ZOTAC GeForce GTX 1060 AMP! Edition 3GB
vs
PowerColor Red Devil Radeon RX 580 8GB Golden Sample

GPU comparison with benchmarks

Description

In the gpu comparison between the ZOTAC GeForce GTX 1060 AMP! Edition 3GB and the PowerColor Red Devil Radeon RX 580 8GB Golden Sample, we compare both the technical data and the benchmark results of the two graphics cards.

The ZOTAC GeForce GTX 1060 AMP! Edition 3GB is based on the NVIDIA GeForce GTX 1060 3GB (Pascal) and has 3 GB GDDR5 graphics memory with a bandwidth of 192 GB/s. The 1152 shader units clock with a maximum of 1.80 GHz which results in an FP32 processing power of 4.14 TFLOPS.

The PowerColor Red Devil Radeon RX 580 8GB Golden Sample is based on the AMD Radeon RX 580 (36 CU) (GCN 4) and has 8 GB GDDR5 graphics memory with a bandwidth of 256 GB/s. The 2304 shader units have a maximum clock rate of 1.43 GHz and achieve an FP32 computing power of 6.57 TFLOPS.

GPU

The ZOTAC GeForce GTX 1060 AMP! Edition 3GB is based on the NVIDIA GeForce GTX 1060 3GB and has 1152 texture shaders and 9 execution units.

PowerColor Red Devil Radeon RX 580 8GB Golden Sample is based on AMD Radeon RX 580 (36 CU), which has 2304 shaders and 36 execution units.
ZOTAC GeForce GTX 1060 AMP! Edition 3GB GPU PowerColor Red Devil Radeon RX 580 8GB Golden Sample
NVIDIA GeForce GTX 1060 3GB Based on AMD Radeon RX 580 (36 CU)
GP106-300-A1 GPU Chip Polaris 20 XT
Pascal Architecture GCN 4
9 Streaming Multiprocessors 36
1152 Shader 2304
48 Render Output Units 32
72 Texture Units 144
0 Raytracing Cores 0

Memory

The ZOTAC GeForce GTX 1060 AMP! Edition 3GB has 3 GB of graphics memory of the type GDDR5 and achieves a memory bandwidth of 192 GB/s.

The PowerColor Red Devil Radeon RX 580 8GB Golden Sample can access 8 GB GDDR5 graphics memory and thus achieves a memory bandwidth of 256 GB/s.

3 GB Memory Size 8 GB
GDDR5 Memory Type GDDR5
2.002 GHz Memory Clock 2.000 GHz
8 Gbps Memory Speed 8 Gbps
192 GB/s Memory bandwidth 256 GB/s
192 bit Memory Interface 256 bit

Clock Speeds

The ZOTAC GeForce GTX 1060 AMP! Edition 3GB clocks in the base with up to 1.582 GHz. The base frequency of the PowerColor Red Devil Radeon RX 580 8GB Golden Sample is 1.257 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.582 GHz Base Clock 1.257 GHz
1.797 GHz Boost Clock 1.425 GHz
Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the ZOTAC GeForce GTX 1060 AMP! Edition 3GB is 120 W. The graphics card is supplied with energy via the 1 x 6-Pin connector.

The PowerColor Red Devil Radeon RX 580 8GB Golden Sample has a TDP of 185 W and is supplied with the required energy via 1 x 6-Pin, 1 x 8-Pin PCIe power connectors.

120 W TDP 185 W
-- TDP (up) --
-- Tjunction max --
1 x 6-Pin PCIe-Power 1 x 6-Pin, 1 x 8-Pin

Cooler & Fans

The ZOTAC GeForce GTX 1060 AMP! Edition 3GB has a total of 2 Axial fans.

The PowerColor Red Devil Radeon RX 580 8GB Golden Sample has 2 Axial fans to cool the GPU and memory.

Axial Fan-Type Axial
2 x 80 mm Fan 1 2 x 100 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
dB Noise (Idle) 0 dB
-- Noise (Load) --

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the ZOTAC GeForce GTX 1060 AMP! Edition 3GB. The PowerColor Red Devil Radeon RX 580 8GB Golden Sample supports a maximum of 4 screens.

4 Max. Displays 4
2.2 HDCP-Version 2.2
1x HDMI v2.0b HDMI Ports 1x HDMI v2.0b
3x DP v1.4 DP Ports 3x DP v1.4
1 DVI Ports 1
-- VGA Ports --
-- USB-C Ports --

Featureset

The ZOTAC GeForce GTX 1060 AMP! Edition 3GB supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the PowerColor Red Devil Radeon RX 580 8GB Golden Sample is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_1 DirectX 12
No Raytracing No
Yes DLSS / FSR Yes
No LED lighting LED Non addressable LED

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
No AV1 No
No VP8 Decode
Decode VP9 Decode

Dimensions

The ZOTAC GeForce GTX 1060 AMP! Edition 3GB is 206 mm long and 111 mm high. With a width of --, the graphics card requires 2 PCIe-Slots.

The PowerColor Red Devil Radeon RX 580 8GB Golden Sample is 255 mm long and 157 mm high. With a width of 57 mm, the graphics card requires 3 PCIe-Slots.

206 mm Length 255 mm
111 mm Height 157 mm
-- Width 57 mm
2 PCIe-Slots Width (Slots) 3 PCIe-Slots
-- Weight --
PCIe 3.0 x 16 GPU Interface PCIe 3.0 x 16

Additional data

The ZOTAC GeForce GTX 1060 AMP! Edition 3GB was released in Q4/2016 at a price of 199 $ (Reference). The PowerColor Red Devil Radeon RX 580 8GB Golden Sample was introduced in Q2/2017 at a price of 229 $.

ZT-P10610E-10M Part-no AXRX 580 8GBD5-3DHG/OC
Q4/2016 Release date Q2/2017
199 $ (Reference) Launch Price 229 $
16 nm Structure size 14 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Metal (AMD only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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