ASUS ROG Strix LC Radeon RX 6800 XT OC
Benchmark and Specs

ASUS ROG Strix LC Radeon RX 6800 XT OC
GPU Memory
Based on: AMD Radeon RX 6800 XT Memory Size: 16 GB
GPU Chip: Navi 21 XT Memory Type: GDDR6
Execution units: 72 Memory Speed: 2 GHz
Shader: 4608 Memory Bandwith: 512 GB/s
Render Output Units: 128 Memory Interface: 256 bit
Texture Units: 288
Clock Speeds Thermal Design
Base Clock: 1.925 GHzDeviation vs GPU group+ 5 % TDP: 300 W
Boost Clock: 2.360 GHzDeviation vs GPU group+ 5 % TDP (up): 345 W
Avg (Game) Clock: 2.110 GHzDeviation vs GPU group+ 5 % Tjunction max: 96 °C
Overclocking: Yes PCIe-Power: 2 x 8-Pin
Cooler & Fans
Fan-Type: Axial Cooler-Type: AIO water cooling
Fan 1: 1 x 80 mm Noise (Idle): 0 dB / Silent
Fan 2: 2 x 120 mm Noise (Load): 37-38 dB
Connectivity Featureset
Max. Displays: 4 Max. resolution: 7680x4320
HDCP-Version: 2.3 DirectX: 12_2
HDMI Ports: 1x HDMI v2.1 Raytracing: Yes
DP Ports: 2x DP v1.4a DLSS / FSR: No
DVI Ports: --
USB-C Ports: 1
Supported Video Codecs
h264: Decode / Encode VP8: Decode / Encode
h265 / HEVC: Decode / Encode VP9: Decode / Encode
AV1: Decode
Dimensions Additional data
Length: 277 mm GPU Interface: PCIe 4.0 x 16
Height: 131 mm Release date: Q1/2021
Width: 44 mm Release price: 999 $
Width (Slots): 2 PCIe-Slots Structure size: 7 nm
Weight: -- Part-no: ROG-STRIX-LC-RX6800XT-O16G-GAMING
Documents: data sheet


Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




3DMark Benchmark - Time Spy (Performance) Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.




3DMark Benchmark - Fire Strike (Extreme) Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).

XFX Radeon RX 6900 XT XFX Radeon RX 6900 XT
16 GB GDDR6
190 fps (avg)
Amazon
PowerColor Radeon RX 6900 XT PowerColor Radeon RX 6900 XT
16 GB GDDR6
190 fps (avg)
Amazon
ASUS ROG Strix LC Radeon RX 6800 XT OC ASUS ROG Strix LC Radeon RX 6800 XT OC
16 GB GDDR6
182 fps (avg)
Amazon
Sapphire Nitro+ Radeon RX 6800 XT Sapphire Nitro+ Radeon RX 6800 XT
16 GB GDDR6
182 fps (avg)
Amazon
XFX Speedster MERC 319 Radeon RX 6800 XT Black Gaming XFX Speedster MERC 319 Radeon RX 6800 XT Black Gaming
16 GB GDDR6
182 fps (avg)
Amazon
show more results



Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hash values achieved can be easily accessed from any card.





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