MSI GeForce GTX 1660 SUPER GAMING X
vs
MSI Radeon RX 6500 XT MECH 2X 4G

GPU comparison with benchmarks

Description

In the gpu comparison between the MSI GeForce GTX 1660 SUPER GAMING X and the MSI Radeon RX 6500 XT MECH 2X 4G, we compare both the technical data and the benchmark results of the two graphics cards.

The MSI GeForce GTX 1660 SUPER GAMING X is based on the NVIDIA GeForce GTX 1660 SUPER (Turing) and has 6 GB GDDR6 graphics memory with a bandwidth of 336 GB/s. The 1408 shader units clock with a maximum of 1.83 GHz which results in an FP32 processing power of 5.15 TFLOPS.

The MSI Radeon RX 6500 XT MECH 2X 4G is based on the AMD Radeon RX 6500 XT (RDNA 2) and has 4 GB GDDR6 graphics memory with a bandwidth of 144 GB/s. The 1024 shader units have a maximum clock rate of 2.82 GHz and achieve an FP32 computing power of 5.77 TFLOPS.

GPU

The MSI GeForce GTX 1660 SUPER GAMING X is based on the NVIDIA GeForce GTX 1660 SUPER and has 1408 texture shaders and 22 execution units.

MSI Radeon RX 6500 XT MECH 2X 4G is based on AMD Radeon RX 6500 XT, which has 1024 shaders and 16 execution units.
MSI GeForce GTX 1660 SUPER GAMING X GPU MSI Radeon RX 6500 XT MECH 2X 4G
NVIDIA GeForce GTX 1660 SUPER Based on AMD Radeon RX 6500 XT
TU116-300-A1 GPU Chip Navi 24 XT
Turing Architecture RDNA 2
22 Streaming Multiprocessors 16
1408 Shader 1024
48 Render Output Units 32
88 Texture Units 64
0 Raytracing Cores 16

Memory

The MSI GeForce GTX 1660 SUPER GAMING X has 6 GB of graphics memory of the type GDDR6 and achieves a memory bandwidth of 336 GB/s.

The MSI Radeon RX 6500 XT MECH 2X 4G can access 4 GB GDDR6 graphics memory and thus achieves a memory bandwidth of 144 GB/s.

6 GB Memory Size 4 GB
GDDR6 Memory Type GDDR6
1.750 GHz Memory Clock 2.250 GHz
14 Gbps Memory Speed 18 Gbps
336 GB/s Memory bandwidth 144 GB/s
192 bit Memory Interface 64 bit

Clock Speeds

The MSI GeForce GTX 1660 SUPER GAMING X clocks in the base with up to 1.530 GHz. The base frequency of the MSI Radeon RX 6500 XT MECH 2X 4G is 2.200 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.530 GHz Base Clock 2.200 GHz
1.830 GHz Boost Clock 2.815 GHz
Avg (Game) Clock 2.61 GHz
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the MSI GeForce GTX 1660 SUPER GAMING X is 125 W. The graphics card is supplied with energy via the 1 x 8-Pin connector.

The MSI Radeon RX 6500 XT MECH 2X 4G has a TDP of 107 W and is supplied with the required energy via 1 x 6-Pin PCIe power connectors.

125 W TDP 107 W
-- TDP (up) --
-- Tjunction max 110 °C
1 x 8-Pin PCIe-Power 1 x 6-Pin

Cooler & Fans

The MSI GeForce GTX 1660 SUPER GAMING X has a total of 2 Axial fans.

The MSI Radeon RX 6500 XT MECH 2X 4G has 2 Axial fans to cool the GPU and memory.

Axial Fan-Type Axial
2 x 90 mm Fan 1 2 x 80 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
dB Noise (Idle) 0 dB
-- Noise (Load) --

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 3 screens can be connected to the MSI GeForce GTX 1660 SUPER GAMING X. The MSI Radeon RX 6500 XT MECH 2X 4G supports a maximum of 2 screens.

3 Max. Displays 2
2.2 HDCP-Version 2.3
1x HDMI v2.0b HDMI Ports 1x HDMI v2.1
3x DP v1.4a DP Ports 1x DP v1.4a
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The MSI GeForce GTX 1660 SUPER GAMING X supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the MSI Radeon RX 6500 XT MECH 2X 4G is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_1 DirectX 12_2 (Ultimate)
No Raytracing Yes
Yes DLSS / FSR Yes
MSI Mystic Light LED No LED lighting

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode
Decode / Encode h265 / HEVC Decode
No AV1 No
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The MSI GeForce GTX 1660 SUPER GAMING X is 247 mm long and 127 mm high. With a width of 46 mm, the graphics card requires 3 PCIe-Slots.

The MSI Radeon RX 6500 XT MECH 2X 4G is 172 mm long and 112 mm high. With a width of 42 mm, the graphics card requires 2 PCIe-Slots.

247 mm Length 172 mm
127 mm Height 112 mm
46 mm Width 42 mm
3 PCIe-Slots Width (Slots) 2 PCIe-Slots
862 g Weight 452 g
PCIe 3.0 x 16 GPU Interface PCIe 4.0 x 4

Additional data

The MSI GeForce GTX 1660 SUPER GAMING X was released in Q4/2019 at a price of 229 $ (Reference). The MSI Radeon RX 6500 XT MECH 2X 4G was introduced in Q1/2022 at a price of 199 $ (Reference).

-- Part-no --
Q4/2019 Release date Q1/2022
229 $ (Reference) Launch Price 199 $ (Reference)
12 nm Structure size 6 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Metal (AMD only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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