GALAX GeForce RTX 3080 Ti SG (1-Click OC)
Benchmark and Specs

GALAX GeForce RTX 3080 Ti SG (1-Click OC)
GPU Memory
Based on: NVIDIA GeForce RTX 3080 Ti Memory Size: 12 GB
GPU Chip: GA102-225-A1 Memory Type: GDDR6X
Execution units: 80 Memory Speed: 1.188 GHz
Shader: 10240 Memory Bandwith: 912 GB/s
Render Output Units: 96 Memory Interface: 384 bit
Texture Units: 320
Clock Speeds Thermal Design
Base Clock: 1.365 GHz TDP: 350 W
Boost Clock: 1.710 GHzDeviation vs GPU group+ 3 % TDP (up): --
Avg (Game) Clock: Tjunction max: 93 °C
Overclocking: Yes PCIe-Power: 3 x 8-Pin
Cooler & Fans
Fan-Type: Axial Cooler-Type: Air cooling
Fan 1: 3 x 92 mm Noise (Idle): 0 dB / Silent
Fan 2: -- Noise (Load): --
Connectivity Featureset
Max. Displays: 4 Max. resolution: 7680x4320
HDCP-Version: 2.3 DirectX: 12_2
HDMI Ports: 1x HDMI v2.1 Raytracing: Yes
DP Ports: 3x DP v1.4a DLSS / FSR: Yes
DVI Ports: --
USB-C Ports: --
Supported Video Codecs
h264: Decode / Encode VP8: Decode
h265 / HEVC: Decode / Encode VP9: Decode
AV1: Decode
Dimensions Additional data
Length: 329 mm GPU Interface: PCIe 4.0 x 16
Height: 130 mm Release date: Q2/2021
Width: 61 mm Release price: --
Width (Slots): 3 PCIe-Slots Structure size: 8 nm
Weight: -- Part-no: 38IOM5MD99DD
Documents: data sheet


Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




3DMark Benchmark - Time Spy (Performance) Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.




3DMark Benchmark - Fire Strike (Extreme) Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).

MSI GeForce RTX 3080 Ti Suprim 12G MSI GeForce RTX 3080 Ti Suprim 12G
12 GB GDDR6X
153 fps (avg)
Amazon
GIGABYTE GeForce RTX 3090 GAMING OC 24G GIGABYTE GeForce RTX 3090 GAMING OC 24G
24 GB GDDR6X
153 fps (avg)
Amazon
GALAX GeForce RTX 3080 Ti SG (1-Click OC) GALAX GeForce RTX 3080 Ti SG (1-Click OC)
12 GB GDDR6X
152 fps (avg)
Amazon
ASUS ROG Strix GeForce RTX 3090 White ASUS ROG Strix GeForce RTX 3090 White
24 GB GDDR6X
152 fps (avg)
Amazon
ASUS ROG Strix GeForce RTX 3090 ASUS ROG Strix GeForce RTX 3090
24 GB GDDR6X
152 fps (avg)
Amazon
show more results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hash values achieved can be easily accessed from any card.





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