memory Size 4 GB
GDDR6 Memory Type GDDR5
2.000 GHz Memory Clock 2.000 GHz
16.0 Gbps Memory Speed 8.0 Gbps
512 GB/s Memory bandwidth 128 GB/s
256 bit Memory Interface 128 bit

Clock Speeds

The GIGABYTE Radeon RX 6800 XT Gaming 16G has a turbo clock of 2.250 GHz. The turbo frequency of the Gigabyte GeForce GTX 1650 MINI ITX 4G is 1.665 GHz.

1.825 GHz Base Clock 1.485 GHz
2.250 GHz Boost Clock 1.665 GHz
2.02 GHz Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The GIGABYTE Radeon RX 6800 XT Gaming 16G has 2 x 8-Pin connectors through which it is supplied with power. The manufacturer specifies the maximum operating temperature of the graphics card as 100 °C.

The Gigabyte GeForce GTX 1650 MINI ITX 4G is equipped with a 1 x 6-Pin PCIe power connector that supplies it with power. The maximum operating temperature of the card is 92 °C.

300 W TDP 75 W
345 W TDP (up) --
100 °C Tjunction max 92 °C
2 x 8-Pin PCIe-Power 1 x 6-Pin

Cooler & Fans

The graphics processor and graphics memory of the GIGABYTE Radeon RX 6800 XT Gaming 16G are cooled with a Air cooling.

The Gigabyte GeForce GTX 1650 MINI ITX 4G is cooled by a Air cooling.

Axial Fan-Type Axial
3 x 80 mm Fan 1 1 x 80 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) dB
36-37 dB Noise (Load) --

Connectivity

The GIGABYTE Radeon RX 6800 XT Gaming 16G supports the downward compatible copy protection HDCP in version 2.3.

The Gigabyte GeForce GTX 1650 MINI ITX 4G supports HDCP in version 2.2 and all previous versions.

4 Max. Displays 3
2.3 HDCP-Version 2.2
2x HDMI v2.1 HDMI Ports 2x HDMI v2.0b
2x DP v1.4a DP Ports 1x DP v1.4
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The GIGABYTE Radeon RX 6800 XT Gaming 16G supports the DirectX standard from Microsoft in version 12_2 (Ultimate).

The Gigabyte GeForce GTX 1650 MINI ITX 4G supports Microsoft's DirectX version 12_1.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_1
Yes Raytracing No
Yes DLSS / FSR Yes
GIGABYTE RGB Fusion LED No LED lighting

Supported Video Codecs

This area lists which video codecs can be decoded or encoded by the graphics cards in hardware. As a result, the power consumption can be reduced due to a lower processor load.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 No
Decode / Encode VP8 Decode
Decode / Encode VP9 Decode

Dimensions

The GIGABYTE Radeon RX 6800 XT Gaming 16G is 58 mm wide and therefore needs the space of 2 PCIe-Slots in the case.

The width of the Gigabyte GeForce GTX 1650 MINI ITX 4G is 58 mm and thus requires the space of 2 PCIe-Slots in the PC case.

286 mm Length 152 mm
118 mm Height 114 mm
58 mm Width 36 mm
3 PCIe-Slots Width (Slots) 2 PCIe-Slots
-- Weight --
PCIe 4.0 x 16 GPU Interface PCIe 3.0 x 16

Additional data

Manufactured using the 7 nanometer process, GIGABYTE Radeon RX 6800 XT Gaming 16G was released in Q4/2020.

The Gigabyte GeForce GTX 1650 MINI ITX 4G published in Q2/2019 is manufactured with a structure width of 12 nanometers.

GV-R68XTGAMING-16GD Part-no GV-N1650IX-4GD
Q4/2020 Release date Q2/2019
649 $ (Reference) Launch Price 149 $ (Reference)
7 nm Structure size 12 nm
data sheet Documents data sheet

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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Port Royal (Raytracing)

Speed Way Graphics Score (Raytracing)

Cyberpunk 2077

Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

GIGABYTE Radeon RX 6800 XT Gaming 16G GIGABYTE Radeon RX 6800 XT Gaming 16G
16 GB GDDR6
102 fps (avg)

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

GIGABYTE Radeon RX 6800 XT Gaming 16G GIGABYTE Radeon RX 6800 XT Gaming 16G
16 GB GDDR6
112 fps (avg)

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

Geekbench 6 - Metal

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

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