Here you will find all technical data as well as various benchmarks of the GIGABYTE Radeon RX 560 Gaming OC 4G (rev. 1.0). Up to 4 screens with a maximum resolution of up to 5120x2880 can be operated with this graphics card. The maximum turbo clock of the GIGABYTE Radeon RX 560 Gaming OC 4G (rev. 1.0) is 1.300 GHz, so the graphics card achieves an FP32 computing power of 2.38 TFLOPS.
GPU
The GIGABYTE Radeon RX 560 Gaming OC 4G (rev. 1.0) is equipped with 16 execution and 1024 shader units. With single precision, a theoretical FP32 computing power of 2.38 TFLOPS is achieved.
The GIGABYTE Radeon RX 560 Gaming OC 4G (rev. 1.0) has a 128 bit wide memory interface, with which a memory bandwidth of 112 GB/s is achieved. In total, 4 GB GDDR5 graphics memory is available for the graphics card.
Memory Size:
4 GB
Memory Type:
GDDR5
Memory Clock:
1.750 GHz
Memory Speed:
7.0 Gbps
Memory bandwidth:
112 GB/s
Memory Interface:
128 bit
Clock Speeds
The manufacturer specifies the memory clock of the GIGABYTE Radeon RX 560 Gaming OC 4G (rev. 1.0) with 1.199 GHz (base clock) or with 1.300 GHz (turbo clock). If overclocking is supported (see below), the clock rate can be increased even further.
Base Clock:
1.199 GHz+ 2 %
Boost Clock:
1.300 GHz+ 2 %
Avg (Game) Clock:
1.287 GHz
Overclocking:
Yes
Thermal Design
The GIGABYTE Radeon RX 560 Gaming OC 4G (rev. 1.0) has 1 x 6-Pin plugs, which supply the graphics card with energy. The maximum operating temperature of the card is 97 °C.
TDP:
75 W
TDP (up):
--
Tjunction max:
97 °C
PCIe-Power:
1 x 6-Pin
Cooler & Fans
The GIGABYTE Radeon RX 560 Gaming OC 4G (rev. 1.0) is equipped with 2 Axial main fans, which are used to cool the graphics processor and graphics memory.
Fan-Type:
Axial
Fan 1:
2 x 80 mm
Fan 2:
--
Cooler-Type:
Air cooling
Noise (Idle):
0 dB / Silent
Noise (Load):
--
Connectivity
Up to 4 screens can be connected to the GIGABYTE Radeon RX 560 Gaming OC 4G (rev. 1.0), whereby the backward-compatible HDCP copy protection is supported in the 2.2 version.
Max. Displays:
4
HDCP-Version:
2.2
HDMI Ports:
1x HDMI v2.0b
DP Ports:
1x DP v1.4
DVI Ports:
1
VGA Ports:
--
USB-C Ports:
--
Featureset
The GIGABYTE Radeon RX 560 Gaming OC 4G (rev. 1.0) supports a maximum resolution of 5120x2880 pixels and the DirectX standard version 12.
Max. resolution:
5120x2880
DirectX:
12
Raytracing:
No
DLSS / FSR:
Yes
LED:
No LED lighting
Supported Video Codecs
Here is a list of which video codecs can be decoded / encoded by the GIGABYTE Radeon RX 560 Gaming OC 4G (rev. 1.0) in hardware in order to minimize the processor load.
h264:
Decode / Encode
h265 / HEVC:
Decode / Encode
VP8:
Decode
VP9:
Decode
AV1:
No
Dimensions
The dimensions of the GIGABYTE Radeon RX 560 Gaming OC 4G (rev. 1.0) are 190 mm in length, 111 mm in height and 37 mm in width. Thus 2 PCIe-Slots are needed in a case.
Length:
190 mm
Height:
111 mm
Width:
37 mm
Width (Slots):
2 PCIe-Slots
Weight:
--
Additional data
The GIGABYTE Radeon RX 560 Gaming OC 4G (rev. 1.0) is manufactured in a structure width of 14 nm and has a PCIe 3.0 x 8 lanes interface. The graphics card was released in Q2/2017.
Here you can rate this graphics card and help other visitors with their purchase decision. The average rating for this graphics card is currently 0 stars (0 ratings). Rate it now:
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.
The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.
In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.
We use the following benchmarks to measure the performance of a graphics card: