Here you will find all technical data as well as various benchmarks of the PowerColor Red Dragon Radeon RX 550 4GB GDDR5 OC V3. Up to 4 screens with a maximum resolution of up to 5120x2880 can be operated with this graphics card. The maximum turbo clock of the PowerColor Red Dragon Radeon RX 550 4GB GDDR5 OC V3 is 1.190 GHz, so the graphics card achieves an FP32 computing power of 1.52 TFLOPS.
GPU
The PowerColor Red Dragon Radeon RX 550 4GB GDDR5 OC V3 is equipped with 10 execution and 640 shader units. With single precision, a theoretical FP32 computing power of 1.52 TFLOPS is achieved.
The PowerColor Red Dragon Radeon RX 550 4GB GDDR5 OC V3 has a 128 bit wide memory interface, with which a memory bandwidth of 96 GB/s is achieved. In total, 4 GB GDDR5 graphics memory is available for the graphics card.
Memory Size:
4 GB
Memory Type:
GDDR5
Memory Clock:
1.500 GHz
Memory Speed:
6.0 Gbps
Memory bandwidth:
96 GB/s
Memory Interface:
128 bit
Clock Speeds
The manufacturer specifies the memory clock of the PowerColor Red Dragon Radeon RX 550 4GB GDDR5 OC V3 with 1.019 GHz (base clock) or with 1.190 GHz (turbo clock). If overclocking is supported (see below), the clock rate can be increased even further.
Base Clock:
1.019 GHz
Boost Clock:
1.190 GHz+ 11 %
Avg (Game) Clock:
Overclocking:
Yes
Thermal Design
The PowerColor Red Dragon Radeon RX 550 4GB GDDR5 OC V3 has plugs, which supply the graphics card with energy. The maximum operating temperature of the card is 80 °C.
TDP:
60 W
TDP (up):
--
Tjunction max:
80 °C
PCIe-Power:
Cooler & Fans
The PowerColor Red Dragon Radeon RX 550 4GB GDDR5 OC V3 is equipped with 1 Axial main fans, which are used to cool the graphics processor and graphics memory.
Fan-Type:
Axial
Fan 1:
1 x 80 mm
Fan 2:
--
Cooler-Type:
Air cooling
Noise (Idle):
--
Noise (Load):
--
Connectivity
Up to 4 screens can be connected to the PowerColor Red Dragon Radeon RX 550 4GB GDDR5 OC V3, whereby the backward-compatible HDCP copy protection is supported in the 2.2 version.
Max. Displays:
4
HDCP-Version:
2.2
HDMI Ports:
1x HDMI v2.0b
DP Ports:
1x DP v1.4
DVI Ports:
1
VGA Ports:
--
USB-C Ports:
--
Featureset
The PowerColor Red Dragon Radeon RX 550 4GB GDDR5 OC V3 supports a maximum resolution of 5120x2880 pixels and the DirectX standard version 12.
Max. resolution:
5120x2880
DirectX:
12
Raytracing:
No
DLSS / FSR:
Yes
LED:
No LED lighting
Supported Video Codecs
Here is a list of which video codecs can be decoded / encoded by the PowerColor Red Dragon Radeon RX 550 4GB GDDR5 OC V3 in hardware in order to minimize the processor load.
h264:
Decode / Encode
h265 / HEVC:
Decode / Encode
VP8:
Decode
VP9:
Decode
AV1:
No
Dimensions
The dimensions of the PowerColor Red Dragon Radeon RX 550 4GB GDDR5 OC V3 are 147 mm in length, 111 mm in height and 38 mm in width. Thus 2 PCIe-Slots are needed in a case.
Length:
147 mm
Height:
111 mm
Width:
38 mm
Width (Slots):
2 PCIe-Slots
Weight:
--
Additional data
The PowerColor Red Dragon Radeon RX 550 4GB GDDR5 OC V3 is manufactured in a structure width of 14 nm and has a PCIe 3.0 x 8 lanes interface. The graphics card was released in Q3/2018.
PowerColor Red Dragon Radeon RX 550 4GB GDDR5 OC V3 1.019 GHz, 4 GB (60 W TDP)
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3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.
The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.
In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.
We use the following benchmarks to measure the performance of a graphics card: