PowerColor Radeon RX 6800 Red Dragon
vs
INNO3D GeForce RTX 3070 iCHILL X4 LHR


GPU comparison with benchmarks

The PowerColor Radeon RX 6800 Red Dragon has 3840 shader units and these clock a maximum of 2.17 GHz which results in an FP32 computing power of 16.67 TFLOPS.

The INNO3D GeForce RTX 3070 iCHILL X4 LHR has 5888 shader units and these clock at a maximum of 1.79 GHz and achieve an FP32 computing power of 21.02 TFLOPS.

GPU

The PowerColor Radeon RX 6800 Red Dragon is equipped with a graphics chip of the RDNA 2 architecture, which has 60 streaming multiprocessors.

The graphics card INNO3D GeForce RTX 3070 iCHILL X4 LHR is based on the Ampere architecture and is equipped with 46 execution units.
PowerColor Radeon RX 6800 Red Dragon GPU INNO3D GeForce RTX 3070 iCHILL X4 LHR
AMD Radeon RX 6800 Based on NVIDIA GeForce RTX 3070 LHR
Navi 21 GPU Chip GA104-302-A1
RDNA 2 Architecture Ampere
60 Streaming Multiprocessors 46
3840 Shader 5888
96 Render Output Units 96
240 Texture Units 184
60 Raytracing Cores 46

Memory

The PowerColor Radeon RX 6800 Red Dragon is equipped with a 16 GB large GDDR6 graphics memory, which is equipped with 2.000 GHz clocks.

The INNO3D GeForce RTX 3070 iCHILL X4 LHR has a 8 GB large GDDR6 graphics memory and the memory clock is 1.750GHz.

16 GB Memory Size 8 GB
GDDR6 Memory Type GDDR6
2.000 GHz Memory Clock 1.750 GHz
16.0 Gbps Memory Speed 14.0 Gbps
512 GB/s Memory bandwidth 448 GB/s
256 bit Memory Interface 256 bit

Clock Speeds

The PowerColor Radeon RX 6800 Red Dragon has a turbo clock of 2.170 GHz. The turbo frequency of the INNO3D GeForce RTX 3070 iCHILL X4 LHR is 1.785 GHz.

1.800 GHz Base Clock 1.500 GHz
2.170 GHz Boost Clock 1.785 GHz
1.95 GHz Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The PowerColor Radeon RX 6800 Red Dragon has 2 x 8-Pin connectors through which it is supplied with power. The manufacturer specifies the maximum operating temperature of the graphics card as 100 °C.

The INNO3D GeForce RTX 3070 iCHILL X4 LHR is equipped with a 2 x 8-Pin PCIe power connector that supplies it with power. The maximum operating temperature of the card is 93 °C.

250 W TDP 240 W
285 W TDP (up) --
100 °C Tjunction max 93 °C
2 x 8-Pin PCIe-Power 2 x 8-Pin

Cooler & Fans

The graphics processor and graphics memory of the PowerColor Radeon RX 6800 Red Dragon are cooled with a Air cooling.

The INNO3D GeForce RTX 3070 iCHILL X4 LHR is cooled by a Air cooling.

Axial Fan-Type Axial
2 x 100 mm Fan 1 3 x 90 mm
1 x 90 mm Fan 2 1 x 45 mm
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) 0 dB
35 dB Noise (Load) 41-43 dB

Connectivity

The PowerColor Radeon RX 6800 Red Dragon supports the downward compatible copy protection HDCP in version 2.3.

The INNO3D GeForce RTX 3070 iCHILL X4 LHR supports HDCP in version 2.3 and all previous versions.

4 Max. Displays 4
2.3 HDCP-Version 2.3
1x HDMI v2.1 HDMI Ports 1x HDMI v2.1
3x DP v1.4a DP Ports 3x DP v1.4a
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The PowerColor Radeon RX 6800 Red Dragon supports the DirectX standard from Microsoft in version 12_2 (Ultimate).

The INNO3D GeForce RTX 3070 iCHILL X4 LHR supports Microsoft's DirectX version 12_2 (Ultimate).

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_2 (Ultimate)
Yes Raytracing Yes
Yes DLSS / FSR Yes
Addressable LED LED ASUS Aura Sync, GIGABYTE RGB Fusion, MSI Mystic Light

Supported Video Codecs

This area lists which video codecs can be decoded or encoded by the graphics cards in hardware. As a result, the power consumption can be reduced due to a lower processor load.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 Decode
Decode / Encode VP8 Decode
Decode / Encode VP9 Decode

Dimensions

The PowerColor Radeon RX 6800 Red Dragon is 54 mm wide and therefore needs the space of 3 PCIe-Slots in the case.

The width of the INNO3D GeForce RTX 3070 iCHILL X4 LHR is 54 mm and thus requires the space of 3 PCIe-Slots in the PC case.

310 mm Length 300 mm
135 mm Height 135 mm
54 mm Width --
3 PCIe-Slots Width (Slots) 3 PCIe-Slots
-- Weight --
PCIe 4.0 x 16 GPU Interface PCIe 4.0 x 16

Additional data

Manufactured using the 7 nanometer process, PowerColor Radeon RX 6800 Red Dragon was released in Q4/2020.

The INNO3D GeForce RTX 3070 iCHILL X4 LHR published in Q4/2021 is manufactured with a structure width of 8 nanometers.

AXRX 6800 16GBD6-3DHR/OC Part-no C30704-08D6X-1710VA35H
Q4/2020 Release date Q4/2021
679 $ Launch Price 599 $
7 nm Structure size 8 nm
data sheet Documents data sheet

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Here you can rate the PowerColor Radeon RX 6800 Red Dragon to help other visitors make their purchasing decisions. The average rating is 5.0 stars (1 ratings). Rate now:
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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Port Royal (Raytracing)

Speed Way Graphics Score (Raytracing)

Cyberpunk 2077

Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

Geekbench 6 - Metal

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

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