MSI GeForce RTX 3080 SEA HAWK X 10G LHR
vs
Colorful iGame GeForce GTX 1660 Ultra 6G-V


GPU comparison with benchmarks

In the gpu comparison between the MSI GeForce RTX 3080 SEA HAWK X 10G LHR and the Colorful iGame GeForce GTX 1660 Ultra 6G-V, we compare both the technical data and the benchmark results of the two graphics cards.

GPU

The MSI GeForce RTX 3080 SEA HAWK X 10G LHR is based on the NVIDIA GeForce RTX 3080 LHR and has 8704 texture shaders and 68 execution units.

Colorful iGame GeForce GTX 1660 Ultra 6G-V is based on NVIDIA GeForce GTX 1660, which has 1408 shaders and 22 execution units.
MSI GeForce RTX 3080 SEA HAWK X 10G LHR GPU Colorful iGame GeForce GTX 1660 Ultra 6G-V
NVIDIA GeForce RTX 3080 LHR Based on NVIDIA GeForce GTX 1660
GA102-202-K1-A1 GPU Chip TU116-300-A1
Ampere Architecture Turing
68 Streaming Multiprocessors 22
8704 Shader 1408
96 Render Output Units 48
272 Texture Units 88
68 Raytracing Cores 0

Memory

The MSI GeForce RTX 3080 SEA HAWK X 10G LHR has 10 GB of graphics memory of the type GDDR6X and achieves a memory bandwidth of 760 GB/s.

The Colorful iGame GeForce GTX 1660 Ultra 6G-V can access 6 GB GDDR5 graphics memory and thus achieves a memory bandwidth of 192 GB/s.

10 GB Memory Size 6 GB
GDDR6X Memory Type GDDR5
1.188 GHz Memory Clock 2.000 GHz
19.0 Gbps Memory Speed 8.0 Gbps
760 GB/s Memory bandwidth 192 GB/s
320 bit Memory Interface 192 bit

Clock Speeds

The MSI GeForce RTX 3080 SEA HAWK X 10G LHR clocks in the base with up to 1.440 GHz. The base frequency of the Colorful iGame GeForce GTX 1660 Ultra 6G-V is 1.530 GHz.

1.440 GHz Base Clock 1.530 GHz
1.785 GHz Boost Clock 1.860 GHz
Avg (Game) Clock 1.79 GHz
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the MSI GeForce RTX 3080 SEA HAWK X 10G LHR is 320 W. The graphics card is supplied with energy via the 2 x 8-Pin connector.

The Colorful iGame GeForce GTX 1660 Ultra 6G-V has a TDP of 120 W and is supplied with the required energy via 1 x 8-Pin PCIe power connectors.

320 W TDP 120 W
-- TDP (up) --
93 °C Tjunction max 95 °C
2 x 8-Pin PCIe-Power 1 x 8-Pin

Cooler & Fans

The MSI GeForce RTX 3080 SEA HAWK X 10G LHR has a total of 3 Axial (Card/Radiator) fans.

The Colorful iGame GeForce GTX 1660 Ultra 6G-V has 3 Axial fans to cool the GPU and memory.

Axial (Card/Radiator) Fan-Type Axial
1 x 100 mm Fan 1 2 x 90 mm
2 x 120 mm Fan 2 1 x 80 mm
AIO water cooling Cooler-Type Air cooling
0 dB Noise (Idle) dB
-- Noise (Load) --

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the MSI GeForce RTX 3080 SEA HAWK X 10G LHR.

The Colorful iGame GeForce GTX 1660 Ultra 6G-V supports a maximum of 3 screens.

4 Max. Displays 3
2.3 HDCP-Version 2.2
1x HDMI v2.1 HDMI Ports 1x HDMI v2.0b
3x DP v1.4a DP Ports 1x DP v1.4
-- DVI Ports 1
-- VGA Ports --
-- USB-C Ports --

Featureset

The MSI GeForce RTX 3080 SEA HAWK X 10G LHR supports a maximum resolution of 7680x4320 pixels.

The maximum resolution of the Colorful iGame GeForce GTX 1660 Ultra 6G-V is 7680x4320 pixels.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_1
Yes Raytracing No
Yes DLSS / FSR Yes
No LED lighting LED iGame Energy Core

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 No
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The MSI GeForce RTX 3080 SEA HAWK X 10G LHR is 271 mm long, 126 mm high and 44 mm wide.

The Colorful iGame GeForce GTX 1660 Ultra 6G-V is 310 mm long, 126 mm high and 42 mm wide.

271 mm Length 310 mm
126 mm Height 126 mm
44 mm Width 42 mm
2 PCIe-Slots Width (Slots) 2 PCIe-Slots
1992 g Weight --
PCIe 4.0 x 16 GPU Interface PCIe 3.0 x 16

Additional data

The MSI GeForce RTX 3080 SEA HAWK X 10G LHR was released in Q3/2021 at a price of 699 $ (Reference).

The Colorful iGame GeForce GTX 1660 Ultra 6G-V was introduced in Q1/2019 at a price of 219 $ (Reference).

-- Part-no --
Q3/2021 Release date Q1/2019
699 $ (Reference) Launch Price 219 $ (Reference)
8 nm Structure size 12 nm
data sheet Documents data sheet

Rate these graphics cards now

Here you can rate the MSI GeForce RTX 3080 SEA HAWK X 10G LHR to help other visitors make their purchasing decisions. The average rating is 5.0 stars (1 ratings). Rate now:
Here you can rate the Colorful iGame GeForce GTX 1660 Ultra 6G-V to help other visitors make their purchasing decisions. The average rating is 0 stars (0 ratings). Rate now:

Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Port Royal (Raytracing)

Speed Way Graphics Score (Raytracing)

Cyberpunk 2077

Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

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