Colorful GeForce GTX 1650 SUPER Mini 4G-V
vs
GIGABYTE GeForce RTX 3080 GAMING OC WATERFORCE WB 10G


GPU comparison with benchmarks

The Colorful GeForce GTX 1650 SUPER Mini 4G-V has 1280 shader units and these clock a maximum of 1.73 GHz which results in an FP32 computing power of 4.42 TFLOPS.

The GIGABYTE GeForce RTX 3080 GAMING OC WATERFORCE WB 10G has 8704 shader units and these clock at a maximum of 1.80 GHz and achieve an FP32 computing power of 31.34 TFLOPS.

GPU

The Colorful GeForce GTX 1650 SUPER Mini 4G-V is equipped with a graphics chip of the Turing architecture, which has 20 streaming multiprocessors.

The graphics card GIGABYTE GeForce RTX 3080 GAMING OC WATERFORCE WB 10G is based on the Ampere architecture and is equipped with 68 execution units.
Colorful GeForce GTX 1650 SUPER Mini 4G-V GPU GIGABYTE GeForce RTX 3080 GAMING OC WATERFORCE WB 10G
NVIDIA GeForce GTX 1650 SUPER Based on NVIDIA GeForce RTX 3080
TU116-250-KA-A1 GPU Chip GA102-200-K1-A1
Turing Architecture Ampere
20 Streaming Multiprocessors 68
1280 Shader 8704
32 Render Output Units 96
80 Texture Units 272
0 Raytracing Cores 68

Memory

The Colorful GeForce GTX 1650 SUPER Mini 4G-V is equipped with a 4 GB large GDDR6 graphics memory, which is equipped with 1.500 GHz clocks.

The GIGABYTE GeForce RTX 3080 GAMING OC WATERFORCE WB 10G has a 10 GB large GDDR6X graphics memory and the memory clock is 1.188GHz.

4 GB Memory Size 10 GB
GDDR6 Memory Type GDDR6X
1.500 GHz Memory Clock 1.188 GHz
12.0 Gbps Memory Speed 19.0 Gbps
192 GB/s Memory bandwidth 760 GB/s
128 bit Memory Interface 320 bit

Clock Speeds

The Colorful GeForce GTX 1650 SUPER Mini 4G-V has a turbo clock of 1.725 GHz. The turbo frequency of the GIGABYTE GeForce RTX 3080 GAMING OC WATERFORCE WB 10G is 1.800 GHz.

1.530 GHz Base Clock 1.440 GHz
1.725 GHz Boost Clock 1.800 GHz
Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The Colorful GeForce GTX 1650 SUPER Mini 4G-V has 1 x 6-Pin connectors through which it is supplied with power. The manufacturer specifies the maximum operating temperature of the graphics card as 90 °C.

The GIGABYTE GeForce RTX 3080 GAMING OC WATERFORCE WB 10G is equipped with a 2 x 8-Pin PCIe power connector that supplies it with power. The maximum operating temperature of the card is 93 °C.

100 W TDP 320 W
-- TDP (up) --
90 °C Tjunction max 93 °C
1 x 6-Pin PCIe-Power 2 x 8-Pin

Cooler & Fans

The graphics processor and graphics memory of the Colorful GeForce GTX 1650 SUPER Mini 4G-V are cooled with a Air cooling.

The GIGABYTE GeForce RTX 3080 GAMING OC WATERFORCE WB 10G is cooled by a Water cooling.

Axial Fan-Type --
1 x 90 mm Fan 1 --
-- Fan 2 --
Air cooling Cooler-Type Water cooling
dB Noise (Idle) 0 dB
-- Noise (Load) 0 dB

Connectivity

The Colorful GeForce GTX 1650 SUPER Mini 4G-V supports the downward compatible copy protection HDCP in version 2.2.

The GIGABYTE GeForce RTX 3080 GAMING OC WATERFORCE WB 10G supports HDCP in version 2.3 and all previous versions.

3 Max. Displays 4
2.2 HDCP-Version 2.3
1x HDMI v2.0b HDMI Ports 2x HDMI v2.1
1x DP v1.4 DP Ports 3x DP v1.4a
1 DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The Colorful GeForce GTX 1650 SUPER Mini 4G-V supports the DirectX standard from Microsoft in version 12_1.

The GIGABYTE GeForce RTX 3080 GAMING OC WATERFORCE WB 10G supports Microsoft's DirectX version 12_2 (Ultimate).

7680x4320 Max. resolution 7680x4320
12_1 DirectX 12_2 (Ultimate)
No Raytracing Yes
Yes DLSS / FSR Yes
No LED lighting LED GIGABYTE RGB Fusion

Supported Video Codecs

This area lists which video codecs can be decoded or encoded by the graphics cards in hardware. As a result, the power consumption can be reduced due to a lower processor load.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
No AV1 Decode
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The Colorful GeForce GTX 1650 SUPER Mini 4G-V is 42 mm wide and therefore needs the space of 2 PCIe-Slots in the case.

The width of the GIGABYTE GeForce RTX 3080 GAMING OC WATERFORCE WB 10G is 42 mm and thus requires the space of 2 PCIe-Slots in the PC case.

180 mm Length 310 mm
130 mm Height 134 mm
42 mm Width 40 mm
2 PCIe-Slots Width (Slots) 2 PCIe-Slots
-- Weight --
PCIe 3.0 x 16 GPU Interface PCIe 4.0 x 16

Additional data

Manufactured using the 12 nanometer process, Colorful GeForce GTX 1650 SUPER Mini 4G-V was released in Q4/2019.

The GIGABYTE GeForce RTX 3080 GAMING OC WATERFORCE WB 10G published in Q2/2021 is manufactured with a structure width of 8 nanometers.

-- Part-no GV-N3080GAMINGOC WB-10GD
Q4/2019 Release date Q2/2021
159 $ (Reference) Launch Price 699 $ (Reference)
12 nm Structure size 8 nm
data sheet Documents data sheet

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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Port Royal (Raytracing)

Speed Way Graphics Score (Raytracing)

Cyberpunk 2077

Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

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