GALAX GeForce GTX 1660 Prodigy
Benchmark and Specs


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Benchmark and Specs

Here you will find all technical data as well as various benchmarks of the GALAX GeForce GTX 1660 Prodigy. Up to 3 screens with a maximum resolution of up to 7680x4320 can be operated with this graphics card. The maximum turbo clock of the GALAX GeForce GTX 1660 Prodigy is 1.800 GHz, so the graphics card achieves an FP32 computing power of 5.07 TFLOPS.

GPU

The GALAX GeForce GTX 1660 Prodigy is equipped with 22 execution and 1408 shader units. With single precision, a theoretical FP32 computing power of 5.07 TFLOPS is achieved.

Based on: NVIDIA GeForce GTX 1660
GPU Chip: TU116-300-A1 (Turing)
Streaming Multiprocessors: 22
Shader: 1408
Render Output Units: 48
Texture Units: 88
Raytracing Cores: 0

Memory

The GALAX GeForce GTX 1660 Prodigy has a 192 bit wide memory interface, with which a memory bandwidth of 192 GB/s is achieved. In total, 6 GB GDDR5 graphics memory is available for the graphics card.

Memory Size: 6 GB
Memory Type: GDDR5
Memory Clock: 2.000 GHz
Memory Speed: 8.0 Gbps
Memory bandwidth: 192 GB/s
Memory Interface: 192 bit

Clock Speeds

The manufacturer specifies the memory clock of the GALAX GeForce GTX 1660 Prodigy with 1.530 GHz (base clock) or with 1.800 GHz (turbo clock). If overclocking is supported (see below), the clock rate can be increased even further.

Base Clock: 1.530 GHz
Boost Clock: 1.800 GHzDeviation vs GPU group+ 1 %
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

The GALAX GeForce GTX 1660 Prodigy has 1 x 8-Pin plugs, which supply the graphics card with energy. The maximum operating temperature of the card is 95 °C.

TDP: 120 W
TDP (up): --
Tjunction max: 95 °C
PCIe-Power: 1 x 8-Pin

Cooler & Fans

The GALAX GeForce GTX 1660 Prodigy is equipped with 1 Axial main fans, which are used to cool the graphics processor and graphics memory.

Fan-Type: Axial
Fan 1: 1 x 80 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Up to 3 screens can be connected to the GALAX GeForce GTX 1660 Prodigy, whereby the backward-compatible HDCP copy protection is supported in the 2.2 version.

Max. Displays: 3
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: 1x DP v1.4
DVI Ports: 1
VGA Ports: --
USB-C Ports: --

Featureset

The GALAX GeForce GTX 1660 Prodigy supports a maximum resolution of 7680x4320 pixels and the DirectX standard version 12_1.

Max. resolution: 7680x4320
DirectX: 12_1
Raytracing: No
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

Here is a list of which video codecs can be decoded / encoded by the GALAX GeForce GTX 1660 Prodigy in hardware in order to minimize the processor load.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No

Dimensions

The dimensions of the GALAX GeForce GTX 1660 Prodigy are 228 mm in length, 132 mm in height and 42 mm in width. Thus 2 PCIe-Slots are needed in a case.

Length: 228 mm
Height: 132 mm
Width: 42 mm
Width (Slots): 2 PCIe-Slots
Weight: --

Additional data

The GALAX GeForce GTX 1660 Prodigy is manufactured in a structure width of 12 nm and has a PCIe 3.0 x 16 lanes interface. The graphics card was released in Q1/2019.

GPU Interface: PCIe 3.0 x 16
Release date: Q1/2019
Launch Price: 219 $ (Reference)
Structure size: 12 nm
Part-no: 60SRH7DS20PY
Documents: data sheet

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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

GALAX GeForce GTX 1660 Prodigy GALAX GeForce GTX 1660 Prodigy
6 GB GDDR5
2455
NVIDIA GeForce GTX 1660 NVIDIA GeForce GTX 1660
Average of gpu group
2481

Port Royal (Raytracing)

GALAX GeForce GTX 1660 Prodigy GALAX GeForce GTX 1660 Prodigy
6 GB GDDR5
1454
NVIDIA GeForce GTX 1660 NVIDIA GeForce GTX 1660
Average of gpu group
1469

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

1920x1080 (1080p)

GALAX GeForce GTX 1660 Prodigy GALAX GeForce GTX 1660 Prodigy
6 GB GDDR5
40 fps (avg)
NVIDIA GeForce GTX 1660 NVIDIA GeForce GTX 1660
Average of gpu group
40 fps (avg)

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

GALAX GeForce GTX 1660 Prodigy GALAX GeForce GTX 1660 Prodigy
6 GB GDDR5
30 fps (avg)
NVIDIA GeForce GTX 1660 NVIDIA GeForce GTX 1660
Average of gpu group
40 fps (avg)

2560x1440 (1440p)

GALAX GeForce GTX 1660 Prodigy GALAX GeForce GTX 1660 Prodigy
6 GB GDDR5
55 fps (avg)
NVIDIA GeForce GTX 1660 NVIDIA GeForce GTX 1660
Average of gpu group
73 fps (avg)

1920x1080 (1080p)

GALAX GeForce GTX 1660 Prodigy GALAX GeForce GTX 1660 Prodigy
6 GB GDDR5
78 fps (avg)
NVIDIA GeForce GTX 1660 NVIDIA GeForce GTX 1660
Average of gpu group
91 fps (avg)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

GALAX GeForce GTX 1660 Prodigy GALAX GeForce GTX 1660 Prodigy
6 GB GDDR5
59214
NVIDIA GeForce GTX 1660 NVIDIA GeForce GTX 1660
Average of gpu group
55406

Geekbench 6 - Vulkan

GALAX GeForce GTX 1660 Prodigy GALAX GeForce GTX 1660 Prodigy
6 GB GDDR5
56041
NVIDIA GeForce GTX 1660 NVIDIA GeForce GTX 1660
Average of gpu group
50670

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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