INNO3D GeForce RTX 3080 iCHILL Frostbite LHR
vs
MSI GeForce GTX 1650 SUPER GAMING


GPU comparison with benchmarks

The INNO3D GeForce RTX 3080 iCHILL Frostbite LHR has 8704 shader units and these clock a maximum of 1.77 GHz which results in an FP32 computing power of 30.81 TFLOPS.

The MSI GeForce GTX 1650 SUPER GAMING has 1280 shader units and these clock at a maximum of 1.73 GHz and achieve an FP32 computing power of 4.42 TFLOPS.

GPU

The INNO3D GeForce RTX 3080 iCHILL Frostbite LHR is equipped with a graphics chip of the Ampere architecture, which has 68 streaming multiprocessors.

The graphics card MSI GeForce GTX 1650 SUPER GAMING is based on the Turing architecture and is equipped with 20 execution units.
INNO3D GeForce RTX 3080 iCHILL Frostbite LHR GPU MSI GeForce GTX 1650 SUPER GAMING
NVIDIA GeForce RTX 3080 LHR Based on NVIDIA GeForce GTX 1650 SUPER
GA102-202-K1-A1 GPU Chip TU116-250-KA-A1
Ampere Architecture Turing
68 Streaming Multiprocessors 20
8704 Shader 1280
96 Render Output Units 32
272 Texture Units 80
68 Raytracing Cores 0

Memory

The INNO3D GeForce RTX 3080 iCHILL Frostbite LHR is equipped with a 10 GB large GDDR6X graphics memory, which is equipped with 1.188 GHz clocks.

The MSI GeForce GTX 1650 SUPER GAMING has a 4 GB large GDDR6 graphics memory and the memory clock is 1.500GHz.

10 GB Memory Size 4 GB
GDDR6X Memory Type GDDR6
1.188 GHz Memory Clock 1.500 GHz
19.0 Gbps Memory Speed 12.0 Gbps
760 GB/s Memory bandwidth 192 GB/s
320 bit Memory Interface 128 bit

Clock Speeds

The INNO3D GeForce RTX 3080 iCHILL Frostbite LHR has a turbo clock of 1.770 GHz. The turbo frequency of the MSI GeForce GTX 1650 SUPER GAMING is 1.725 GHz.

1.440 GHz Base Clock 1.530 GHz
1.770 GHz Boost Clock 1.725 GHz
Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The INNO3D GeForce RTX 3080 iCHILL Frostbite LHR has 2 x 8-Pin connectors through which it is supplied with power. The manufacturer specifies the maximum operating temperature of the graphics card as 93 °C.

The MSI GeForce GTX 1650 SUPER GAMING is equipped with a 1 x 6-Pin PCIe power connector that supplies it with power. The maximum operating temperature of the card is 90 °C.

340 W TDP 100 W
370 W TDP (up) --
93 °C Tjunction max 90 °C
2 x 8-Pin PCIe-Power 1 x 6-Pin

Cooler & Fans

The graphics processor and graphics memory of the INNO3D GeForce RTX 3080 iCHILL Frostbite LHR are cooled with a Water cooling.

The MSI GeForce GTX 1650 SUPER GAMING is cooled by a Air cooling.

-- Fan-Type Axial
-- Fan 1 2 x 90 mm
-- Fan 2 --
Water cooling Cooler-Type Air cooling
0 dB Noise (Idle) dB
0 dB Noise (Load) --

Connectivity

The INNO3D GeForce RTX 3080 iCHILL Frostbite LHR supports the downward compatible copy protection HDCP in version 2.3.

The MSI GeForce GTX 1650 SUPER GAMING supports HDCP in version 2.2 and all previous versions.

4 Max. Displays 3
2.3 HDCP-Version 2.2
1x HDMI v2.1 HDMI Ports 1x HDMI v2.0b
3x DP v1.4a DP Ports 3x DP v1.4a
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The INNO3D GeForce RTX 3080 iCHILL Frostbite LHR supports the DirectX standard from Microsoft in version 12_2 (Ultimate).

The MSI GeForce GTX 1650 SUPER GAMING supports Microsoft's DirectX version 12_1.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_1
Yes Raytracing No
Yes DLSS / FSR Yes
ASUS Aura Sync, GIGABYTE RGB Fusion, MSI Mystic Light LED MSI Mystic Light

Supported Video Codecs

This area lists which video codecs can be decoded or encoded by the graphics cards in hardware. As a result, the power consumption can be reduced due to a lower processor load.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 No
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The INNO3D GeForce RTX 3080 iCHILL Frostbite LHR is -- wide and therefore needs the space of 2 PCIe-Slots in the case.

The width of the MSI GeForce GTX 1650 SUPER GAMING is -- and thus requires the space of 2 PCIe-Slots in the PC case.

226 mm Length 248 mm
135 mm Height 127 mm
-- Width 44 mm
2 PCIe-Slots Width (Slots) 2 PCIe-Slots
-- Weight --
PCIe 4.0 x 16 GPU Interface PCIe 3.0 x 16

Additional data

Manufactured using the 8 nanometer process, INNO3D GeForce RTX 3080 iCHILL Frostbite LHR was released in Q2/2021.

The MSI GeForce GTX 1650 SUPER GAMING published in Q4/2019 is manufactured with a structure width of 12 nanometers.

C3080-106XX-1810FBH Part-no --
Q2/2021 Release date Q4/2019
869 $ Launch Price 159 $ (Reference)
8 nm Structure size 12 nm
data sheet Documents data sheet

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Here you can rate the INNO3D GeForce RTX 3080 iCHILL Frostbite LHR to help other visitors make their purchasing decisions. The average rating is 0 stars (0 ratings). Rate now:
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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Port Royal (Raytracing)

Speed Way Graphics Score (Raytracing)

Cyberpunk 2077

Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

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