MSI Radeon RX 580 Armor MK2 8G
- vs -
ASUS Dual Radeon RX 580 OC 8G

GPU comparison with benchmarks

MSI Radeon RX 580 Armor MK2 8G
-VS-
ASUS Dual Radeon RX 580 OC 8G

GPU

AMD Radeon RX 580 8GB Based on AMD Radeon RX 580 8GB
Polaris 20 XT GPU Chip Polaris 20 XT
36 Execution units 36
2304 Shader 2304
32 Render Output Units 32
144 Texture Units 144

Memory

8 GB Memory Size 8 GB
GDDR5 Memory Type GDDR5
2.000 GHz Memory Clock 2.000 GHz
8 Gbps Memory Speed 8 Gbps
256 GB/s Memory Bandwith 256 GB/s
256 bit Memory Interface 256 bit

Clock Speeds

1.257 GHz Base Clock 1.257 GHz
1.366 GHzDeviation vs GPU group+ 2 % Boost Clock 1.380 GHzDeviation vs GPU group+ 3 %
Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

185 W TDP 185 W
-- TDP (up) --
-- Tjunction max --
1 x 8-Pin PCIe-Power 1 x 8-Pin

Cooler & Fans

Axial Fan-Type Axial
2 x 100 mm Fan 1 3 x 90 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB / Silent Noise (Idle) 0 dB / Silent
-- Noise (Load) --

Connectivity

4 Max. Displays 4
2.2 HDCP-Version 2.2
2x HDMI v2.0b HDMI Ports 2x HDMI v2.0b
2x DP v1.4 DP Ports 2x DP v1.4
1 DVI Ports 1
-- VGA Ports --
-- USB-C Ports --

Featureset

7680x4320 Max. resolution 7680x4320
12 DirectX 12
No Raytracing No
No DLSS / FSR No
No LED lighting LED No LED lighting

Supported Video Codecs

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
No AV1 No
Decode VP8 Decode
Decode VP9 Decode

Dimensions

270 mm Length 242 mm
130 mm Height 129 mm
40 mm Width 38 mm
2 PCIe-Slots Width (Slots) 2 PCIe-Slots
892 g Weight --
PCIe 3.0 x 16 GPU Interface PCIe 3.0 x 16

Additional data

-- Part-no DUAL-RX580-O8G
Q3/2019 Release date Q4/2017
-- Release price --
14 nm Structure size 14 nm
data sheet Documents data sheet

Benchmark results

Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under Hive OS with moderate overclocking settings.

If you are looking for a reliable cryptocurrency exchange that regularly includes new cryptocurrencies, we recommend Kraken.com.




Crypto-Mining Ergo Hashrate (MH/s) - Autolykos 2 Hashrate

The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version 2 (Autolykos 2) in early 2021. The Autolykos 2 algorithm is based on the PoW concept and can be efficiently calculated by a graphics card. When calculating Ergo Coins, ASICs have no efficiency advantage over modern graphics cards, which should make Ergo attractive for as many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long shelf life. The hashrates were achieved under Hive OS with moderate overclocking settings.

If you are looking for a reliable cryptocurrency exchange that regularly includes new cryptocurrencies, we recommend Kraken.com.




Crypto-Mining Ravencoin Hashrate (MH/s) - KawPow Hashrate

The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. Previously, Ravencoin used ProgPoW (X16R and X16Rv2). KawPoW is a Proof-of-Work (PoW) algorithm and is calculated the fastest with a modern graphics card. KawPoW is based on a changing algorithm (X15 and SHA51) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mining farms that often use ASICs. In addition to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved under Hive OS with moderate overclocking settings.

If you are looking for a reliable cryptocurrency exchange that regularly includes new cryptocurrencies, we recommend Kraken.com.




Crypto-Mining Vertcoin Hashrate (MH/s) - Verthash Hashrate

The crypto currency VertCoin (VTC) is calculated with the new Verthash algorithm since January 2021. This is a very memory-intensive PoW algorithm that is difficult to calculate with an ASIC. The developers have set themselves the goal that VertCoin should be calculated via a graphics card and not with so-called ASICs. These are increasingly used in large mining farms. Verthash currently requires a graphics card with at least 2 GB of memory. The hashrates were achieved under Hive OS with moderate overclocking settings.

If you are looking for a reliable cryptocurrency exchange that regularly includes new cryptocurrencies, we recommend Kraken.com.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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