INNO3D GeForce GTX 1080 iCHILL X3
vs
GALAX GeForce GTX 1660 Ti (1-Click OC)

GPU comparison with benchmarks

Description

In the gpu comparison between the INNO3D GeForce GTX 1080 iCHILL X3 and the GALAX GeForce GTX 1660 Ti (1-Click OC), we compare both the technical data and the benchmark results of the two graphics cards.

The INNO3D GeForce GTX 1080 iCHILL X3 is based on the NVIDIA GeForce GTX 1080 (Pascal) and has 8 GB GDDR5X graphics memory with a bandwidth of 332 GB/s. The 2560 shader units clock with a maximum of 1.90 GHz which results in an FP32 processing power of 9.72 TFLOPS.

The GALAX GeForce GTX 1660 Ti (1-Click OC) is based on the NVIDIA GeForce GTX 1660 Ti (Turing) and has 6 GB GDDR6 graphics memory with a bandwidth of 288 GB/s. The 1536 shader units have a maximum clock rate of 1.80 GHz and achieve an FP32 computing power of 5.53 TFLOPS.

GPU

The INNO3D GeForce GTX 1080 iCHILL X3 is based on the NVIDIA GeForce GTX 1080 and has 2560 texture shaders and 20 execution units.

GALAX GeForce GTX 1660 Ti (1-Click OC) is based on NVIDIA GeForce GTX 1660 Ti, which has 1536 shaders and 24 execution units.
INNO3D GeForce GTX 1080 iCHILL X3 GPU GALAX GeForce GTX 1660 Ti (1-Click OC)
NVIDIA GeForce GTX 1080 Based on NVIDIA GeForce GTX 1660 Ti
GP104-400-A1 / GP104-410-A1 GPU Chip TU116-400-A1
Pascal Architecture Turing
20 Streaming Multiprocessors 24
2560 Shader 1536
64 Render Output Units 48
160 Texture Units 96
0 Raytracing Cores 0

Memory

The INNO3D GeForce GTX 1080 iCHILL X3 has 8 GB of graphics memory of the type GDDR5X and achieves a memory bandwidth of 332 GB/s.

The GALAX GeForce GTX 1660 Ti (1-Click OC) can access 6 GB GDDR6 graphics memory and thus achieves a memory bandwidth of 288 GB/s.

8 GB Memory Size 6 GB
GDDR5X Memory Type GDDR6
1.300 GHz Memory Clock 1.500 GHz
10.4 Gbps Memory Speed 12 Gbps
332 GB/s Memory bandwidth 288 GB/s
256 bit Memory Interface 192 bit

Clock Speeds

The INNO3D GeForce GTX 1080 iCHILL X3 clocks in the base with up to 1.759 GHz. The base frequency of the GALAX GeForce GTX 1660 Ti (1-Click OC) is 1.500 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.759 GHz Base Clock 1.500 GHz
1.898 GHz Boost Clock 1.800 GHz
Avg (Game) Clock 1.79 GHz
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the INNO3D GeForce GTX 1080 iCHILL X3 is 230 W. The graphics card is supplied with energy via the 1 x 6-Pin, 1 x 8-Pin connector.

The GALAX GeForce GTX 1660 Ti (1-Click OC) has a TDP of 120 W and is supplied with the required energy via 1 x 8-Pin PCIe power connectors.

230 W TDP 120 W
-- TDP (up) --
-- Tjunction max --
1 x 6-Pin, 1 x 8-Pin PCIe-Power 1 x 8-Pin

Cooler & Fans

The INNO3D GeForce GTX 1080 iCHILL X3 has a total of 3 Axial fans.

The GALAX GeForce GTX 1660 Ti (1-Click OC) has 2 Axial fans to cool the GPU and memory.

Axial Fan-Type Axial
3 x 90 mm Fan 1 2 x 90 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) dB
-- Noise (Load) --

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the INNO3D GeForce GTX 1080 iCHILL X3. The GALAX GeForce GTX 1660 Ti (1-Click OC) supports a maximum of 3 screens.

4 Max. Displays 3
2.2 HDCP-Version 2.2
1x HDMI v2.0b HDMI Ports 1x HDMI v2.0b
3x DP v1.4 DP Ports 1x DP v1.4
1 DVI Ports 1
-- VGA Ports --
-- USB-C Ports --

Featureset

The INNO3D GeForce GTX 1080 iCHILL X3 supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the GALAX GeForce GTX 1660 Ti (1-Click OC) is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_1 DirectX 12_1
No Raytracing No
Yes DLSS / FSR Yes
ASUS Aura Sync, GIGABYTE RGB Fusion, MSI Mystic Light LED No LED lighting

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
No AV1 No
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The INNO3D GeForce GTX 1080 iCHILL X3 is 302 mm long and 109 mm high. With a width of --, the graphics card requires 3 PCIe-Slots.

The GALAX GeForce GTX 1660 Ti (1-Click OC) is 228 mm long and 132 mm high. With a width of 42 mm, the graphics card requires 2 PCIe-Slots.

302 mm Length 228 mm
109 mm Height 132 mm
-- Width 42 mm
3 PCIe-Slots Width (Slots) 2 PCIe-Slots
-- Weight --
PCIe 3.0 x 16 GPU Interface PCIe 3.0 x 16

Additional data

The INNO3D GeForce GTX 1080 iCHILL X3 was released in Q2/2016 at a price of 599 $ (Reference). The GALAX GeForce GTX 1660 Ti (1-Click OC) was introduced in Q1/2019 at a price of 279 $ (Reference).

C108V3-2SDN-P6DNX Part-no 60IRL7DSY91C
Q2/2016 Release date Q1/2019
599 $ (Reference) Launch Price 279 $ (Reference)
16 nm Structure size 12 nm
-- Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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