INNO3D GeForce RTX 3090 iCHILL X3
vs
PNY GeForce GTX 1070 XLR8 Gaming Overclocked Twin Fan

GPU comparison with benchmarks

Description

In the gpu comparison between the INNO3D GeForce RTX 3090 iCHILL X3 and the PNY GeForce GTX 1070 XLR8 Gaming Overclocked Twin Fan, we compare both the technical data and the benchmark results of the two graphics cards.

The INNO3D GeForce RTX 3090 iCHILL X3 is based on the NVIDIA GeForce RTX 3090 (Ampere) and has 24 GB GDDR6X graphics memory with a bandwidth of 936 GB/s. The 10496 shader units clock with a maximum of 1.76 GHz which results in an FP32 processing power of 36.84 TFLOPS.

The PNY GeForce GTX 1070 XLR8 Gaming Overclocked Twin Fan is based on the NVIDIA GeForce GTX 1070 (Pascal) and has 8 GB GDDR5 graphics memory with a bandwidth of 256 GB/s. The 1920 shader units have a maximum clock rate of 1.71 GHz and achieve an FP32 computing power of 6.56 TFLOPS.

GPU

The INNO3D GeForce RTX 3090 iCHILL X3 is based on the NVIDIA GeForce RTX 3090 and has 10496 texture shaders and 82 execution units.

PNY GeForce GTX 1070 XLR8 Gaming Overclocked Twin Fan is based on NVIDIA GeForce GTX 1070, which has 1920 shaders and 15 execution units.
INNO3D GeForce RTX 3090 iCHILL X3 GPU PNY GeForce GTX 1070 XLR8 Gaming Overclocked Twin Fan
NVIDIA GeForce RTX 3090 Based on NVIDIA GeForce GTX 1070
GA102-300-A1 GPU Chip GP104-200-A1
Ampere Architecture Pascal
82 Streaming Multiprocessors 15
10496 Shader 1920
112 Render Output Units 64
328 Texture Units 120
82 Raytracing Cores 0

Memory

The INNO3D GeForce RTX 3090 iCHILL X3 has 24 GB of graphics memory of the type GDDR6X and achieves a memory bandwidth of 936 GB/s.

The PNY GeForce GTX 1070 XLR8 Gaming Overclocked Twin Fan can access 8 GB GDDR5 graphics memory and thus achieves a memory bandwidth of 256 GB/s.

24 GB Memory Size 8 GB
GDDR6X Memory Type GDDR5
1.219 GHz Memory Clock 2.002 GHz
19.5 Gbps Memory Speed 8 Gbps
936 GB/s Memory bandwidth 256 GB/s
384 bit Memory Interface 256 bit

Clock Speeds

The INNO3D GeForce RTX 3090 iCHILL X3 clocks in the base with up to 1.395 GHz. The base frequency of the PNY GeForce GTX 1070 XLR8 Gaming Overclocked Twin Fan is 1.518 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.395 GHz Base Clock 1.518 GHz
1.755 GHz Boost Clock 1.708 GHz
Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the INNO3D GeForce RTX 3090 iCHILL X3 is 370 W. The graphics card is supplied with energy via the 2 x 8-Pin connector.

The PNY GeForce GTX 1070 XLR8 Gaming Overclocked Twin Fan has a TDP of 150 W and is supplied with the required energy via 1 x 8-Pin PCIe power connectors.

370 W TDP 150 W
-- TDP (up) --
93 °C Tjunction max --
2 x 8-Pin PCIe-Power 1 x 8-Pin

Cooler & Fans

The INNO3D GeForce RTX 3090 iCHILL X3 has a total of 3 Axial fans.

The PNY GeForce GTX 1070 XLR8 Gaming Overclocked Twin Fan has 2 Axial fans to cool the GPU and memory.

Axial Fan-Type Axial
3 x 90 mm Fan 1 2 x 90 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) dB
44.5 dB Noise (Load) --

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the INNO3D GeForce RTX 3090 iCHILL X3. The PNY GeForce GTX 1070 XLR8 Gaming Overclocked Twin Fan supports a maximum of 4 screens.

4 Max. Displays 4
2.3 HDCP-Version 2.2
1x HDMI v2.1 HDMI Ports 1x HDMI v2.0b
3x DP v1.4a DP Ports 3x DP v1.4
-- DVI Ports 1
-- VGA Ports --
-- USB-C Ports --

Featureset

The INNO3D GeForce RTX 3090 iCHILL X3 supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the PNY GeForce GTX 1070 XLR8 Gaming Overclocked Twin Fan is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_1
Yes Raytracing No
Yes DLSS / FSR Yes
ASUS Aura Sync, GIGABYTE RGB Fusion, MSI Mystic Light LED No LED lighting

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 No
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The INNO3D GeForce RTX 3090 iCHILL X3 is 300 mm long and 135 mm high. With a width of --, the graphics card requires 3 PCIe-Slots.

The PNY GeForce GTX 1070 XLR8 Gaming Overclocked Twin Fan is 252 mm long and 112 mm high. With a width of 42 mm, the graphics card requires 2 PCIe-Slots.

300 mm Length 252 mm
135 mm Height 112 mm
-- Width 42 mm
3 PCIe-Slots Width (Slots) 2 PCIe-Slots
-- Weight --
PCIe 4.0 x 16 GPU Interface PCIe 3.0 x 16

Additional data

The INNO3D GeForce RTX 3090 iCHILL X3 was released in Q4/2020 at a price of 1,629 $. The PNY GeForce GTX 1070 XLR8 Gaming Overclocked Twin Fan was introduced in Q2/2016 at a price of 379 $ (Reference).

C30903-246XX-1880VA37 Part-no VCGGTX1070XGPB-OC-BB
Q4/2020 Release date Q2/2016
1,629 $ Launch Price 379 $ (Reference)
8 nm Structure size 16 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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