ZOTAC Gaming GeForce RTX 3080 Ti AMP Holo in The Last of Us Part 1

Here you can see how fast the ZOTAC Gaming GeForce RTX 3080 Ti AMP Holo is in The Last of Us Part 1. The performance of the graphics card in benchmarks or games primarily depends on the GPU architecture, the number of texture shaders and the memory size. The ZOTAC Gaming GeForce RTX 3080 Ti AMP Holo has 12 GB GDDR6X memory.
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GPU

Based on: NVIDIA GeForce RTX 3080 Ti
GPU Chip: GA102-225-A1 (Ampere)
Streaming Multiprocessors: 80
Shader: 10240
Raytracing Cores: 80

Memory

Memory Size: 12 GB
Memory Type: GDDR6X
Memory Clock: 1.188 GHz
Memory bandwidth: 912 GB/s
Memory Interface: 384 bit

Benchmark results

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

3840x2160 (2160p)

ZOTAC Gaming GeForce RTX 3080 Ti AMP Holo ZOTAC Gaming GeForce RTX 3080 Ti AMP Holo
12 GB GDDR6X
41 fps (avg)
NVIDIA GeForce RTX 3080 Ti NVIDIA GeForce RTX 3080 Ti
Average of gpu group
40 fps (avg)

2560x1440 (1440p)

ZOTAC Gaming GeForce RTX 3080 Ti AMP Holo ZOTAC Gaming GeForce RTX 3080 Ti AMP Holo
12 GB GDDR6X
80 fps (avg)
NVIDIA GeForce RTX 3080 Ti NVIDIA GeForce RTX 3080 Ti
Average of gpu group
78 fps (avg)

1920x1080 (1080p)

ZOTAC Gaming GeForce RTX 3080 Ti AMP Holo ZOTAC Gaming GeForce RTX 3080 Ti AMP Holo
12 GB GDDR6X
131 fps (avg)
NVIDIA GeForce RTX 3080 Ti NVIDIA GeForce RTX 3080 Ti
Average of gpu group
128 fps (avg)


More benchmarks for the graphics card
ZOTAC Gaming GeForce RTX 3080 Ti AMP Holo

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:


GPUs by group

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