ASRock Radeon RX 6800 XT Taichi X 16G OC vs. GIGABYTE AORUS GeForce RTX 3080 Master 10G (Rev. 2.0)

GPU comparison with benchmarks

ASRock Radeon RX 6800 XT Taichi X 16G OC
-VS-
GIGABYTE AORUS GeForce RTX 3080 Master 10G (Rev. 2.0)
GPU
AMD Radeon RX 6800 XT Based on NVIDIA GeForce RTX 3080
Navi 21 XT GPU Chip GA102-200-K1-A1
72 Execution units 68
4608 Shader 8704
128 Render Output Units 96
288 Texture Units 272
Memory
16 GB Memory Size 10 GB
GDDR6 Memory Type GDDR6X
2 GHz Memory Speed 1.188 GHz
512 GB/s Memory Bandwith 760 GB/s
256 bit Memory Interface 320 bit
Clock Speeds
1.925 GHz Base Clock 1.440 GHz
2.360 GHz Boost Clock 1.845 GHz
2.11 GHz Avg (Game) Clock
Yes Overclocking Yes
Thermal Design
300 W TDP 320 W
345 W TDP (up) 370 W
96 °C Tjunction max 93 °C
3 x 8-Pin PCIe-Power 3 x 8-Pin
Cooler & Fans
Axial Fan-Type Axial
2 x 100 mm Fan 1 2 x 115 mm
1 x 90 mm Fan 2 1 x 100 mm
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) 0 dB
36-37 dB Noise (Load) 44-45 dB
Connectivity
4 Max. Displays 4
2.3 HDCP-Version 2.3
1x HDMI v2.1 HDMI Ports 3x HDMI v2.1
2x DP v1.4a DP Ports 3x DP v1.4a
-- DVI Ports --
-- VGA Ports --
1 USB-C Ports --
Featureset
7680x4320 Max. resolution 7680x4320
12_2 DirectX 12_2
Yes Raytracing Yes
No DLSS / FSR Yes
Supported Video Codecs
Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 Decode
Decode / Encode VP8 Decode
Decode / Encode VP9 Decode
Dimensions
330 mm Length 319 mm
140 mm Height 140 mm
56 mm Width 70 mm
3 PCIe-Slots Width (Slots) 4 PCIe-Slots
1815 g Weight --
PCIe 4.0 x 16 GPU Interface PCIe 4.0 x 16
Additional data
RX6800XT TCX 16GO Part-no GV-N3080AORUS M-10GD
Q1/2021 Release date Q4/2020
799 $ Release price 799 $
7 nm Structure size 8 nm
data sheet Documents data sheet

Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




3DMark Benchmark - Time Spy (Performance) Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.




3DMark Benchmark - Fire Strike (Extreme) Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under Hive OS with moderate overclocking settings.




Crypto-Mining Ergo Hashrate (MH/s) - Autolykos 2 Hashrate

The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version 2 (Autolykos 2) in early 2021. The Autolykos 2 algorithm is based on the PoW concept and can be efficiently calculated by a graphics card. When calculating Ergo Coins, ASICs have no efficiency advantage over modern graphics cards, which should make Ergo attractive for as many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long shelf life. The hashrates were achieved under Hive OS with moderate overclocking settings.




Crypto-Mining Ravencoin Hashrate (MH/s) - KawPow Hashrate

The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. Previously, Ravencoin used ProgPoW (X16R and X16Rv2). KawPoW is a Proof-of-Work (PoW) algorithm and is calculated the fastest with a modern graphics card. KawPoW is based on a changing algorithm (X15 and SHA51) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mining farms that often use ASICs. In addition to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved under Hive OS with moderate overclocking settings.




Crypto-Mining Vertcoin Hashrate (MH/s) - Verthash Hashrate

The crypto currency VertCoin (VTC) is calculated with the new Verthash algorithm since January 2021. This is a very memory-intensive PoW algorithm that is difficult to calculate with an ASIC. The developers have set themselves the goal that VertCoin should be calculated via a graphics card and not with so-called ASICs. These are increasingly used in large mining farms. Verthash currently requires a graphics card with at least 2 GB of memory. The hashrates were achieved under Hive OS with moderate overclocking settings.




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