MANLI GeForce GTX 1660 (M1431+N542)
vs
GIGABYTE GeForce RTX 2060 SUPER WINDFORCE OC 8G (rev. 1.0/1.1)


GPU comparison with benchmarks

The MANLI GeForce GTX 1660 (M1431+N542) has 1408 shader units and these clock a maximum of 1.79 GHz which results in an FP32 computing power of 5.03 TFLOPS.

The GIGABYTE GeForce RTX 2060 SUPER WINDFORCE OC 8G (rev. 1.0/1.1) has 2176 shader units and these clock at a maximum of 1.68 GHz and achieve an FP32 computing power of 7.31 TFLOPS.

GPU

The MANLI GeForce GTX 1660 (M1431+N542) is equipped with a graphics chip of the Turing architecture, which has 22 streaming multiprocessors.

The graphics card GIGABYTE GeForce RTX 2060 SUPER WINDFORCE OC 8G (rev. 1.0/1.1) is based on the Turing architecture and is equipped with 34 execution units.
MANLI GeForce GTX 1660 (M1431+N542) GPU GIGABYTE GeForce RTX 2060 SUPER WINDFORCE OC 8G (rev. 1.0/1.1)
NVIDIA GeForce GTX 1660 Based on NVIDIA GeForce RTX 2060 SUPER
TU116-300-A1 GPU Chip TU106
Turing Architecture Turing
22 Streaming Multiprocessors 34
1408 Shader 2176
48 Render Output Units 64
88 Texture Units 136
0 Raytracing Cores 34

Memory

The MANLI GeForce GTX 1660 (M1431+N542) is equipped with a 6 GB large GDDR5 graphics memory, which is equipped with 2.000 GHz clocks.

The GIGABYTE GeForce RTX 2060 SUPER WINDFORCE OC 8G (rev. 1.0/1.1) has a 8 GB large GDDR6 graphics memory and the memory clock is 1.750GHz.

6 GB Memory Size 8 GB
GDDR5 Memory Type GDDR6
2.000 GHz Memory Clock 1.750 GHz
8.0 Gbps Memory Speed 14.0 Gbps
192 GB/s Memory bandwidth 448 GB/s
192 bit Memory Interface 256 bit

Clock Speeds

The MANLI GeForce GTX 1660 (M1431+N542) has a turbo clock of 1.785 GHz. The turbo frequency of the GIGABYTE GeForce RTX 2060 SUPER WINDFORCE OC 8G (rev. 1.0/1.1) is 1.680 GHz.

1.530 GHz Base Clock 1.470 GHz
1.785 GHz Boost Clock 1.680 GHz
Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The MANLI GeForce GTX 1660 (M1431+N542) has 1 x 8-Pin connectors through which it is supplied with power. The manufacturer specifies the maximum operating temperature of the graphics card as 95 °C.

The GIGABYTE GeForce RTX 2060 SUPER WINDFORCE OC 8G (rev. 1.0/1.1) is equipped with a 1 x 8-Pin PCIe power connector that supplies it with power. The maximum operating temperature of the card is 89 °C.

120 W TDP 175 W
-- TDP (up) --
95 °C Tjunction max 89 °C
1 x 8-Pin PCIe-Power 1 x 8-Pin

Cooler & Fans

The graphics processor and graphics memory of the MANLI GeForce GTX 1660 (M1431+N542) are cooled with a Air cooling.

The GIGABYTE GeForce RTX 2060 SUPER WINDFORCE OC 8G (rev. 1.0/1.1) is cooled by a Air cooling.

Axial Fan-Type Axial
1 x 90 mm Fan 1 2 x 100 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
dB Noise (Idle) 0 dB
-- Noise (Load) --

Connectivity

The MANLI GeForce GTX 1660 (M1431+N542) supports the downward compatible copy protection HDCP in version 2.2.

The GIGABYTE GeForce RTX 2060 SUPER WINDFORCE OC 8G (rev. 1.0/1.1) supports HDCP in version 2.2 and all previous versions.

3 Max. Displays 4
2.2 HDCP-Version 2.2
1x HDMI v2.0b HDMI Ports 1x HDMI v2.0b
1x DP v1.4 DP Ports 3x DP v1.4a
1 DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The MANLI GeForce GTX 1660 (M1431+N542) supports the DirectX standard from Microsoft in version 12_1.

The GIGABYTE GeForce RTX 2060 SUPER WINDFORCE OC 8G (rev. 1.0/1.1) supports Microsoft's DirectX version 12_2 (Ultimate).

7680x4320 Max. resolution 7680x4320
12_1 DirectX 12_2 (Ultimate)
No Raytracing Yes
Yes DLSS / FSR Yes
No LED lighting LED No LED lighting

Supported Video Codecs

This area lists which video codecs can be decoded or encoded by the graphics cards in hardware. As a result, the power consumption can be reduced due to a lower processor load.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
No AV1 No
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The MANLI GeForce GTX 1660 (M1431+N542) is 41 mm wide and therefore needs the space of 2 PCIe-Slots in the case.

The width of the GIGABYTE GeForce RTX 2060 SUPER WINDFORCE OC 8G (rev. 1.0/1.1) is 41 mm and thus requires the space of 2 PCIe-Slots in the PC case.

160 mm Length 265 mm
125 mm Height 121 mm
41 mm Width 40 mm
2 PCIe-Slots Width (Slots) 2 PCIe-Slots
-- Weight --
PCIe 3.0 x 16 GPU Interface PCIe 3.0 x 16

Additional data

Manufactured using the 12 nanometer process, MANLI GeForce GTX 1660 (M1431+N542) was released in Q1/2019.

The GIGABYTE GeForce RTX 2060 SUPER WINDFORCE OC 8G (rev. 1.0/1.1) published in Q3/2019 is manufactured with a structure width of 12 nanometers.

M-NGTX1660/5REHDP-M1431 Part-no GV-N206SWF2OC-8GD
Q1/2019 Release date Q3/2019
219 $ (Reference) Launch Price 399 $ (Reference)
12 nm Structure size 12 nm
data sheet Documents data sheet

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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Port Royal (Raytracing)

Speed Way Graphics Score (Raytracing)

Cyberpunk 2077

Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

2560x1440 (1440p)

1920x1080 (1080p)

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

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