Colorful iGame GeForce RTX 2080 Ti Kudan-V
Benchmark and Specs

Colorful iGame GeForce RTX 2080 Ti Kudan-V
GPU
Based on: NVIDIA GeForce RTX 2080 Ti
GPU Chip: TU102
Execution units: 68
Shader: 4352
Render Output Units: 88
Texture Units: 272
Memory
Memory Size: 11 GB
Memory Type: GDDR6
Memory Speed: 1.75 GHz
Memory Bandwith: 616 GB/s
Memory Interface: 352 bit
Clock Speeds
Base Clock: 1.350 GHz
Boost Clock: 1.815 GHzDeviation vs GPU group+ 17 %
Avg (Game) Clock:
Overclocking: Yes
Thermal Design
TDP: 250 W
TDP (up): --
Tjunction max: --
PCIe-Power: 3 x 8-Pin
Cooler & Fans
Fan-Type: Axial
Fan 1: 2 x 90 mm
Fan 2: 2 x 120 mm
Cooler-Type: AIO water cooling
Noise (Idle): 0 dB / Silent
Noise (Load): --
Connectivity
Max. Displays: 4
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: 3x DP v1.4a
DVI Ports: --
VGA Ports: --
USB-C Ports: 1

Featureset
Max. resolution: 7680x4320
DirectX: 12_2
Raytracing: Yes
DLSS / FSR: Yes
LED: iGame Energy Core
Supported Video Codecs
h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No
Dimensions
Length: 317 mm
Height: 166 mm
Width: 62 mm
Width (Slots): 3 PCIe-Slots
Weight: 3580 g
Additional data
GPU Interface: PCIe 3.0 x 16
Release date: Q3/2018
Release price: --
Structure size: 12 nm
Part-no: --
Documents: data sheet

Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.

View all FP32 Performance (Single-precision TFLOPS) benchmark results



3DMark Benchmark - Time Spy (Performance) Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.

View all 3DMark Benchmark benchmark results



3DMark Benchmark - Fire Strike (Extreme) Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.

View all 3DMark Benchmark benchmark results



Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.

View all Battlefield 5 benchmark results



Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.

View all Battlefield 5 benchmark results



Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.

PowerColor Radeon RX 6800 Fighter PowerColor Radeon RX 6800 Fighter
16 GB GDDR6
194 fps (avg)
Amazon
GIGABYTE AORUS Radeon RX 6800 MASTER 16G GIGABYTE AORUS Radeon RX 6800 MASTER 16G
16 GB GDDR6
194 fps (avg)
Amazon
Colorful iGame GeForce RTX 2080 Ti Kudan-V Colorful iGame GeForce RTX 2080 Ti Kudan-V
11 GB GDDR6
193 fps (avg)
Amazon
ASRock Radeon RX 6800 Challenger Pro 16G OC ASRock Radeon RX 6800 Challenger Pro 16G OC
16 GB GDDR6
193 fps (avg)
Amazon
AMD Radeon RX 6800 AMD Radeon RX 6800
16 GB GDDR6
193 fps (avg)
Amazon
View all Battlefield 5 benchmark results



Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).

MSI Radeon RX 6800 MSI Radeon RX 6800
16 GB GDDR6
63 fps (avg)
Amazon
ASUS Radeon RX 6800 ASUS Radeon RX 6800
16 GB GDDR6
63 fps (avg)
Amazon
Colorful iGame GeForce RTX 2080 Ti Kudan-V Colorful iGame GeForce RTX 2080 Ti Kudan-V
11 GB GDDR6
62 fps (avg)
Amazon
ASUS ROG Matrix GeForce RTX 2080 Ti Platinum ASUS ROG Matrix GeForce RTX 2080 Ti Platinum
11 GB GDDR6
62 fps (avg)
Amazon
ASUS ROG Strix GeForce RTX 2080 Ti OC White ASUS ROG Strix GeForce RTX 2080 Ti OC White
11 GB GDDR6
62 fps (avg)
Amazon
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).

View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).

View all Shadow of the Tomb Raider benchmark results



Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under Hive OS with moderate overclocking settings.

View all Crypto-Mining Ethereum Hashrate (MH/s) benchmark results



Crypto-Mining Ergo Hashrate (MH/s) - Autolykos 2 Hashrate

The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version 2 (Autolykos 2) in early 2021. The Autolykos 2 algorithm is based on the PoW concept and can be efficiently calculated by a graphics card. When calculating Ergo Coins, ASICs have no efficiency advantage over modern graphics cards, which should make Ergo attractive for as many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long shelf life. The hashrates were achieved under Hive OS with moderate overclocking settings.

View all Crypto-Mining Ergo Hashrate (MH/s) benchmark results



Crypto-Mining Ravencoin Hashrate (MH/s) - KawPow Hashrate

The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. Previously, Ravencoin used ProgPoW (X16R and X16Rv2). KawPoW is a Proof-of-Work (PoW) algorithm and is calculated the fastest with a modern graphics card. KawPoW is based on a changing algorithm (X15 and SHA51) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mining farms that often use ASICs. In addition to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved under Hive OS with moderate overclocking settings.

View all Crypto-Mining Ravencoin Hashrate (MH/s) benchmark results



Crypto-Mining Vertcoin Hashrate (MH/s) - Verthash Hashrate

The crypto currency VertCoin (VTC) is calculated with the new Verthash algorithm since January 2021. This is a very memory-intensive PoW algorithm that is difficult to calculate with an ASIC. The developers have set themselves the goal that VertCoin should be calculated via a graphics card and not with so-called ASICs. These are increasingly used in large mining farms. Verthash currently requires a graphics card with at least 2 GB of memory. The hashrates were achieved under Hive OS with moderate overclocking settings.

View all Crypto-Mining Vertcoin Hashrate (MH/s) benchmark results





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