ASUS TUF Gaming GeForce RTX 3070 Ti
vs
ASUS ROG Strix GeForce RTX 3070 Ti OC Edition

GPU comparison with benchmarks

Description

In the gpu comparison between the ASUS TUF Gaming GeForce RTX 3070 Ti and the ASUS ROG Strix GeForce RTX 3070 Ti OC Edition, we compare both the technical data and the benchmark results of the two graphics cards.

The ASUS TUF Gaming GeForce RTX 3070 Ti is based on the NVIDIA GeForce RTX 3070 Ti (Ampere) and has 8 GB GDDR6X graphics memory with a bandwidth of 608 GB/s. The 6144 shader units clock with a maximum of 1.80 GHz which results in an FP32 processing power of 22.12 TFLOPS.

The ASUS ROG Strix GeForce RTX 3070 Ti OC Edition is based on the NVIDIA GeForce RTX 3070 Ti (Ampere) and has 8 GB GDDR6X graphics memory with a bandwidth of 608 GB/s. The 6144 shader units have a maximum clock rate of 1.88 GHz and achieve an FP32 computing power of 23.04 TFLOPS.

GPU

The ASUS TUF Gaming GeForce RTX 3070 Ti is based on the NVIDIA GeForce RTX 3070 Ti and has 6144 texture shaders and 48 execution units.

ASUS ROG Strix GeForce RTX 3070 Ti OC Edition is based on NVIDIA GeForce RTX 3070 Ti, which has 6144 shaders and 48 execution units.
ASUS TUF Gaming GeForce RTX 3070 Ti GPU ASUS ROG Strix GeForce RTX 3070 Ti OC Edition
NVIDIA GeForce RTX 3070 Ti Based on NVIDIA GeForce RTX 3070 Ti
GA104-400-A1 GPU Chip GA104-400-A1
Ampere Architecture Ampere
48 Streaming Multiprocessors 48
6144 Shader 6144
96 Render Output Units 96
192 Texture Units 192
48 Raytracing Cores 48

Memory

The ASUS TUF Gaming GeForce RTX 3070 Ti has 8 GB of graphics memory of the type GDDR6X and achieves a memory bandwidth of 608 GB/s.

The ASUS ROG Strix GeForce RTX 3070 Ti OC Edition can access 8 GB GDDR6X graphics memory and thus achieves a memory bandwidth of 608 GB/s.

8 GB Memory Size 8 GB
GDDR6X Memory Type GDDR6X
1.188 GHz Memory Clock 1.188 GHz
19 Gbps Memory Speed 19 Gbps
608 GB/s Memory bandwidth 608 GB/s
256 bit Memory Interface 256 bit

Clock Speeds

The ASUS TUF Gaming GeForce RTX 3070 Ti clocks in the base with up to 1.580 GHz. The base frequency of the ASUS ROG Strix GeForce RTX 3070 Ti OC Edition is 1.580 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.580 GHz Base Clock 1.580 GHz
1.800 GHzDeviation vs GPU group+ 2 % Boost Clock 1.875 GHzDeviation vs GPU group+ 6 %
1.77 GHz Avg (Game) Clock 1.85 GHz
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the ASUS TUF Gaming GeForce RTX 3070 Ti is 290 W. The graphics card is supplied with energy via the 2 x 8-Pin connector.

The ASUS ROG Strix GeForce RTX 3070 Ti OC Edition has a TDP of 290 W and is supplied with the required energy via 3 x 8-Pin PCIe power connectors.

290 W TDP 290 W
-- TDP (up) --
93 °C Tjunction max 93 °C
2 x 8-Pin PCIe-Power 3 x 8-Pin

Cooler & Fans

The ASUS TUF Gaming GeForce RTX 3070 Ti has a total of 3 Axial fans.

The ASUS ROG Strix GeForce RTX 3070 Ti OC Edition has 3 Axial fans to cool the GPU and memory.

Axial Fan-Type Axial
3 x 95 mm Fan 1 3 x 95 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) 0 dB
-- Noise (Load) --

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the ASUS TUF Gaming GeForce RTX 3070 Ti. The ASUS ROG Strix GeForce RTX 3070 Ti OC Edition supports a maximum of 4 screens.

4 Max. Displays 4
2.3 HDCP-Version 2.3
2x HDMI v2.1 HDMI Ports 2x HDMI v2.1
3x DP v1.4a DP Ports 3x DP v1.4a
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The ASUS TUF Gaming GeForce RTX 3070 Ti supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the ASUS ROG Strix GeForce RTX 3070 Ti OC Edition is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_2 (Ultimate)
Yes Raytracing Yes
Yes DLSS / FSR Yes
ASUS Aura Sync LED ASUS Aura Sync

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 Decode
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The ASUS TUF Gaming GeForce RTX 3070 Ti is 300 mm long and 127 mm high. With a width of 52 mm, the graphics card requires 3 PCIe-Slots.

The ASUS ROG Strix GeForce RTX 3070 Ti OC Edition is 319 mm long and 140 mm high. With a width of 58 mm, the graphics card requires 3 PCIe-Slots.

300 mm Length 319 mm
127 mm Height 140 mm
52 mm Width 58 mm
3 PCIe-Slots Width (Slots) 3 PCIe-Slots
-- Weight --
PCIe 4.0 x 16 GPU Interface PCIe 4.0 x 16

Additional data

The ASUS TUF Gaming GeForce RTX 3070 Ti was released in Q2/2021 at a price of 599 $ (Reference). The ASUS ROG Strix GeForce RTX 3070 Ti OC Edition was introduced in Q2/2021 at a price of 599 $ (Reference).

-- Part-no --
Q2/2021 Release date Q2/2021
599 $ (Reference) Launch Price 599 $ (Reference)
8 nm Structure size 8 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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