INNO3D GeForce RTX 2080 SUPER iCHILL X3 Ultra
vs
MSI GeForce RTX 3090 Gaming X Trio 24G

GPU comparison with benchmarks

Description

In the gpu comparison between the INNO3D GeForce RTX 2080 SUPER iCHILL X3 Ultra and the MSI GeForce RTX 3090 Gaming X Trio 24G, we compare both the technical data and the benchmark results of the two graphics cards.

The INNO3D GeForce RTX 2080 SUPER iCHILL X3 Ultra is based on the NVIDIA GeForce RTX 2080 SUPER (Turing) and has 8 GB GDDR6 graphics memory with a bandwidth of 496 GB/s. The 3072 shader units clock with a maximum of 1.85 GHz which results in an FP32 processing power of 11.34 TFLOPS.

The MSI GeForce RTX 3090 Gaming X Trio 24G is based on the NVIDIA GeForce RTX 3090 (Ampere) and has 24 GB GDDR6X graphics memory with a bandwidth of 936 GB/s. The 10496 shader units have a maximum clock rate of 1.79 GHz and achieve an FP32 computing power of 37.47 TFLOPS.

GPU

The INNO3D GeForce RTX 2080 SUPER iCHILL X3 Ultra is based on the NVIDIA GeForce RTX 2080 SUPER and has 3072 texture shaders and 48 execution units.

MSI GeForce RTX 3090 Gaming X Trio 24G is based on NVIDIA GeForce RTX 3090, which has 10496 shaders and 82 execution units.
INNO3D GeForce RTX 2080 SUPER iCHILL X3 Ultra GPU MSI GeForce RTX 3090 Gaming X Trio 24G
NVIDIA GeForce RTX 2080 SUPER Based on NVIDIA GeForce RTX 3090
TU104 GPU Chip GA102-300-A1
Turing Architecture Ampere
48 Streaming Multiprocessors 82
3072 Shader 10496
64 Render Output Units 112
192 Texture Units 328
48 Raytracing Cores 82

Memory

The INNO3D GeForce RTX 2080 SUPER iCHILL X3 Ultra has 8 GB of graphics memory of the type GDDR6 and achieves a memory bandwidth of 496 GB/s.

The MSI GeForce RTX 3090 Gaming X Trio 24G can access 24 GB GDDR6X graphics memory and thus achieves a memory bandwidth of 936 GB/s.

8 GB Memory Size 24 GB
GDDR6 Memory Type GDDR6X
1.938 GHz Memory Clock 1.219 GHz
15.5 Gbps Memory Speed 19.5 Gbps
496 GB/s Memory bandwidth 936 GB/s
256 bit Memory Interface 384 bit

Clock Speeds

The INNO3D GeForce RTX 2080 SUPER iCHILL X3 Ultra clocks in the base with up to 1.650 GHz. The base frequency of the MSI GeForce RTX 3090 Gaming X Trio 24G is 1.395 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.650 GHz Base Clock 1.395 GHz
1.845 GHz Boost Clock 1.785 GHz
1.82 GHz Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the INNO3D GeForce RTX 2080 SUPER iCHILL X3 Ultra is 250 W. The graphics card is supplied with energy via the 2 x 8-Pin connector.

The MSI GeForce RTX 3090 Gaming X Trio 24G has a TDP of 370 W and is supplied with the required energy via 3 x 8-Pin PCIe power connectors.

250 W TDP 370 W
280 W TDP (up) 380 W
89 °C Tjunction max 93 °C
2 x 8-Pin PCIe-Power 3 x 8-Pin

Cooler & Fans

The INNO3D GeForce RTX 2080 SUPER iCHILL X3 Ultra has a total of 3 Axial fans.

The MSI GeForce RTX 3090 Gaming X Trio 24G has 3 Axial fans to cool the GPU and memory.

Axial Fan-Type Axial
3 x 90 mm Fan 1 3 x 90 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) 0 dB
44 dB Noise (Load) 38 dB

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the INNO3D GeForce RTX 2080 SUPER iCHILL X3 Ultra. The MSI GeForce RTX 3090 Gaming X Trio 24G supports a maximum of 4 screens.

4 Max. Displays 4
2.2 HDCP-Version 2.3
1x HDMI v2.0b HDMI Ports 1x HDMI v2.1
3x DP v1.4a DP Ports 3x DP v1.4a
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The INNO3D GeForce RTX 2080 SUPER iCHILL X3 Ultra supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the MSI GeForce RTX 3090 Gaming X Trio 24G is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_2 (Ultimate)
Yes Raytracing Yes
Yes DLSS / FSR Yes
ASUS Aura Sync, GIGABYTE RGB Fusion, MSI Mystic Light LED MSI Mystic Light

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
No AV1 Decode
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The INNO3D GeForce RTX 2080 SUPER iCHILL X3 Ultra is 300 mm long and 140 mm high. With a width of --, the graphics card requires 3 PCIe-Slots.

The MSI GeForce RTX 3090 Gaming X Trio 24G is 323 mm long and 140 mm high. With a width of 56 mm, the graphics card requires 3 PCIe-Slots.

300 mm Length 323 mm
140 mm Height 140 mm
-- Width 56 mm
3 PCIe-Slots Width (Slots) 3 PCIe-Slots
-- Weight 1565 g
PCIe 3.0 x 16 GPU Interface PCIe 4.0 x 16

Additional data

The INNO3D GeForce RTX 2080 SUPER iCHILL X3 Ultra was released in Q3/2019 at a price of 929 $. The MSI GeForce RTX 3090 Gaming X Trio 24G was introduced in Q3/2020 at a price of 1,589 $.

C208S3-08D6X-1780VA26 Part-no V388-011R
Q3/2019 Release date Q3/2020
929 $ Launch Price 1,589 $
12 nm Structure size 8 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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