XFX Speedster SWFT 319 Radeon RX 6800 XT CORE
vs
XFX Speedster MERC 319 Radeon RX 6800 XT Black Gaming

GPU comparison with benchmarks

Description

In the gpu comparison between the XFX Speedster SWFT 319 Radeon RX 6800 XT CORE and the XFX Speedster MERC 319 Radeon RX 6800 XT Black Gaming, we compare both the technical data and the benchmark results of the two graphics cards.

The XFX Speedster SWFT 319 Radeon RX 6800 XT CORE is based on the AMD Radeon RX 6800 XT (RDNA 2) and has 16 GB GDDR6 graphics memory with a bandwidth of 512 GB/s. The 4608 shader units clock with a maximum of 2.25 GHz which results in an FP32 processing power of 20.74 TFLOPS.

The XFX Speedster MERC 319 Radeon RX 6800 XT Black Gaming is based on the AMD Radeon RX 6800 XT (RDNA 2) and has 16 GB GDDR6 graphics memory with a bandwidth of 512 GB/s. The 4608 shader units have a maximum clock rate of 2.36 GHz and achieve an FP32 computing power of 21.75 TFLOPS.

GPU

The XFX Speedster SWFT 319 Radeon RX 6800 XT CORE is based on the AMD Radeon RX 6800 XT and has 4608 texture shaders and 72 execution units.

XFX Speedster MERC 319 Radeon RX 6800 XT Black Gaming is based on AMD Radeon RX 6800 XT, which has 4608 shaders and 72 execution units.
XFX Speedster SWFT 319 Radeon RX 6800 XT CORE GPU XFX Speedster MERC 319 Radeon RX 6800 XT Black Gaming
AMD Radeon RX 6800 XT Based on AMD Radeon RX 6800 XT
Navi 21 XT GPU Chip Navi 21 XT
RDNA 2 Architecture RDNA 2
72 Streaming Multiprocessors 72
4608 Shader 4608
128 Render Output Units 128
288 Texture Units 288
72 Raytracing Cores 72

Memory

The XFX Speedster SWFT 319 Radeon RX 6800 XT CORE has 16 GB of graphics memory of the type GDDR6 and achieves a memory bandwidth of 512 GB/s.

The XFX Speedster MERC 319 Radeon RX 6800 XT Black Gaming can access 16 GB GDDR6 graphics memory and thus achieves a memory bandwidth of 512 GB/s.

16 GB Memory Size 16 GB
GDDR6 Memory Type GDDR6
2.000 GHz Memory Clock 2.000 GHz
16 Gbps Memory Speed 16 Gbps
512 GB/s Memory bandwidth 512 GB/s
256 bit Memory Interface 256 bit

Clock Speeds

The XFX Speedster SWFT 319 Radeon RX 6800 XT CORE clocks in the base with up to 1.825 GHz. The base frequency of the XFX Speedster MERC 319 Radeon RX 6800 XT Black Gaming is 1.925 GHzDeviation vs GPU group+ 5 %.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.825 GHz Base Clock 1.925 GHzDeviation vs GPU group+ 5 %
2.250 GHz Boost Clock 2.360 GHzDeviation vs GPU group+ 5 %
2.02 GHz Avg (Game) Clock 2.11 GHzDeviation vs GPU group+ 5 %
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the XFX Speedster SWFT 319 Radeon RX 6800 XT CORE is 300 W. The graphics card is supplied with energy via the 2 x 8-Pin connector.

The XFX Speedster MERC 319 Radeon RX 6800 XT Black Gaming has a TDP of 300 W and is supplied with the required energy via 2 x 8-Pin PCIe power connectors.

300 W TDP 300 W
345 W TDP (up) 345 W
96 °C Tjunction max 96 °C
2 x 8-Pin PCIe-Power 2 x 8-Pin

Cooler & Fans

The XFX Speedster SWFT 319 Radeon RX 6800 XT CORE has a total of 3 Axial fans.

The XFX Speedster MERC 319 Radeon RX 6800 XT Black Gaming has 3 Axial fans to cool the GPU and memory.

Axial Fan-Type Axial
2 x 100 mm Fan 1 2 x 105 mm
1 x 90 mm Fan 2 1 x 90 mm
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) 0 dB
-- Noise (Load) 35-36 dB

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the XFX Speedster SWFT 319 Radeon RX 6800 XT CORE. The XFX Speedster MERC 319 Radeon RX 6800 XT Black Gaming supports a maximum of 4 screens.

4 Max. Displays 4
2.3 HDCP-Version 2.3
1x HDMI v2.1 HDMI Ports 1x HDMI v2.1
3x DP v1.4a DP Ports 2x DP v1.4a
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports 1

Featureset

The XFX Speedster SWFT 319 Radeon RX 6800 XT CORE supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the XFX Speedster MERC 319 Radeon RX 6800 XT Black Gaming is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_2 (Ultimate)
Yes Raytracing Yes
Yes DLSS / FSR Yes
Addressable LED LED Addressable LED

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 Decode
Decode / Encode VP8 Decode / Encode
Decode / Encode VP9 Decode / Encode

Dimensions

The XFX Speedster SWFT 319 Radeon RX 6800 XT CORE is 340 mm long and 130 mm high. With a width of 52 mm, the graphics card requires 3 PCIe-Slots.

The XFX Speedster MERC 319 Radeon RX 6800 XT Black Gaming is 340 mm long and 138 mm high. With a width of 54 mm, the graphics card requires 3 PCIe-Slots.

340 mm Length 340 mm
130 mm Height 138 mm
52 mm Width 54 mm
3 PCIe-Slots Width (Slots) 3 PCIe-Slots
-- Weight 1817 g
PCIe 4.0 x 16 GPU Interface PCIe 4.0 x 16

Additional data

The XFX Speedster SWFT 319 Radeon RX 6800 XT CORE was released in Q3/2021 at a price of 649 $ (Reference). The XFX Speedster MERC 319 Radeon RX 6800 XT Black Gaming was introduced in Q1/2021 at a price of 799 $.

RX-68XTAQFD9 Part-no RX-68XTACBD9
Q3/2021 Release date Q1/2021
649 $ (Reference) Launch Price 799 $
7 nm Structure size 7 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Metal (AMD only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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