XFX Speedster SWFT 309 Radeon RX 6700 XT Core Gaming V2
Benchmark and Specs

Last updated:

Description

Here we show you benchmarks and technical data for the XFX Speedster SWFT 309 Radeon RX 6700 XT Core Gaming V2. The graphics card is based on the AMD Radeon RX 6700 XT (RDNA 2) and has 12 GB GDDR6 of graphics memory with a bandwidth of 384 GB/s.

The total 2560 shader units of the XFX Speedster SWFT 309 Radeon RX 6700 XT Core Gaming V2 are clocked with a maximum of 2.58 GHz. The graphics card thus achieves an FP32 computing power of 13.21 TFLOPS and was released in Q3/2022.

GPU

Based on: AMD Radeon RX 6700 XT
GPU Chip: Navi 22 XT (RDNA 2)
Execution units: 40
Shader: 2560
Render Output Units: 64
Texture Units: 160
Raytracing Cores: 40

Memory

Memory Size: 12 GB
Memory Type: GDDR6
Memory Clock: 2.000 GHz
Memory Speed: 16 Gbps
Memory Bandwith: 384 GB/s
Memory Interface: 192 bit

Clock Speeds

Base Clock: 2.321 GHz
Boost Clock: 2.581 GHz
Avg (Game) Clock: 2.424 GHz
Overclocking: Yes

Thermal Design

TDP: 230 W
TDP (up): --
Tjunction max: --
PCIe-Power: 2 x 8-Pin

Cooler & Fans

Fan-Type: Axial
Fan 1: 1 x 100 mm
Fan 2: 2 x 90 mm
Cooler-Type: Air cooling
Noise (Idle): 0 dB / Silent
Noise (Load): --

Connectivity

Max. Displays: 4
HDCP-Version: 2.3
HDMI Ports: 1x HDMI v2.1
DP Ports: 3x DP v1.4a
DVI Ports: --
VGA Ports: --
USB-C Ports: --

Featureset

Max. resolution: 7680x4320
DirectX: 12_2 (Ultimate)
Raytracing: Yes
DLSS / FSR: Yes
LED: Addressable LED

Supported Video Codecs

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode / Encode
VP9: Decode / Encode
AV1: Decode

Dimensions

Length: 304 mm
Height: 123 mm
Width: 42 mm
Width (Slots): 2 PCIe-Slots
Weight: --

Additional data

GPU Interface: PCIe 4.0 x 16
Release date: Q3/2022
Launch Price: 479 $ (Reference)
Structure size: 7 nm
Part-no: RX-67XTYJFDR
Documents: data sheet

autolykos2 [80 W]
ERG / autolykos2ERG - 91 Mh/s
CORE 1125 VDD 675 VDDCI 675 MVDD 1275 MEM 1075


Etchash [80 W]
ETC / EtchashETC - 47 Mh/s
CORE 1000 VDD 625 VDDCI 625 MVDD 1275 MEM 1075


Ethash [82 W]
ETH / EthashETH - 47 Mh/s
CORE 1200 VDD 650 VDDCI 700 MVDD 1275 MEM 1075


KawPow [97 W]
FIRO / KawPowFIRO - 24 Mh/s
CORE 1350 VDD 675 VDDCI 625 MVDD 1275 MEM 1075


ZelHash [95 W]
FLUX / ZelHashFLUX - 35 Sol/s
CORE 2000 VDD 800 VDDCI 625 MVDD 1275 MEM 1075


KawPow [97 W]
NEOXA / KawPowNEOXA - 24 Mh/s
CORE 1350 VDD 675 VDDCI 625 MVDD 1275 MEM 1075


KawPow [97 W]
RVN / KawPowRVN - 24 Mh/s
CORE 1350 VDD 675 VDDCI 625 MVDD 1275 MEM 1075


Settings for the Linux mining operating system Hive OS for the gpu XFX Speedster SWFT 309 Radeon RX 6700 XT Core Gaming V2. The settings are based on our experience and work for most models of this graphics card. The results can vary depending on the chip quality, driver and software version. In these cases, the settings may have to be adapted to your own hardware.

Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.

View all FP32 Performance (Single-precision TFLOPS) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Metal (AMD only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.
View all Cyberpunk 2077 benchmark results



Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.
View all Cyberpunk 2077 benchmark results



Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.
View all Cyberpunk 2077 benchmark results



Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
View all Battlefield 5 benchmark results



Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
AMD Radeon RX 6750 XT AMD Radeon RX 6750 XT
12 GB GDDR6
153 fps (avg)
NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 Ti
8 GB GDDR6X
146 fps (avg)
AMD Radeon RX 6700 XT AMD Radeon RX 6700 XT
12 GB GDDR6
144 fps (avg)
XFX Speedster SWFT 309 Radeon RX 6700 XT Core Gaming V2 XFX Speedster SWFT 309 Radeon RX 6700 XT Core Gaming V2
12 GB GDDR6
144 fps (avg)
NVIDIA GeForce RTX 3070 LHR NVIDIA GeForce RTX 3070 LHR
8 GB GDDR6
141 fps (avg)
NVIDIA GeForce RTX 3070 NVIDIA GeForce RTX 3070
8 GB GDDR6
141 fps (avg)
NVIDIA GeForce RTX 2080 Ti NVIDIA GeForce RTX 2080 Ti
11 GB GDDR6
138 fps (avg)
View all Battlefield 5 benchmark results



Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
NVIDIA GeForce RTX 3090 NVIDIA GeForce RTX 3090
24 GB GDDR6X
199 fps (avg)
NVIDIA GeForce RTX 3080 12GB NVIDIA GeForce RTX 3080 12GB
12 GB GDDR6X
198 fps (avg)
XFX Speedster SWFT 309 Radeon RX 6700 XT Core Gaming V2 XFX Speedster SWFT 309 Radeon RX 6700 XT Core Gaming V2
12 GB GDDR6
194 fps (avg)
AMD Radeon RX 6800 AMD Radeon RX 6800
16 GB GDDR6
194 fps (avg)
AMD Radeon RX 6700 XT AMD Radeon RX 6700 XT
12 GB GDDR6
193 fps (avg)
NVIDIA GeForce RTX 2080 Ti NVIDIA GeForce RTX 2080 Ti
11 GB GDDR6
190 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
190 fps (avg)
View all Battlefield 5 benchmark results



Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
View all Shadow of the Tomb Raider benchmark results



GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.
View all GTA 5 Benchmark (Grand Theft Auto V) benchmark results



GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.
View all GTA 5 Benchmark (Grand Theft Auto V) benchmark results



GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.
NVIDIA GeForce RTX 3070 LHR NVIDIA GeForce RTX 3070 LHR
8 GB GDDR6
159 fps (avg)
AMD Radeon RX 6750 XT AMD Radeon RX 6750 XT
12 GB GDDR6
158 fps (avg)
AMD Radeon RX 6700 XT AMD Radeon RX 6700 XT
12 GB GDDR6
158 fps (avg)
XFX Speedster SWFT 309 Radeon RX 6700 XT Core Gaming V2 XFX Speedster SWFT 309 Radeon RX 6700 XT Core Gaming V2
12 GB GDDR6
157 fps (avg)
NVIDIA GeForce RTX 3060 Ti GDDR6X NVIDIA GeForce RTX 3060 Ti GDDR6X
8 GB GDDR6X
155 fps (avg)
NVIDIA GeForce RTX 3060 Ti NVIDIA GeForce RTX 3060 Ti
8 GB GDDR6
149 fps (avg)
NVIDIA GeForce RTX 3060 Ti LHR NVIDIA GeForce RTX 3060 Ti LHR
8 GB GDDR6
149 fps (avg)
View all GTA 5 Benchmark (Grand Theft Auto V) benchmark results



Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ethereum Hashrate (MH/s) benchmark results



Crypto-Mining Ergo Hashrate (MH/s) - Autolykos 2 Hashrate

The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version 2 (Autolykos 2) in early 2021. The Autolykos 2 algorithm is based on the PoW concept and can be efficiently calculated by a graphics card. When calculating Ergo Coins, ASICs have no efficiency advantage over modern graphics cards, which should make Ergo attractive for as many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long shelf life. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ergo Hashrate (MH/s) benchmark results



Crypto-Mining Ravencoin Hashrate (MH/s) - KawPow Hashrate

The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. Previously, Ravencoin used ProgPoW (X16R and X16Rv2). KawPoW is a Proof-of-Work (PoW) algorithm and is calculated the fastest with a modern graphics card. KawPoW is based on a changing algorithm (X15 and SHA51) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mining farms that often use ASICs. In addition to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved under Hive OS with moderate overclocking settings.
View all Crypto-Mining Ravencoin Hashrate (MH/s) benchmark results





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