Colorful iGame GeForce RTX 2080 Neptune OC-V
vs
Palit GeForce RTX 3070 GameRock OC V1 LHR


GPU comparison with benchmarks

In the gpu comparison between the Colorful iGame GeForce RTX 2080 Neptune OC-V and the Palit GeForce RTX 3070 GameRock OC V1 LHR, we compare both the technical data and the benchmark results of the two graphics cards.

GPU

The Colorful iGame GeForce RTX 2080 Neptune OC-V is based on the NVIDIA GeForce RTX 2080 and has 2944 texture shaders and 46 execution units.

Palit GeForce RTX 3070 GameRock OC V1 LHR is based on NVIDIA GeForce RTX 3070 LHR, which has 5888 shaders and 46 execution units.
Colorful iGame GeForce RTX 2080 Neptune OC-V GPU Palit GeForce RTX 3070 GameRock OC V1 LHR
NVIDIA GeForce RTX 2080 Based on NVIDIA GeForce RTX 3070 LHR
TU104 GPU Chip GA104-302-A1
Turing Architecture Ampere
46 Streaming Multiprocessors 46
2944 Shader 5888
64 Render Output Units 96
184 Texture Units 184
46 Raytracing Cores 46

Memory

The Colorful iGame GeForce RTX 2080 Neptune OC-V has 8 GB of graphics memory of the type GDDR6 and achieves a memory bandwidth of 448 GB/s.

The Palit GeForce RTX 3070 GameRock OC V1 LHR can access 8 GB GDDR6 graphics memory and thus achieves a memory bandwidth of 448 GB/s.

8 GB Memory Size 8 GB
GDDR6 Memory Type GDDR6
1.750 GHz Memory Clock 1.750 GHz
14.0 Gbps Memory Speed 14.0 Gbps
448 GB/s Memory bandwidth 448 GB/s
256 bit Memory Interface 256 bit

Clock Speeds

The Colorful iGame GeForce RTX 2080 Neptune OC-V clocks in the base with up to 1.515 GHz. The base frequency of the Palit GeForce RTX 3070 GameRock OC V1 LHR is 1.500 GHz.

1.515 GHz Base Clock 1.500 GHz
1.875 GHz Boost Clock 1.845 GHz
1.71 GHz Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the Colorful iGame GeForce RTX 2080 Neptune OC-V is 215 W. The graphics card is supplied with energy via the 2 x 8-Pin connector.

The Palit GeForce RTX 3070 GameRock OC V1 LHR has a TDP of 270 W and is supplied with the required energy via 2 x 8-Pin PCIe power connectors.

215 W TDP 270 W
-- TDP (up) --
88 °C Tjunction max 93 °C
2 x 8-Pin PCIe-Power 2 x 8-Pin

Cooler & Fans

The Colorful iGame GeForce RTX 2080 Neptune OC-V has a total of 3 Radial / Axial fans.

The Palit GeForce RTX 3070 GameRock OC V1 LHR has 3 Axial fans to cool the GPU and memory.

Radial / Axial Fan-Type Axial
1 x 75 mm Fan 1 3 x 90 mm
2 x 120 mm Fan 2 --
AIO water cooling Cooler-Type Air cooling
dB Noise (Idle) 0 dB
-- Noise (Load) 42-44 dB

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the Colorful iGame GeForce RTX 2080 Neptune OC-V.

The Palit GeForce RTX 3070 GameRock OC V1 LHR supports a maximum of 4 screens.

4 Max. Displays 4
2.2 HDCP-Version 2.3
1x HDMI v2.0b HDMI Ports 1x HDMI v2.1
3x DP v1.4a DP Ports 3x DP v1.4a
-- DVI Ports --
-- VGA Ports --
1 USB-C Ports --

Featureset

The Colorful iGame GeForce RTX 2080 Neptune OC-V supports a maximum resolution of 7680x4320 pixels.

The maximum resolution of the Palit GeForce RTX 3070 GameRock OC V1 LHR is 7680x4320 pixels.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_2 (Ultimate)
Yes Raytracing Yes
Yes DLSS / FSR Yes
iGame Energy Core LED Addressable LED

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
No AV1 Decode
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The Colorful iGame GeForce RTX 2080 Neptune OC-V is 293 mm long, 147 mm high and 45 mm wide.

The Palit GeForce RTX 3070 GameRock OC V1 LHR is 304 mm long, 136 mm high and 60 mm wide.

293 mm Length 304 mm
147 mm Height 136 mm
45 mm Width 60 mm
2 PCIe-Slots Width (Slots) 3 PCIe-Slots
2000 g Weight --
PCIe 3.0 x 16 GPU Interface PCIe 4.0 x 16

Additional data

The Colorful iGame GeForce RTX 2080 Neptune OC-V was released in Q3/2018 at a price of 699 $ (Reference).

The Palit GeForce RTX 3070 GameRock OC V1 LHR was introduced in Q2/2021 at a price of 689 $.

-- Part-no NE63070H19P2-1040G
Q3/2018 Release date Q2/2021
699 $ (Reference) Launch Price 689 $
12 nm Structure size 8 nm
data sheet Documents data sheet

Rate these graphics cards now

Here you can rate the Colorful iGame GeForce RTX 2080 Neptune OC-V to help other visitors make their purchasing decisions. The average rating is 0 stars (0 ratings). Rate now:
Here you can rate the Palit GeForce RTX 3070 GameRock OC V1 LHR to help other visitors make their purchasing decisions. The average rating is 0 stars (0 ratings). Rate now:

Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Port Royal (Raytracing)

Speed Way Graphics Score (Raytracing)

Cyberpunk 2077

Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

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