GIGABYTE GeForce GTX 1650 SUPER OC 4G
Benchmark and Specs


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Benchmark and Specs

All technical data and various benchmarks of the GIGABYTE GeForce GTX 1650 SUPER OC 4G are listed on this page. The graphics card is based on the TU116-250-KA-A1 (Turing) graphics chip, which is manufactured with a structure width of 12 nm. The GIGABYTE GeForce GTX 1650 SUPER OC 4G can operate up to 3 screens with a maximum resolution of up to 7680x4320 become.

GPU

The GIGABYTE GeForce GTX 1650 SUPER OC 4G has 20 execution units with 1280 shaders. This gives the graphics card a theoretical FP32 computing power of 4.46 TFLOPS.

Based on: NVIDIA GeForce GTX 1650 SUPER
GPU Chip: TU116-250-KA-A1 (Turing)
Streaming Multiprocessors: 20
Shader: 1280
Render Output Units: 32
Texture Units: 80
Raytracing Cores: 0

Memory

The GIGABYTE GeForce GTX 1650 SUPER OC 4G is equipped with 4 GB graphics memory of the type GDDR6. The memory clock of the graphics card is 1.500 GHz and the speed is 12 Gbps.

Memory Size: 4 GB
Memory Type: GDDR6
Memory Clock: 1.500 GHz
Memory Speed: 12.0 Gbps
Memory bandwidth: 192 GB/s
Memory Interface: 128 bit

Clock Speeds

The base frequency of this graphics card is 1.530 GHz and the manufacturer specifies the maximum turbo clock as 1.740 GHz. If supported (see below), the performance can be further increased by overclocking.

Base Clock: 1.530 GHz
Boost Clock: 1.740 GHzDeviation vs GPU group+ 1 %
Avg (Game) Clock: 1.725 GHz
Overclocking: Yes

Thermal Design

The GIGABYTE GeForce GTX 1650 SUPER OC 4G is powered by 1 x 6-Pin connectors. The TDP (Thermal Design Power) of the graphics card is 100 W.

TDP: 100 W
TDP (up): --
Tjunction max: 90 °C
PCIe-Power: 1 x 6-Pin

Cooler & Fans

Graphics processor and graphics memory of the GIGABYTE GeForce GTX 1650 SUPER OC 4G are cooled by a Air cooling.

Fan-Type: Axial
Fan 1: 1 x 90 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Up to 3 monitors can be operated with the GIGABYTE GeForce GTX 1650 SUPER OC 4G.

Max. Displays: 3
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: 1x DP v1.4
DVI Ports: 1
VGA Ports: --
USB-C Ports: --

Featureset

With the GIGABYTE GeForce GTX 1650 SUPER OC 4G it is possible to operate a screen with a resolution of up to 7680x4320 pixels. Furthermore, the DirectX standard version 12_1 is supported.

Max. resolution: 7680x4320
DirectX: 12_1
Raytracing: No
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

This area lists the video codecs that the GIGABYTE GeForce GTX 1650 SUPER OC 4G can decode or encode in hardware in order to minimize the processor load, which leads to lower power consumption.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No

Dimensions

The GIGABYTE GeForce GTX 1650 SUPER OC 4G needs the space of 2 PCIe-Slots in a case. It is 172 mm long, 122 mm high and 40 mm wide.

Length: 172 mm
Height: 122 mm
Width: 40 mm
Width (Slots): 2 PCIe-Slots
Weight: --

Additional data

The GIGABYTE GeForce GTX 1650 SUPER OC 4G was released in Q4/2019 at a price of 159 $ (Reference). The graphics card manufactured in 12 nm is connected to the system via PCIe 3.0 x 16 lanes.

GPU Interface: PCIe 3.0 x 16
Release date: Q4/2019
Launch Price: 159 $ (Reference)
Structure size: 12 nm
Part-no: GV-N165SOC-4GD
Documents: data sheet

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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

1920x1080 (1080p)

GIGABYTE GeForce GTX 1650 SUPER OC 4G GIGABYTE GeForce GTX 1650 SUPER OC 4G
4 GB GDDR6
36 fps (avg)
NVIDIA GeForce GTX 1650 SUPER NVIDIA GeForce GTX 1650 SUPER
Average of gpu group
36 fps (avg)

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

GIGABYTE GeForce GTX 1650 SUPER OC 4G GIGABYTE GeForce GTX 1650 SUPER OC 4G
4 GB GDDR6
26 fps (avg)
NVIDIA GeForce GTX 1650 SUPER NVIDIA GeForce GTX 1650 SUPER
Average of gpu group
33 fps (avg)

2560x1440 (1440p)

GIGABYTE GeForce GTX 1650 SUPER OC 4G GIGABYTE GeForce GTX 1650 SUPER OC 4G
4 GB GDDR6
50 fps (avg)
NVIDIA GeForce GTX 1650 SUPER NVIDIA GeForce GTX 1650 SUPER
Average of gpu group
63 fps (avg)

1920x1080 (1080p)

GIGABYTE GeForce GTX 1650 SUPER OC 4G GIGABYTE GeForce GTX 1650 SUPER OC 4G
4 GB GDDR6
75 fps (avg)
NVIDIA GeForce GTX 1650 SUPER NVIDIA GeForce GTX 1650 SUPER
Average of gpu group
82 fps (avg)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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