Colorful iGame GeForce GTX 1080 Ti Vulcan AD-V
Benchmark and Specs

Last updated:

GPU

Based on: NVIDIA GeForce GTX 1080 Ti
GPU Chip: GP102-350-K1-A1
Execution units: 28
Shader: 3584
Render Output Units: 88
Texture Units: 224
Raytracing Cores: 0

Memory

Memory Size: 11 GB
Memory Type: GDDR5X
Memory Clock: 1.376 GHz
Memory Speed: 11 Gbps
Memory Bandwith: 484 GB/s
Memory Interface: 352 bit

Clock Speeds

Base Clock: 1.480 GHz
Boost Clock: 1.708 GHzDeviation vs GPU group+ 8 %
Avg (Game) Clock: 1.582 GHz
Overclocking: Yes

Thermal Design

TDP: 280 WDeviation vs GPU group+ 12 %
TDP (up): --
Tjunction max: --
PCIe-Power: 2 x 8-Pin

Cooler & Fans

Fan-Type: Axial
Fan 1: 2 x 90 mm
Fan 2: 1 x 80 mm
Cooler-Type: Air cooling
Noise (Idle): 0 dB / Silent
Noise (Load): --

Connectivity

Max. Displays: 4
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: 3x DP v1.4
DVI Ports: --
VGA Ports: --
USB-C Ports: --

Featureset

Max. resolution: 7680x4320
DirectX: 12_1
Raytracing: No
DLSS / FSR: No
LED: iGame Energy Core

Supported Video Codecs

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No

Dimensions

Length: 310 mm
Height: 130 mm
Width: 51 mm
Width (Slots): 3 PCIe-Slots
Weight: --

Additional data

GPU Interface: PCIe 3.0 x 16
Release date: Q1/2017
Release price: --
Structure size: 16 nm
Part-no: --
Documents: data sheet

Etchash
ETC / EtchashETC - 45 Mh/s
CORE 100 MEM 1400


Ethash
ETH / EthashETH - 45 Mh/s
CORE 100 MEM 1400


Settings for the Linux mining operating system Hive OS for the gpu Colorful iGame GeForce GTX 1080 Ti Vulcan AD-V. The settings are based on our experience and work for most models of this graphics card. The results can vary depending on the chip quality, driver and software version. In these cases, the settings may have to be adapted to your own hardware.

Benchmark results

3DMark Benchmark - Time Spy Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
View all 3DMark Benchmark benchmark results



3DMark Benchmark - Fire Strike Extreme Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
View all 3DMark Benchmark benchmark results



Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
AMD Radeon VII AMD Radeon VII
16 GB HBM2
45 fps (avg)
NVIDIA GeForce RTX 3060 NVIDIA GeForce RTX 3060
12 GB GDDR6
44 fps (avg)
NVIDIA GeForce RTX 3060 LHR NVIDIA GeForce RTX 3060 LHR
12 GB GDDR6
44 fps (avg)
Colorful iGame GeForce GTX 1080 Ti Vulcan AD-V Colorful iGame GeForce GTX 1080 Ti Vulcan AD-V
11 GB GDDR5X
42 fps (avg)
NVIDIA GeForce RTX 2070 SUPER NVIDIA GeForce RTX 2070 SUPER
8 GB GDDR6
42 fps (avg)
NVIDIA GeForce GTX 1080 Ti NVIDIA GeForce GTX 1080 Ti
11 GB GDDR5X
41 fps (avg)
AMD Radeon RX 6800M AMD Radeon RX 6800M
12 GB GDDR6
40 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
AMD Radeon VII AMD Radeon VII
16 GB HBM2
114 fps (avg)
AMD Radeon RX 6600 XT AMD Radeon RX 6600 XT
8 GB GDDR6
110 fps (avg)
Colorful iGame GeForce GTX 1080 Ti Vulcan AD-V Colorful iGame GeForce GTX 1080 Ti Vulcan AD-V
11 GB GDDR5X
109 fps (avg)
AMD Radeon RX 5700 XT AMD Radeon RX 5700 XT
8 GB GDDR6
109 fps (avg)
NVIDIA GeForce GTX 1080 Ti NVIDIA GeForce GTX 1080 Ti
11 GB GDDR5X
108 fps (avg)
NVIDIA GeForce RTX 3080 Laptop GPU (Mobile) NVIDIA GeForce RTX 3080 Laptop GPU (Mobile)
16 GB GDDR6
107 fps (avg)
AMD Radeon RX 6650 XT AMD Radeon RX 6650 XT
8 GB GDDR6
107 fps (avg)
View all Shadow of the Tomb Raider benchmark results



GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.
View all GTA 5 Benchmark (Grand Theft Auto V) benchmark results



FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.

View all FP32 Performance (Single-precision TFLOPS) benchmark results



Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under Hive OS with moderate overclocking settings.

If you are looking for a reliable cryptocurrency exchange that regularly includes new cryptocurrencies, we recommend Kraken.com.
View all Crypto-Mining Ethereum Hashrate (MH/s) benchmark results



Crypto-Mining Ergo Hashrate (MH/s) - Autolykos 2 Hashrate

The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version 2 (Autolykos 2) in early 2021. The Autolykos 2 algorithm is based on the PoW concept and can be efficiently calculated by a graphics card. When calculating Ergo Coins, ASICs have no efficiency advantage over modern graphics cards, which should make Ergo attractive for as many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long shelf life. The hashrates were achieved under Hive OS with moderate overclocking settings.

If you are looking for a reliable cryptocurrency exchange that regularly includes new cryptocurrencies, we recommend Kraken.com.
View all Crypto-Mining Ergo Hashrate (MH/s) benchmark results



Crypto-Mining Ravencoin Hashrate (MH/s) - KawPow Hashrate

The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. Previously, Ravencoin used ProgPoW (X16R and X16Rv2). KawPoW is a Proof-of-Work (PoW) algorithm and is calculated the fastest with a modern graphics card. KawPoW is based on a changing algorithm (X15 and SHA51) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mining farms that often use ASICs. In addition to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved under Hive OS with moderate overclocking settings.

If you are looking for a reliable cryptocurrency exchange that regularly includes new cryptocurrencies, we recommend Kraken.com.
View all Crypto-Mining Ravencoin Hashrate (MH/s) benchmark results





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