INNO3D GeForce RTX 3090 Ti 24GB X3 OC
vs
MSI GeForce RTX 3080 Ti Ventus 3X 12G

GPU comparison with benchmarks

Description

In the gpu comparison between the INNO3D GeForce RTX 3090 Ti 24GB X3 OC and the MSI GeForce RTX 3080 Ti Ventus 3X 12G, we compare both the technical data and the benchmark results of the two graphics cards.

The INNO3D GeForce RTX 3090 Ti 24GB X3 OC is based on the NVIDIA GeForce RTX 3090 Ti (Ampere) and has 24 GB GDDR6X graphics memory with a bandwidth of 1008 GB/s. The 10752 shader units clock with a maximum of 1.89 GHz which results in an FP32 processing power of 40.65 TFLOPS.

The MSI GeForce RTX 3080 Ti Ventus 3X 12G is based on the NVIDIA GeForce RTX 3080 Ti (Ampere) and has 12 GB GDDR6X graphics memory with a bandwidth of 912 GB/s. The 10240 shader units have a maximum clock rate of 1.67 GHz and achieve an FP32 computing power of 34.10 TFLOPS.

GPU

The INNO3D GeForce RTX 3090 Ti 24GB X3 OC is based on the NVIDIA GeForce RTX 3090 Ti and has 10752 texture shaders and 84 execution units.

MSI GeForce RTX 3080 Ti Ventus 3X 12G is based on NVIDIA GeForce RTX 3080 Ti, which has 10240 shaders and 80 execution units.
INNO3D GeForce RTX 3090 Ti 24GB X3 OC GPU MSI GeForce RTX 3080 Ti Ventus 3X 12G
NVIDIA GeForce RTX 3090 Ti Based on NVIDIA GeForce RTX 3080 Ti
GA102-350-A1 GPU Chip GA102-225-A1
Ampere Architecture Ampere
84 Streaming Multiprocessors 80
10752 Shader 10240
112 Render Output Units 112
336 Texture Units 320
84 Raytracing Cores 80

Memory

The INNO3D GeForce RTX 3090 Ti 24GB X3 OC has 24 GB of graphics memory of the type GDDR6X and achieves a memory bandwidth of 1008 GB/s.

The MSI GeForce RTX 3080 Ti Ventus 3X 12G can access 12 GB GDDR6X graphics memory and thus achieves a memory bandwidth of 912 GB/s.

24 GB Memory Size 12 GB
GDDR6X Memory Type GDDR6X
1.313 GHz Memory Clock 1.188 GHz
21 Gbps Memory Speed 19 Gbps
1008 GB/s Memory bandwidth 912 GB/s
384 bit Memory Interface 384 bit

Clock Speeds

The INNO3D GeForce RTX 3090 Ti 24GB X3 OC clocks in the base with up to 1.560 GHz. The base frequency of the MSI GeForce RTX 3080 Ti Ventus 3X 12G is 1.365 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.560 GHz Base Clock 1.365 GHz
1.890 GHz Boost Clock 1.665 GHz
Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the INNO3D GeForce RTX 3090 Ti 24GB X3 OC is 450 W. The graphics card is supplied with energy via the 1 x 16-Pin connector.

The MSI GeForce RTX 3080 Ti Ventus 3X 12G has a TDP of 350 W and is supplied with the required energy via 2 x 8-Pin PCIe power connectors.

450 W TDP 350 W
-- TDP (up) --
92 °C Tjunction max 93 °C
1 x 16-Pin PCIe-Power 2 x 8-Pin

Cooler & Fans

The INNO3D GeForce RTX 3090 Ti 24GB X3 OC has a total of 3 Axial fans.

The MSI GeForce RTX 3080 Ti Ventus 3X 12G has 3 Axial fans to cool the GPU and memory.

Axial Fan-Type Axial
3 x 100 mm Fan 1 3 x 90 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) 0 dB
-- Noise (Load) --

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the INNO3D GeForce RTX 3090 Ti 24GB X3 OC. The MSI GeForce RTX 3080 Ti Ventus 3X 12G supports a maximum of 4 screens.

4 Max. Displays 4
2.3 HDCP-Version 2.3
1x HDMI v2.1 HDMI Ports 1x HDMI v2.1
3x DP v1.4a DP Ports 3x DP v1.4a
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The INNO3D GeForce RTX 3090 Ti 24GB X3 OC supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the MSI GeForce RTX 3080 Ti Ventus 3X 12G is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_2 (Ultimate)
Yes Raytracing Yes
Yes DLSS / FSR Yes
Addressable LED LED No LED lighting

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 Decode
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The INNO3D GeForce RTX 3090 Ti 24GB X3 OC is 330 mm long and 140 mm high. With a width of --, the graphics card requires 3 PCIe-Slots.

The MSI GeForce RTX 3080 Ti Ventus 3X 12G is 305 mm long and 120 mm high. With a width of 57 mm, the graphics card requires 3 PCIe-Slots.

330 mm Length 305 mm
140 mm Height 120 mm
-- Width 57 mm
3 PCIe-Slots Width (Slots) 3 PCIe-Slots
-- Weight 1379 g
PCIe 4.0 x 16 GPU Interface PCIe 4.0 x 16

Additional data

The INNO3D GeForce RTX 3090 Ti 24GB X3 OC was released in Q1/2022 at a price of 1,999 $ (Reference). The MSI GeForce RTX 3080 Ti Ventus 3X 12G was introduced in Q2/2021 at a price of 1,199 $ (Reference).

-- Part-no --
Q1/2022 Release date Q2/2021
1,999 $ (Reference) Launch Price 1,199 $ (Reference)
8 nm Structure size 8 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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