ASUS ROG Strix GeForce RTX 3070 White
Benchmark and Specs

ASUS ROG Strix GeForce RTX 3070 White
GPU Memory
Based on: NVIDIA GeForce RTX 3070 Memory Size: 8 GB
GPU Chip: GA104-300-A1 Memory Type: GDDR6
Execution units: 46 Memory Speed: 1.75 GHz
Shader: 5888 Memory Bandwith: 448 GB/s
Render Output Units: 96 Memory Interface: 256 bit
Texture Units: 184
Clock Speeds Thermal Design
Base Clock: 1.500 GHz TDP: 220 W
Boost Clock: 1.755 GHzDeviation vs GPU group+ 2 % TDP (up): 250 WDeviation vs GPU group+ 4 %
Avg (Game) Clock: 1.725 GHz Tjunction max: 93 °C
Overclocking: Yes PCIe-Power: 2 x 8-Pin
Cooler & Fans
Fan-Type: Axial Cooler-Type: Air cooling
Fan 1: 3 x 100 mm Noise (Idle): 0 dB / Silent
Fan 2: -- Noise (Load): 41-43 dB
Connectivity Featureset
Max. Displays: 4 Max. resolution: 7680x4320
HDCP-Version: 2.3 DirectX: 12_2
HDMI Ports: 2x HDMI v2.1 Raytracing: Yes
DP Ports: 3x DP v1.4a DLSS / FSR: Yes
DVI Ports: --
USB-C Ports: --
Supported Video Codecs
h264: Decode / Encode VP8: Decode / Encode
h265 / HEVC: Decode / Encode VP9: Decode / Encode
AV1: Decode
Dimensions Additional data
Length: 319 mm GPU Interface: PCIe 4.0 x 16
Height: 140 mm Release date: Q4/2020
Width: 58 mm Release price: 699 $
Width (Slots): 3 PCIe-Slots Structure size: 8 nm
Weight: -- Part-no: ROG-STRIX-RTX3070-8G-WHITE
Documents: data sheet


Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




3DMark Benchmark - Time Spy (Performance) Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.




3DMark Benchmark - Fire Strike (Extreme) Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).

GIGABYTE Radeon RX 5600 XT Gaming 6G GIGABYTE Radeon RX 5600 XT Gaming 6G
6 GB GDDR6
125 fps (avg)
Amazon
Gainward GeForce RTX 2080 Gainward GeForce RTX 2080
8 GB GDDR6
125 fps (avg)
Amazon
ASUS ROG Strix GeForce RTX 3070 White ASUS ROG Strix GeForce RTX 3070 White
8 GB GDDR6
124 fps (avg)
Amazon
ASUS KO GeForce RTX 3070 ASUS KO GeForce RTX 3070
8 GB GDDR6
124 fps (avg)
Amazon
MANLI GeForce RTX 3070 Gallardo (M2502) MANLI GeForce RTX 3070 Gallardo (M2502)
8 GB GDDR6
124 fps (avg)
Amazon
show more results



Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hash values achieved can be easily accessed from any card.





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