Colorful iGame GeForce GTX 1650 Ultra OC 4GD6-V
Benchmark and Specs


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Benchmark and Specs

All technical data and various benchmarks of the Colorful iGame GeForce GTX 1650 Ultra OC 4GD6-V are listed on this page. The graphics card is based on the TU117-300-A1 / TU106-125-A1 / TU116-150-KA-A1 (Turing) graphics chip, which is manufactured with a structure width of 12 nm. The Colorful iGame GeForce GTX 1650 Ultra OC 4GD6-V can operate up to 3 screens with a maximum resolution of up to 7680x4320 become.

GPU

The Colorful iGame GeForce GTX 1650 Ultra OC 4GD6-V has 14 execution units with 896 shaders. This gives the graphics card a theoretical FP32 computing power of 3.09 TFLOPS.

Based on: NVIDIA GeForce GTX 1650 (GDDR6)
GPU Chip: TU117-300-A1 / TU106-125-A1 / TU116-150-KA-A1 (Turing)
Streaming Multiprocessors: 14
Shader: 896
Render Output Units: 32
Texture Units: 56
Raytracing Cores: 0

Memory

The Colorful iGame GeForce GTX 1650 Ultra OC 4GD6-V is equipped with 4 GB graphics memory of the type GDDR6. The memory clock of the graphics card is 1.500 GHz and the speed is 12 Gbps.

Memory Size: 4 GB
Memory Type: GDDR6
Memory Clock: 1.500 GHz
Memory Speed: 12.0 Gbps
Memory bandwidth: 192 GB/s
Memory Interface: 128 bit

Clock Speeds

The base frequency of this graphics card is 1.410 GHz and the manufacturer specifies the maximum turbo clock as 1.725 GHz. If supported (see below), the performance can be further increased by overclocking.

Base Clock: 1.410 GHz
Boost Clock: 1.725 GHzDeviation vs GPU group+ 8 %
Avg (Game) Clock: 1.590 GHz
Overclocking: Yes

Thermal Design

The Colorful iGame GeForce GTX 1650 Ultra OC 4GD6-V is powered by 1 x 6-Pin connectors. The TDP (Thermal Design Power) of the graphics card is 85 W.

TDP: 85 WDeviation vs GPU group+ 13 %
TDP (up): --
Tjunction max: 92 °C
PCIe-Power: 1 x 6-Pin

Cooler & Fans

Graphics processor and graphics memory of the Colorful iGame GeForce GTX 1650 Ultra OC 4GD6-V are cooled by a Air cooling.

Fan-Type: Axial
Fan 1: 2 x 90 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Up to 3 monitors can be operated with the Colorful iGame GeForce GTX 1650 Ultra OC 4GD6-V.

Max. Displays: 3
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: 1x DP v1.4
DVI Ports: 1
VGA Ports: --
USB-C Ports: --

Featureset

With the Colorful iGame GeForce GTX 1650 Ultra OC 4GD6-V it is possible to operate a screen with a resolution of up to 7680x4320 pixels. Furthermore, the DirectX standard version 12_1 is supported.

Max. resolution: 7680x4320
DirectX: 12_1
Raytracing: No
DLSS / FSR: Yes
LED: iGame Energy Core

Supported Video Codecs

This area lists the video codecs that the Colorful iGame GeForce GTX 1650 Ultra OC 4GD6-V can decode or encode in hardware in order to minimize the processor load, which leads to lower power consumption.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No

Dimensions

The Colorful iGame GeForce GTX 1650 Ultra OC 4GD6-V needs the space of 2 PCIe-Slots in a case. It is 240 mm long, 132 mm high and 40 mm wide.

Length: 240 mm
Height: 132 mm
Width: 40 mm
Width (Slots): 2 PCIe-Slots
Weight: --

Additional data

The Colorful iGame GeForce GTX 1650 Ultra OC 4GD6-V was released in Q2/2020 at a price of 149 $ (Reference). The graphics card manufactured in 12 nm is connected to the system via PCIe 3.0 x 16 lanes.

GPU Interface: PCIe 3.0 x 16
Release date: Q2/2020
Launch Price: 149 $ (Reference)
Structure size: 12 nm
Part-no: --
Documents: data sheet

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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

Colorful iGame GeForce GTX 1650 Ultra OC 4GD6-V Colorful iGame GeForce GTX 1650 Ultra OC 4GD6-V
4 GB GDDR6
18 fps (avg)
NVIDIA GeForce GTX 1650 (GDDR6) NVIDIA GeForce GTX 1650 (GDDR6)
Average of gpu group
22 fps (avg)

2560x1440 (1440p)

Colorful iGame GeForce GTX 1650 Ultra OC 4GD6-V Colorful iGame GeForce GTX 1650 Ultra OC 4GD6-V
4 GB GDDR6
41 fps (avg)
NVIDIA GeForce GTX 1650 (GDDR6) NVIDIA GeForce GTX 1650 (GDDR6)
Average of gpu group
48 fps (avg)

1920x1080 (1080p)

Colorful iGame GeForce GTX 1650 Ultra OC 4GD6-V Colorful iGame GeForce GTX 1650 Ultra OC 4GD6-V
4 GB GDDR6
60 fps (avg)
NVIDIA GeForce GTX 1650 (GDDR6) NVIDIA GeForce GTX 1650 (GDDR6)
Average of gpu group
65 fps (avg)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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