PowerColor Red Devil Radeon RX 6700 XT
vs
ASUS TUF Gaming GeForce RTX 3060 Ti V2 LHR

GPU comparison with benchmarks

Description

In the gpu comparison between the PowerColor Red Devil Radeon RX 6700 XT and the ASUS TUF Gaming GeForce RTX 3060 Ti V2 LHR, we compare both the technical data and the benchmark results of the two graphics cards.

The PowerColor Red Devil Radeon RX 6700 XT is based on the AMD Radeon RX 6700 XT (RDNA 2) and has 12 GB GDDR6 graphics memory with a bandwidth of 384 GB/s. The 2560 shader units clock with a maximum of 2.62 GHz which results in an FP32 processing power of 13.42 TFLOPS.

The ASUS TUF Gaming GeForce RTX 3060 Ti V2 LHR is based on the NVIDIA GeForce RTX 3060 Ti LHR (Ampere) and has 8 GB GDDR6 graphics memory with a bandwidth of 448 GB/s. The 4864 shader units have a maximum clock rate of 1.70 GHz and achieve an FP32 computing power of 16.49 TFLOPS.

GPU

The PowerColor Red Devil Radeon RX 6700 XT is based on the AMD Radeon RX 6700 XT and has 2560 texture shaders and 40 execution units.

ASUS TUF Gaming GeForce RTX 3060 Ti V2 LHR is based on NVIDIA GeForce RTX 3060 Ti LHR, which has 4864 shaders and 38 execution units.
PowerColor Red Devil Radeon RX 6700 XT GPU ASUS TUF Gaming GeForce RTX 3060 Ti V2 LHR
AMD Radeon RX 6700 XT Based on NVIDIA GeForce RTX 3060 Ti LHR
Navi 22 XT GPU Chip GA104-202-A1
RDNA 2 Architecture Ampere
40 Streaming Multiprocessors 38
2560 Shader 4864
64 Render Output Units 80
160 Texture Units 152
40 Raytracing Cores 38

Memory

The PowerColor Red Devil Radeon RX 6700 XT has 12 GB of graphics memory of the type GDDR6 and achieves a memory bandwidth of 384 GB/s.

The ASUS TUF Gaming GeForce RTX 3060 Ti V2 LHR can access 8 GB GDDR6 graphics memory and thus achieves a memory bandwidth of 448 GB/s.

12 GB Memory Size 8 GB
GDDR6 Memory Type GDDR6
2.000 GHz Memory Clock 1.750 GHz
16 Gbps Memory Speed 14 Gbps
384 GB/s Memory bandwidth 448 GB/s
192 bit Memory Interface 256 bit

Clock Speeds

The PowerColor Red Devil Radeon RX 6700 XT clocks in the base with up to 2.321 GHz. The base frequency of the ASUS TUF Gaming GeForce RTX 3060 Ti V2 LHR is 1.410 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

2.321 GHz Base Clock 1.410 GHz
2.622 GHz Boost Clock 1.695 GHz
2.51 GHz Avg (Game) Clock 1.67 GHz
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the PowerColor Red Devil Radeon RX 6700 XT is 230 W. The graphics card is supplied with energy via the 2 x 8-Pin connector.

The ASUS TUF Gaming GeForce RTX 3060 Ti V2 LHR has a TDP of 200 W and is supplied with the required energy via 1 x 8-Pin PCIe power connectors.

230 W TDP 200 W
-- TDP (up) 220 W
-- Tjunction max 93 °C
2 x 8-Pin PCIe-Power 1 x 8-Pin

Cooler & Fans

The PowerColor Red Devil Radeon RX 6700 XT has a total of 3 Axial fans.

The ASUS TUF Gaming GeForce RTX 3060 Ti V2 LHR has 3 Axial fans to cool the GPU and memory.

Axial Fan-Type Axial
2 x 100 mm Fan 1 3 x 95 mm
1 x 90 mm Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) 0 dB
-- Noise (Load) 33-35 dB

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the PowerColor Red Devil Radeon RX 6700 XT. The ASUS TUF Gaming GeForce RTX 3060 Ti V2 LHR supports a maximum of 4 screens.

4 Max. Displays 4
2.3 HDCP-Version 2.3
1x HDMI v2.1 HDMI Ports 2x HDMI v2.1
3x DP v1.4a DP Ports 3x DP v1.4a
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The PowerColor Red Devil Radeon RX 6700 XT supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the ASUS TUF Gaming GeForce RTX 3060 Ti V2 LHR is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_2 (Ultimate)
Yes Raytracing Yes
Yes DLSS / FSR Yes
Addressable LED LED ASUS Aura Sync

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 Decode
Decode / Encode VP8 Decode
Decode / Encode VP9 Decode

Dimensions

The PowerColor Red Devil Radeon RX 6700 XT is 320 mm long and 130 mm high. With a width of 50 mm, the graphics card requires 3 PCIe-Slots.

The ASUS TUF Gaming GeForce RTX 3060 Ti V2 LHR is 301 mm long and 143 mm high. With a width of 54 mm, the graphics card requires 3 PCIe-Slots.

320 mm Length 301 mm
130 mm Height 143 mm
50 mm Width 54 mm
3 PCIe-Slots Width (Slots) 3 PCIe-Slots
-- Weight --
PCIe 4.0 x 16 GPU Interface PCIe 4.0 x 16

Additional data

The PowerColor Red Devil Radeon RX 6700 XT was released in Q1/2021 at a price of 479 $ (Reference). The ASUS TUF Gaming GeForce RTX 3060 Ti V2 LHR was introduced in Q2/2021 at a price of 459 $.

AXRX 6700XT 12GBD6-3DHE/OC Part-no TUF-RTX3060TI-8G-GAMING-V2
Q1/2021 Release date Q2/2021
479 $ (Reference) Launch Price 459 $
7 nm Structure size 8 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Metal (AMD only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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