MSI GeForce RTX 2060 SUPER ARMOR


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Benchmark and Specs

Here we show you benchmarks and technical data for the MSI GeForce RTX 2060 SUPER ARMOR. The graphics card is based on the NVIDIA GeForce RTX 2060 SUPER (Turing) and has 8 GB GDDR6 graphics memory with a memory bandwidth of 448 GB/s. The MSI GeForce RTX 2060 SUPER ARMOR has 34 execution units with 2176 shaders.

GPU

The MSI GeForce RTX 2060 SUPER ARMOR has 2176 shaders and 34 execution units. The graphics card thus achieves a theoretical FP32 computing power of 7.18 TFLOPS.

Based on: NVIDIA GeForce RTX 2060 SUPER
GPU Chip: TU106 (Turing)
Streaming Multiprocessors: 34
Shader: 2176
Render Output Units: 64
Texture Units: 136
Raytracing Cores: 34

Memory

The MSI GeForce RTX 2060 SUPER ARMOR can use 8 GB graphics memory of the type GDDR6. The graphics card thus achieves a memory bandwidth of 448 GB/s on a 256 bit wide memory interface.

Memory Size: 8 GB
Memory Type: GDDR6
Memory Clock: 1.750 GHz
Memory Speed: 14.0 Gbps
Memory bandwidth: 448 GB/s
Memory Interface: 256 bit

Clock Speeds

The base clock frequency of the MSI GeForce RTX 2060 SUPER ARMOR is 1.470 GHz. A high clock frequency (even in turbo mode) can greatly increase the speed of a graphics card.

Base Clock: 1.470 GHz
Boost Clock: 1.650 GHz
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

The TDP (Thermal Design Power) of the MSI GeForce RTX 2060 SUPER ARMOR is 175 W. The graphics card is supplied with energy via the 1 x 8-Pin connector.

TDP: 175 W
TDP (up): --
Tjunction max: 89 °C
PCIe-Power: 1 x 8-Pin

Cooler & Fans

The MSI GeForce RTX 2060 SUPER ARMOR has a total of 2 Axial fans to cool the graphics processor and graphics memory.

Fan-Type: Axial
Fan 1: 2 x 90 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): 0 dB / Silent
Noise (Load): --

Connectivity

Up to 4 screens can be connected to the MSI GeForce RTX 2060 SUPER ARMOR.

Max. Displays: 4
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: 3x DP v1.4a
DVI Ports: --
VGA Ports: --
USB-C Ports: --

Featureset

The MSI GeForce RTX 2060 SUPER ARMOR has a maximum resolution of 7680x4320 pixels. The graphics card supports the DirectX 12_2 (Ultimate) standard.

Max. resolution: 7680x4320
DirectX: 12_2 (Ultimate)
Raytracing: Yes
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

The video codecs accelerated in hardware by the MSI GeForce RTX 2060 SUPER ARMOR reduce the processor load and ensure lower energy consumption.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No

Dimensions

The MSI GeForce RTX 2060 SUPER ARMOR is 250 mm long and 129 mm high. With a width of 44 mm, the graphics card requires 2 PCIe-Slots in the case.

Length: 250 mm
Height: 129 mm
Width: 44 mm
Width (Slots): 2 PCIe-Slots
Weight: 809 g

Additional data

The MSI GeForce RTX 2060 SUPER ARMOR made in 12 nm was published in Q3/2019 for 399 $ (Reference).

GPU Interface: PCIe 3.0 x 16
Release date: Q3/2019
Launch Price: 399 $ (Reference)
Structure size: 12 nm
Part-no: --
Documents: data sheet

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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Port Royal (Raytracing)

Speed Way Graphics Score (Raytracing)

Cyberpunk 2077

Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.

3840x2160 (2160p)

MSI GeForce RTX 2060 SUPER ARMOR MSI GeForce RTX 2060 SUPER ARMOR
8 GB GDDR6
28 fps (avg)
NVIDIA GeForce RTX 2060 SUPER NVIDIA GeForce RTX 2060 SUPER
Average of gpu group
29 fps (avg)

2560x1440 (1440p)

MSI GeForce RTX 2060 SUPER ARMOR MSI GeForce RTX 2060 SUPER ARMOR
8 GB GDDR6
34 fps (avg)
NVIDIA GeForce RTX 2060 SUPER NVIDIA GeForce RTX 2060 SUPER
Average of gpu group
36 fps (avg)

1920x1080 (1080p)

MSI GeForce RTX 2060 SUPER ARMOR MSI GeForce RTX 2060 SUPER ARMOR
8 GB GDDR6
52 fps (avg)
NVIDIA GeForce RTX 2060 SUPER NVIDIA GeForce RTX 2060 SUPER
Average of gpu group
53 fps (avg)

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

2560x1440 (1440p)

MSI GeForce RTX 2060 SUPER ARMOR MSI GeForce RTX 2060 SUPER ARMOR
8 GB GDDR6
30 fps (avg)
NVIDIA GeForce RTX 2060 SUPER NVIDIA GeForce RTX 2060 SUPER
Average of gpu group
30 fps (avg)

1920x1080 (1080p)

MSI GeForce RTX 2060 SUPER ARMOR MSI GeForce RTX 2060 SUPER ARMOR
8 GB GDDR6
62 fps (avg)
NVIDIA GeForce RTX 2060 SUPER NVIDIA GeForce RTX 2060 SUPER
Average of gpu group
62 fps (avg)

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

MSI GeForce RTX 2060 SUPER ARMOR MSI GeForce RTX 2060 SUPER ARMOR
8 GB GDDR6
50 fps (avg)
NVIDIA GeForce RTX 2060 SUPER NVIDIA GeForce RTX 2060 SUPER
Average of gpu group
48 fps (avg)

2560x1440 (1440p)

MSI GeForce RTX 2060 SUPER ARMOR MSI GeForce RTX 2060 SUPER ARMOR
8 GB GDDR6
94 fps (avg)
NVIDIA GeForce RTX 2060 SUPER NVIDIA GeForce RTX 2060 SUPER
Average of gpu group
94 fps (avg)

1920x1080 (1080p)

MSI GeForce RTX 2060 SUPER ARMOR MSI GeForce RTX 2060 SUPER ARMOR
8 GB GDDR6
130 fps (avg)
NVIDIA GeForce RTX 2060 SUPER NVIDIA GeForce RTX 2060 SUPER
Average of gpu group
122 fps (avg)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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