PNY GeForce RTX 3050 8GB UPRISING Dual Fan
vs
MSI GeForce GT 1030 2G LP OC

GPU comparison with benchmarks

GPU

The GPU core data includes the number of execution units and texture shaders. Both have a major impact on the computing power of a graphics card.

PNY GeForce RTX 3050 8GB UPRISING Dual Fan GPU MSI GeForce GT 1030 2G LP OC
NVIDIA GeForce RTX 3050 Based on NVIDIA GeForce GT 1030
GA106-150-A1 GPU Chip GP108-300-A1
20 Execution units 3
2560 Shader 384
48 Render Output Units 16
80 Texture Units 24
0 Raytracing Cores 0

Memory

A large graphics memory is important to process large and detailed textures quickly, even in high resolutions. The speed of the memory and the resulting memory bandwidth are also important for this.

8 GB Memory Size 2 GB
GDDR6 Memory Type GDDR5
1.750 GHz Memory Clock 1.502 GHz
14 Gbps Memory Speed 6 Gbps
224 GB/s Memory Bandwith 48 GB/s
128 bit Memory Interface 64 bit

Clock Speeds

The clock frequency of a graphics card determines the speed in connection with the graphics architecture. New manufacturing processes are making ever higher clock frequencies possible, whereby attention must also be paid to the energy consumption of the graphics card, as this also depends to a large extent on the clock frequency.

1.552 GHz Base Clock 1.265 GHz
1.777 GHz Boost Clock 1.518 GHz
Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The TDP defines the maximum power consumption of a graphics card. The ventilation of the computer and the performance of the power supply are based on the TDP and should be optimized for it.

130 W TDP 30 W
-- TDP (up) --
93 °C Tjunction max --
1 x 8-Pin PCIe-Power

Cooler & Fans

The cooler type as well as the number and size of the fans of a graphics card result in its volume. A loud graphics card can easily be perceived as annoying. Generally, larger fans are better because they can spin slower to move the same volume of air as opposed to smaller fans.

Axial Fan-Type Axial
2 x 90 mm Fan 1 1 x 50 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) 0 dB / Silent
-- Noise (Load) --

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. You can also find out here the maximum number of screens you can connect to the graphics card.

4 Max. Displays 2
2.3 HDCP-Version 2.2
1x HDMI v2.1 HDMI Ports 1x HDMI v2.0b
3x DP v1.4a DP Ports 1x DP v1.4a
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

Here we show you which functions a graphics card has. We've also included ray tracing support for true simulation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_1
Yes Raytracing No
Yes DLSS / FSR No
No LED lighting LED No LED lighting

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode
Decode / Encode h265 / HEVC Decode
Decode AV1 No
Decode VP8 No
Decode VP9 Decode

Dimensions

With the exact dimensions of a graphics card you can check whether it fits into your computer case. We also show you the PCI Express standard that the graphics card supports at most.

259 mm Length 159 mm
127 mm Height 69 mm
42 mm Width 19 mm
2 PCIe-Slots Width (Slots) 1 PCIe-Slots
-- Weight 132 g
PCIe 4.0 x 16 GPU Interface PCIe 3.0 x 4

Additional data

In addition to data such as the release date and the price when the graphics card is released, we usually show you a link to the data sheet for the graphics card directly from the manufacturer.

VCG30508DFMPB Part-no --
Q1/2022 Release date Q2/2017
-- Release price --
8 nm Structure size 14 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark - Time Spy Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.




3DMark Benchmark - Fire Strike Extreme Graphics score

3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system's processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under Hive OS with moderate overclocking settings.

If you are looking for a reliable cryptocurrency exchange that regularly includes new cryptocurrencies, we recommend Kraken.com.




Crypto-Mining Ergo Hashrate (MH/s) - Autolykos 2 Hashrate

The crypto currency Ergo is based on the Autolykos algorithm, which was updated in version 2 (Autolykos 2) in early 2021. The Autolykos 2 algorithm is based on the PoW concept and can be efficiently calculated by a graphics card. When calculating Ergo Coins, ASICs have no efficiency advantage over modern graphics cards, which should make Ergo attractive for as many miners as possible. The Ergo protocol is based on the blockchain and has been optimized for a very long shelf life. The hashrates were achieved under Hive OS with moderate overclocking settings.

If you are looking for a reliable cryptocurrency exchange that regularly includes new cryptocurrencies, we recommend Kraken.com.




Crypto-Mining Ravencoin Hashrate (MH/s) - KawPow Hashrate

The KawPoW algorithm has been used with the crypto currency Ravencoin since May 2020. Previously, Ravencoin used ProgPoW (X16R and X16Rv2). KawPoW is a Proof-of-Work (PoW) algorithm and is calculated the fastest with a modern graphics card. KawPoW is based on a changing algorithm (X15 and SHA51) and can therefore not be calculated via ASIC. The developers want to protect Ravencoin from large mining farms that often use ASICs. In addition to Ravencoin, other cryptocurrencies are based on KawPoW, including Hilux and Gravium. The hashrates were achieved under Hive OS with moderate overclocking settings.

If you are looking for a reliable cryptocurrency exchange that regularly includes new cryptocurrencies, we recommend Kraken.com.




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