NVIDIA GeForce RTX 4070 Founders Edition
vs
NVIDIA GeForce RTX 2070 Super Founders Edition

GPU comparison with benchmarks

Description

In the gpu comparison between the NVIDIA GeForce RTX 4070 Founders Edition and the NVIDIA GeForce RTX 2070 Super Founders Edition, we compare both the technical data and the benchmark results of the two graphics cards.

The NVIDIA GeForce RTX 4070 Founders Edition is based on the NVIDIA GeForce RTX 4070 (Ada Lovelace) and has 12 GB GDDR6X graphics memory with a bandwidth of 504 GB/s. The 5888 shader units clock with a maximum of 2.48 GHz which results in an FP32 processing power of 29.21 TFLOPS.

The NVIDIA GeForce RTX 2070 Super Founders Edition is based on the NVIDIA GeForce RTX 2070 SUPER (Turing) and has 8 GB GDDR6 graphics memory with a bandwidth of 448 GB/s. The 2560 shader units have a maximum clock rate of 1.77 GHz and achieve an FP32 computing power of 9.06 TFLOPS.

GPU

The NVIDIA GeForce RTX 4070 Founders Edition is based on the NVIDIA GeForce RTX 4070 and has 5888 texture shaders and 46 execution units.

NVIDIA GeForce RTX 2070 Super Founders Edition is based on NVIDIA GeForce RTX 2070 SUPER, which has 2560 shaders and 40 execution units.
NVIDIA GeForce RTX 4070 Founders Edition GPU NVIDIA GeForce RTX 2070 Super Founders Edition
NVIDIA GeForce RTX 4070 Based on NVIDIA GeForce RTX 2070 SUPER
AD104-250 / AD104-251 GPU Chip TU104
Ada Lovelace Architecture Turing
46 Streaming Multiprocessors 40
5888 Shader 2560
64 Render Output Units 64
184 Texture Units 160
46 Raytracing Cores 40

Memory

The NVIDIA GeForce RTX 4070 Founders Edition has 12 GB of graphics memory of the type GDDR6X and achieves a memory bandwidth of 504 GB/s.

The NVIDIA GeForce RTX 2070 Super Founders Edition can access 8 GB GDDR6 graphics memory and thus achieves a memory bandwidth of 448 GB/s.

12 GB Memory Size 8 GB
GDDR6X Memory Type GDDR6
1.313 GHz Memory Clock 1.750 GHz
21 Gbps Memory Speed 14 Gbps
504 GB/s Memory bandwidth 448 GB/s
192 bit Memory Interface 256 bit

Clock Speeds

The NVIDIA GeForce RTX 4070 Founders Edition clocks in the base with up to 1.920 GHz. The base frequency of the NVIDIA GeForce RTX 2070 Super Founders Edition is 1.605 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.920 GHz Base Clock 1.605 GHz
2.480 GHz Boost Clock 1.770 GHz
Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the NVIDIA GeForce RTX 4070 Founders Edition is 200 W. The graphics card is supplied with energy via the 1 x 16-Pin connector.

The NVIDIA GeForce RTX 2070 Super Founders Edition has a TDP of 215 W and is supplied with the required energy via 1 x 6-Pin, 1 x 8-Pin PCIe power connectors.

200 W TDP 215 W
-- TDP (up) --
90 °C Tjunction max 88 °C
1 x 16-Pin PCIe-Power 1 x 6-Pin, 1 x 8-Pin

Cooler & Fans

The NVIDIA GeForce RTX 4070 Founders Edition has a total of 2 Axial fans.

The NVIDIA GeForce RTX 2070 Super Founders Edition has 2 Axial fans to cool the GPU and memory.

Axial Fan-Type Axial
2 x 90 mm Fan 1 2 x 90 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) 0 dB
-- Noise (Load) --

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the NVIDIA GeForce RTX 4070 Founders Edition. The NVIDIA GeForce RTX 2070 Super Founders Edition supports a maximum of 4 screens.

4 Max. Displays 4
2.3 HDCP-Version 2.2
1x HDMI v2.1 HDMI Ports 1x HDMI v2.0b
3x DP v1.4a DP Ports 3x DP v1.4a
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports 1

Featureset

The NVIDIA GeForce RTX 4070 Founders Edition supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the NVIDIA GeForce RTX 2070 Super Founders Edition is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_2 (Ultimate)
Yes Raytracing Yes
Yes DLSS / FSR Yes
No LED lighting LED No LED lighting

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 No
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The NVIDIA GeForce RTX 4070 Founders Edition is 244 mm long and 112 mm high. With a width of --, the graphics card requires 2 PCIe-Slots.

The NVIDIA GeForce RTX 2070 Super Founders Edition is 267 mm long and 116 mm high. With a width of --, the graphics card requires 2 PCIe-Slots.

244 mm Length 267 mm
112 mm Height 116 mm
-- Width --
2 PCIe-Slots Width (Slots) 2 PCIe-Slots
-- Weight --
PCIe 4.0 x 16 GPU Interface PCIe 3.0 x 16

Additional data

The NVIDIA GeForce RTX 4070 Founders Edition was released in Q2/2023 at a price of 599 $. The NVIDIA GeForce RTX 2070 Super Founders Edition was introduced in Q3/2019 at a price of 499 $ (Reference).

-- Part-no 900-1G180-2515-000
Q2/2023 Release date Q3/2019
599 $ Launch Price 499 $ (Reference)
4 nm Structure size 12 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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