MSI GeForce RTX 3080 GAMING Z TRIO 10G
vs
MSI GeForce RTX 3080 GAMING X TRIO 10G

GPU comparison with benchmarks

Description

In the gpu comparison between the MSI GeForce RTX 3080 GAMING Z TRIO 10G and the MSI GeForce RTX 3080 GAMING X TRIO 10G, we compare both the technical data and the benchmark results of the two graphics cards.

The MSI GeForce RTX 3080 GAMING Z TRIO 10G is based on the NVIDIA GeForce RTX 3080 (Ampere) and has 10 GB GDDR6X graphics memory with a bandwidth of 760 GB/s. The 8704 shader units clock with a maximum of 1.83 GHz which results in an FP32 processing power of 31.86 TFLOPS.

The MSI GeForce RTX 3080 GAMING X TRIO 10G is based on the NVIDIA GeForce RTX 3080 (Ampere) and has 10 GB GDDR6X graphics memory with a bandwidth of 760 GB/s. The 8704 shader units have a maximum clock rate of 1.82 GHz and achieve an FP32 computing power of 31.60 TFLOPS.

GPU

The MSI GeForce RTX 3080 GAMING Z TRIO 10G is based on the NVIDIA GeForce RTX 3080 and has 8704 texture shaders and 68 execution units.

MSI GeForce RTX 3080 GAMING X TRIO 10G is based on NVIDIA GeForce RTX 3080, which has 8704 shaders and 68 execution units.
MSI GeForce RTX 3080 GAMING Z TRIO 10G GPU MSI GeForce RTX 3080 GAMING X TRIO 10G
NVIDIA GeForce RTX 3080 Based on NVIDIA GeForce RTX 3080
GA102-200-K1-A1 GPU Chip GA102-200-K1-A1
Ampere Architecture Ampere
68 Streaming Multiprocessors 68
8704 Shader 8704
96 Render Output Units 96
272 Texture Units 272
68 Raytracing Cores 68

Memory

The MSI GeForce RTX 3080 GAMING Z TRIO 10G has 10 GB of graphics memory of the type GDDR6X and achieves a memory bandwidth of 760 GB/s.

The MSI GeForce RTX 3080 GAMING X TRIO 10G can access 10 GB GDDR6X graphics memory and thus achieves a memory bandwidth of 760 GB/s.

10 GB Memory Size 10 GB
GDDR6X Memory Type GDDR6X
1.188 GHz Memory Clock 1.188 GHz
19 Gbps Memory Speed 19 Gbps
760 GB/s Memory bandwidth 760 GB/s
320 bit Memory Interface 320 bit

Clock Speeds

The MSI GeForce RTX 3080 GAMING Z TRIO 10G clocks in the base with up to 1.440 GHz. The base frequency of the MSI GeForce RTX 3080 GAMING X TRIO 10G is 1.440 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.440 GHz Base Clock 1.440 GHz
1.830 GHzDeviation vs GPU group+ 7 % Boost Clock 1.815 GHzDeviation vs GPU group+ 6 %
Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the MSI GeForce RTX 3080 GAMING Z TRIO 10G is 370 WDeviation vs GPU group+ 16 %. The graphics card is supplied with energy via the 3 x 8-Pin connector.

The MSI GeForce RTX 3080 GAMING X TRIO 10G has a TDP of 340 WDeviation vs GPU group+ 6 % and is supplied with the required energy via 3 x 8-Pin PCIe power connectors.

370 WDeviation vs GPU group+ 16 % TDP 340 WDeviation vs GPU group+ 6 %
430 WDeviation vs GPU group+ 16 % TDP (up) 370 W
93 °C Tjunction max 93 °C
3 x 8-Pin PCIe-Power 3 x 8-Pin

Cooler & Fans

The MSI GeForce RTX 3080 GAMING Z TRIO 10G has a total of 3 Axial fans.

The MSI GeForce RTX 3080 GAMING X TRIO 10G has 3 Axial fans to cool the GPU and memory.

Axial Fan-Type Axial
3 x 90 mm Fan 1 3 x 90 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) 0 dB
36-38 dB Noise (Load) 36-38 dB

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the MSI GeForce RTX 3080 GAMING Z TRIO 10G. The MSI GeForce RTX 3080 GAMING X TRIO 10G supports a maximum of 4 screens.

4 Max. Displays 4
2.3 HDCP-Version 2.3
1x HDMI v2.1 HDMI Ports 1x HDMI v2.1
3x DP v1.4a DP Ports 3x DP v1.4a
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The MSI GeForce RTX 3080 GAMING Z TRIO 10G supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the MSI GeForce RTX 3080 GAMING X TRIO 10G is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_2 (Ultimate)
Yes Raytracing Yes
Yes DLSS / FSR Yes
MSI Mystic Light LED MSI Mystic Light

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 Decode
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The MSI GeForce RTX 3080 GAMING Z TRIO 10G is 323 mm long and 140 mm high. With a width of 56 mm, the graphics card requires 3 PCIe-Slots.

The MSI GeForce RTX 3080 GAMING X TRIO 10G is 323 mm long and 140 mm high. With a width of 56 mm, the graphics card requires 3 PCIe-Slots.

323 mm Length 323 mm
140 mm Height 140 mm
56 mm Width 56 mm
3 PCIe-Slots Width (Slots) 3 PCIe-Slots
1537 g Weight 1565 g
PCIe 4.0 x 16 GPU Interface PCIe 4.0 x 16

Additional data

The MSI GeForce RTX 3080 GAMING Z TRIO 10G was released in Q1/2021 at a price of 699 $ (Reference). The MSI GeForce RTX 3080 GAMING X TRIO 10G was introduced in Q3/2020 at a price of 799 $.

-- Part-no --
Q1/2021 Release date Q3/2020
699 $ (Reference) Launch Price 799 $
8 nm Structure size 8 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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