Palit GeForce RTX 3050 Dual
vs
ASRock Phantom Gaming X Radeon RX Vega 56

GPU comparison with benchmarks

Description

In the gpu comparison between the Palit GeForce RTX 3050 Dual and the ASRock Phantom Gaming X Radeon RX Vega 56, we compare both the technical data and the benchmark results of the two graphics cards.

The Palit GeForce RTX 3050 Dual is based on the NVIDIA GeForce RTX 3050 (Ampere) and has 8 GB GDDR6 graphics memory with a bandwidth of 224 GB/s. The 2560 shader units clock with a maximum of 1.78 GHz which results in an FP32 processing power of 9.10 TFLOPS.

The ASRock Phantom Gaming X Radeon RX Vega 56 is based on the AMD RX Vega 56 (GCN 5) and has 8 GB HBM2 graphics memory with a bandwidth of 410 GB/s. The 3584 shader units have a maximum clock rate of 1.47 GHz and achieve an FP32 computing power of 10.54 TFLOPS.

GPU

The Palit GeForce RTX 3050 Dual is based on the NVIDIA GeForce RTX 3050 and has 2560 texture shaders and 20 execution units.

ASRock Phantom Gaming X Radeon RX Vega 56 is based on AMD RX Vega 56, which has 3584 shaders and 56 execution units.
Palit GeForce RTX 3050 Dual GPU ASRock Phantom Gaming X Radeon RX Vega 56
NVIDIA GeForce RTX 3050 Based on AMD RX Vega 56
GA106-150-A1 GPU Chip Vega 10 XL
Ampere Architecture GCN 5
20 Streaming Multiprocessors 56
2560 Shader 3584
48 Render Output Units 64
80 Texture Units 256
20 Raytracing Cores 0

Memory

The Palit GeForce RTX 3050 Dual has 8 GB of graphics memory of the type GDDR6 and achieves a memory bandwidth of 224 GB/s.

The ASRock Phantom Gaming X Radeon RX Vega 56 can access 8 GB HBM2 graphics memory and thus achieves a memory bandwidth of 410 GB/s.

8 GB Memory Size 8 GB
GDDR6 Memory Type HBM2
1.750 GHz Memory Clock 0.800 GHz
14 Gbps Memory Speed 1.6 Gbps
224 GB/s Memory bandwidth 410 GB/s
128 bit Memory Interface 2048 bit

Clock Speeds

The Palit GeForce RTX 3050 Dual clocks in the base with up to 1.552 GHz. The base frequency of the ASRock Phantom Gaming X Radeon RX Vega 56 is 1.156 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.552 GHz Base Clock 1.156 GHz
1.777 GHz Boost Clock 1.471 GHz
Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the Palit GeForce RTX 3050 Dual is 130 W. The graphics card is supplied with energy via the 1 x 8-Pin connector.

The ASRock Phantom Gaming X Radeon RX Vega 56 has a TDP of 210 W and is supplied with the required energy via 2 x 8-Pin PCIe power connectors.

130 W TDP 210 W
-- TDP (up) --
93 °C Tjunction max --
1 x 8-Pin PCIe-Power 2 x 8-Pin

Cooler & Fans

The Palit GeForce RTX 3050 Dual has a total of 2 Axial fans.

The ASRock Phantom Gaming X Radeon RX Vega 56 has 1 Axial fans to cool the GPU and memory.

Axial Fan-Type Radial
2 x 90 mm Fan 1 1 x 70 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) 37 dB
-- Noise (Load) 49 dB

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the Palit GeForce RTX 3050 Dual. The ASRock Phantom Gaming X Radeon RX Vega 56 supports a maximum of 4 screens.

4 Max. Displays 4
2.3 HDCP-Version --
1x HDMI v2.1 HDMI Ports 1x HDMI v2.0b
3x DP v1.4a DP Ports 3x DP v1.4
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The Palit GeForce RTX 3050 Dual supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the ASRock Phantom Gaming X Radeon RX Vega 56 is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_1
Yes Raytracing No
Yes DLSS / FSR Yes
Addressable LED LED No LED lighting

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 No
Decode VP8 Decode
Decode VP9 Decode / Encode

Dimensions

The Palit GeForce RTX 3050 Dual is 245 mm long and 119 mm high. With a width of 40 mm, the graphics card requires 2 PCIe-Slots.

The ASRock Phantom Gaming X Radeon RX Vega 56 is 280 mm long and 127 mm high. With a width of 40 mm, the graphics card requires 2 PCIe-Slots.

245 mm Length 280 mm
119 mm Height 127 mm
40 mm Width 40 mm
2 PCIe-Slots Width (Slots) 2 PCIe-Slots
-- Weight 1090 g
PCIe 4.0 x 16 GPU Interface PCIe 3.0 x 16

Additional data

The Palit GeForce RTX 3050 Dual was released in Q1/2022 at a price of 249 $ (Reference). The ASRock Phantom Gaming X Radeon RX Vega 56 was introduced in Q3/2017 at a price of 399 $ (Reference).

NE63050019P1-190AD Part-no PG X RADEON RX VEGA 56 8G
Q1/2022 Release date Q3/2017
249 $ (Reference) Launch Price 399 $ (Reference)
8 nm Structure size 14 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Metal (AMD only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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