PowerColor Radeon RX 6800 Fighter
vs
Colorful iGame GeForce RTX 3080 Vulcan X OC 10G-V


GPU comparison with benchmarks

The PowerColor Radeon RX 6800 Fighter is based on the AMD Radeon RX 6800 (RDNA 2) and has 16 GB GDDR6 graphics memory with a bandwidth of 512 GB/s.

The Colorful iGame GeForce RTX 3080 Vulcan X OC 10G-V is based on the NVIDIA GeForce RTX 3080 (Ampere) and has 10 GB GDDR6X graphics memory with a bandwidth of 760 GB/s.

GPU

The PowerColor Radeon RX 6800 Fighter has the Navi 21 graphics chip installed, which is based on the RDNA 2 architecture.

The Colorful iGame GeForce RTX 3080 Vulcan X OC 10G-V is based on the graphics chip GA102-200-K1-A1, which comes from the Ampere architecture.
PowerColor Radeon RX 6800 Fighter GPU Colorful iGame GeForce RTX 3080 Vulcan X OC 10G-V
AMD Radeon RX 6800 Based on NVIDIA GeForce RTX 3080
Navi 21 GPU Chip GA102-200-K1-A1
RDNA 2 Architecture Ampere
60 Streaming Multiprocessors 68
3840 Shader 8704
96 Render Output Units 96
240 Texture Units 272
60 Raytracing Cores 68

Memory

The graphics memory of the PowerColor Radeon RX 6800 Fighter clocks at 2.000 GHz, which corresponds to a speed of 16.0 Gbps.

The graphics memory speed of the Colorful iGame GeForce RTX 3080 Vulcan X OC 10G-V is 19.0 Gbps and the clock speed is 1.188 GHz.

16 GB Memory Size 10 GB
GDDR6 Memory Type GDDR6X
2.000 GHz Memory Clock 1.188 GHz
16.0 Gbps Memory Speed 19.0 Gbps
512 GB/s Memory bandwidth 760 GB/s
256 bit Memory Interface 320 bit

Clock Speeds

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.775 GHz Base Clock 1.440 GHz
2.155 GHz Boost Clock 1.905 GHz
1.93 GHz Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The PowerColor Radeon RX 6800 Fighter is powered by 2 x 8-Pin connectors. The TDP (Thermal Design Power) of the graphics card is 250 W.

The Colorful iGame GeForce RTX 3080 Vulcan X OC 10G-V has 3 x 8-Pin PCIe power connectors that supply it with energy. The manufacturer specifies the TDP of the card as 370 W.

250 W TDP 370 W
285 W TDP (up) --
100 °C Tjunction max 93 °C
2 x 8-Pin PCIe-Power 3 x 8-Pin

Cooler & Fans

The PowerColor Radeon RX 6800 Fighter is equipped with a total of 3 Axial main fans.

The Colorful iGame GeForce RTX 3080 Vulcan X OC 10G-V has 3 Axial main fans that cool the GPU and memory.

Axial Fan-Type Axial
3 x 90 mm Fan 1 3 x 100 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) 0 dB
35 dB Noise (Load) --

Connectivity

Up to 4 screens can be operated with the PowerColor Radeon RX 6800 Fighter.

The Colorful iGame GeForce RTX 3080 Vulcan X OC 10G-V supports the operation of a maximum of 4 monitors.

4 Max. Displays 4
2.3 HDCP-Version 2.3
1x HDMI v2.1 HDMI Ports 1x HDMI v2.1
3x DP v1.4a DP Ports 3x DP v1.4a
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

With the PowerColor Radeon RX 6800 Fighter it is possible to operate a screen with a maximum resolution of up to 7680x4320 pixels.

The maximum supported resolution of the Colorful iGame GeForce RTX 3080 Vulcan X OC 10G-V is 7680x4320 pixels.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_2 (Ultimate)
Yes Raytracing Yes
Yes DLSS / FSR Yes
Addressable LED LED iGame Energy Core

Supported Video Codecs

The support and acceleration of certain video codecs can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 Decode
Decode / Encode VP8 Decode
Decode / Encode VP9 Decode

Dimensions

The PowerColor Radeon RX 6800 Fighter is connected to the system via PCIe 4.0 x 16 lanes and requires 3 PCIe-Slots space in the housing.

The Colorful iGame GeForce RTX 3080 Vulcan X OC 10G-V needs the space of 3 PCIe-Slots in the case and has a PCIe 4.0 x 16 Lanes interface.

300 mm Length 323 mm
120 mm Height 159 mm
50 mm Width 61 mm
3 PCIe-Slots Width (Slots) 3 PCIe-Slots
-- Weight --
PCIe 4.0 x 16 GPU Interface PCIe 4.0 x 16

Additional data

The PowerColor Radeon RX 6800 Fighter has been manufactured with a structure width of 7 nanometers since Q4/2020.

The Colorful iGame GeForce RTX 3080 Vulcan X OC 10G-V came on the market in Q3/2020 and will have a structure width of 8 nanometers manufactured.

AXRX 6800 16GBD6-3DH/OC Part-no --
Q4/2020 Release date Q3/2020
649 $ Launch Price 699 $ (Reference)
7 nm Structure size 8 nm
data sheet Documents data sheet

Rate these graphics cards now

Here you can rate the PowerColor Radeon RX 6800 Fighter to help other visitors make their purchasing decisions. The average rating is 0 stars (0 ratings). Rate now:
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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Port Royal (Raytracing)

Speed Way Graphics Score (Raytracing)

Cyberpunk 2077

Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

Geekbench 6 - Metal

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

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