KFA2 GeForce GTX 1630 LP
vs
EVGA GeForce GTX 1080 Ti K|NGP|N GAMING

GPU comparison with benchmarks

Description

In the gpu comparison between the KFA2 GeForce GTX 1630 LP and the EVGA GeForce GTX 1080 Ti K|NGP|N GAMING, we compare both the technical data and the benchmark results of the two graphics cards.

The KFA2 GeForce GTX 1630 LP is based on the NVIDIA GeForce GTX 1630 (Turing) and has 4 GB GDDR6 graphics memory with a bandwidth of 96 GB/s. The 512 shader units clock with a maximum of 1.80 GHz which results in an FP32 processing power of 1.84 TFLOPS.

The EVGA GeForce GTX 1080 Ti K|NGP|N GAMING is based on the NVIDIA GeForce GTX 1080 Ti (Pascal) and has 11 GB GDDR5X graphics memory with a bandwidth of 484 GB/s. The 3584 shader units have a maximum clock rate of 1.70 GHz and achieve an FP32 computing power of 12.15 TFLOPS.

GPU

The KFA2 GeForce GTX 1630 LP is based on the NVIDIA GeForce GTX 1630 and has 512 texture shaders and 8 execution units.

EVGA GeForce GTX 1080 Ti K|NGP|N GAMING is based on NVIDIA GeForce GTX 1080 Ti, which has 3584 shaders and 28 execution units.
KFA2 GeForce GTX 1630 LP GPU EVGA GeForce GTX 1080 Ti K|NGP|N GAMING
NVIDIA GeForce GTX 1630 Based on NVIDIA GeForce GTX 1080 Ti
TU117-150 GPU Chip GP102-350-K1-A1
Turing Architecture Pascal
8 Streaming Multiprocessors 28
512 Shader 3584
16 Render Output Units 88
32 Texture Units 224
0 Raytracing Cores 0

Memory

The KFA2 GeForce GTX 1630 LP has 4 GB of graphics memory of the type GDDR6 and achieves a memory bandwidth of 96 GB/s.

The EVGA GeForce GTX 1080 Ti K|NGP|N GAMING can access 11 GB GDDR5X graphics memory and thus achieves a memory bandwidth of 484 GB/s.

4 GB Memory Size 11 GB
GDDR6 Memory Type GDDR5X
1.500 GHz Memory Clock 1.376 GHz
12 Gbps Memory Speed 11 Gbps
96 GB/s Memory bandwidth 484 GB/s
64 bit Memory Interface 352 bit

Clock Speeds

The KFA2 GeForce GTX 1630 LP clocks in the base with up to 1.740 GHz. The base frequency of the EVGA GeForce GTX 1080 Ti K|NGP|N GAMING is 1.582 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.740 GHz Base Clock 1.582 GHz
1.800 GHz Boost Clock 1.695 GHz
Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the KFA2 GeForce GTX 1630 LP is 75 W. The graphics card is supplied with energy via the connector.

The EVGA GeForce GTX 1080 Ti K|NGP|N GAMING has a TDP of 250 W and is supplied with the required energy via 2 x 8-Pin PCIe power connectors.

75 W TDP 250 W
-- TDP (up) --
90 °C Tjunction max --
PCIe-Power 2 x 8-Pin

Cooler & Fans

The KFA2 GeForce GTX 1630 LP has a total of 2 Axial fans.

The EVGA GeForce GTX 1080 Ti K|NGP|N GAMING has 3 Axial fans to cool the GPU and memory.

Axial Fan-Type Axial
2 x 50 mm Fan 1 3 x 90 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
dB Noise (Idle) 0 dB
-- Noise (Load) --

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 3 screens can be connected to the KFA2 GeForce GTX 1630 LP. The EVGA GeForce GTX 1080 Ti K|NGP|N GAMING supports a maximum of 4 screens.

3 Max. Displays 4
2.3 HDCP-Version 2.2
1x HDMI v2.0b HDMI Ports 1x HDMI v2.0b
1x DP v1.4a DP Ports 3x DP v1.4
1 DVI Ports 1
-- VGA Ports --
-- USB-C Ports --

Featureset

The KFA2 GeForce GTX 1630 LP supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the EVGA GeForce GTX 1080 Ti K|NGP|N GAMING is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_1 DirectX 12_1
No Raytracing No
Yes DLSS / FSR Yes
No LED lighting LED No LED lighting

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
No AV1 No
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The KFA2 GeForce GTX 1630 LP is 182 mm long and 121 mm high. With a width of 39 mm, the graphics card requires 2 PCIe-Slots.

The EVGA GeForce GTX 1080 Ti K|NGP|N GAMING is 300 mm long and 143 mm high. With a width of --, the graphics card requires 2 PCIe-Slots.

182 mm Length 300 mm
121 mm Height 143 mm
39 mm Width --
2 PCIe-Slots Width (Slots) 2 PCIe-Slots
-- Weight --
PCIe 3.0 x 8 GPU Interface PCIe 3.0 x 16

Additional data

The KFA2 GeForce GTX 1630 LP was released in Q2/2022 at a price of 169 $ (Reference). The EVGA GeForce GTX 1080 Ti K|NGP|N GAMING was introduced in Q1/2017 at a price of 699 $ (Reference).

63NQL4HP86LP Part-no 11G-P4-6798-KR
Q2/2022 Release date Q1/2017
169 $ (Reference) Launch Price 699 $ (Reference)
12 nm Structure size 16 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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