ZOTAC GAMING GeForce RTX 3050 Twin Edge OC
vs
Gigabyte GeForce GTX 1650 GAMING OC 4G


GPU comparison with benchmarks

The ZOTAC GAMING GeForce RTX 3050 Twin Edge OC has 2560 shader units and these clock a maximum of 1.81 GHz which results in an FP32 computing power of 9.25 TFLOPS.

The Gigabyte GeForce GTX 1650 GAMING OC 4G has 896 shader units and these clock at a maximum of 1.86 GHz and achieve an FP32 computing power of 3.33 TFLOPS.

GPU

The ZOTAC GAMING GeForce RTX 3050 Twin Edge OC is equipped with a graphics chip of the Ampere architecture, which has 20 streaming multiprocessors.

The graphics card Gigabyte GeForce GTX 1650 GAMING OC 4G is based on the Turing architecture and is equipped with 14 execution units.
ZOTAC GAMING GeForce RTX 3050 Twin Edge OC GPU Gigabyte GeForce GTX 1650 GAMING OC 4G
NVIDIA GeForce RTX 3050 Based on NVIDIA GeForce GTX 1650 (GDDR5)
GA106-150-A1 GPU Chip TU117-300-A1
Ampere Architecture Turing
20 Streaming Multiprocessors 14
2560 Shader 896
48 Render Output Units 32
80 Texture Units 56
20 Raytracing Cores 0

Memory

The ZOTAC GAMING GeForce RTX 3050 Twin Edge OC is equipped with a 8 GB large GDDR6 graphics memory, which is equipped with 1.750 GHz clocks.

The Gigabyte GeForce GTX 1650 GAMING OC 4G has a 4 GB large GDDR5 graphics memory and the memory clock is 2.000GHz.

8 GB Memory Size 4 GB
GDDR6 Memory Type GDDR5
1.750 GHz Memory Clock 2.000 GHz
14.0 Gbps Memory Speed 8.0 Gbps
224 GB/s Memory bandwidth 128 GB/s
128 bit Memory Interface 128 bit

Clock Speeds

The ZOTAC GAMING GeForce RTX 3050 Twin Edge OC has a turbo clock of 1.807 GHz. The turbo frequency of the Gigabyte GeForce GTX 1650 GAMING OC 4G is 1.860 GHz.

1.552 GHz Base Clock 1.485 GHz
1.807 GHz Boost Clock 1.860 GHz
Avg (Game) Clock 1.67 GHz
Yes Overclocking Yes

Thermal Design

The ZOTAC GAMING GeForce RTX 3050 Twin Edge OC has 1 x 8-Pin connectors through which it is supplied with power. The manufacturer specifies the maximum operating temperature of the graphics card as 93 °C.

The Gigabyte GeForce GTX 1650 GAMING OC 4G is equipped with a 1 x 6-Pin PCIe power connector that supplies it with power. The maximum operating temperature of the card is 92 °C.

130 W TDP 75 W
-- TDP (up) --
93 °C Tjunction max 92 °C
1 x 8-Pin PCIe-Power 1 x 6-Pin

Cooler & Fans

The graphics processor and graphics memory of the ZOTAC GAMING GeForce RTX 3050 Twin Edge OC are cooled with a Air cooling.

The Gigabyte GeForce GTX 1650 GAMING OC 4G is cooled by a Air cooling.

Axial Fan-Type Axial
2 x 90 mm Fan 1 2 x 100 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) dB
-- Noise (Load) --

Connectivity

The ZOTAC GAMING GeForce RTX 3050 Twin Edge OC supports the downward compatible copy protection HDCP in version 2.3.

The Gigabyte GeForce GTX 1650 GAMING OC 4G supports HDCP in version 2.2 and all previous versions.

4 Max. Displays 3
2.3 HDCP-Version 2.2
1x HDMI v2.1 HDMI Ports 3x HDMI v2.0b
3x DP v1.4a DP Ports 1x DP v1.4
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The ZOTAC GAMING GeForce RTX 3050 Twin Edge OC supports the DirectX standard from Microsoft in version 12_2 (Ultimate).

The Gigabyte GeForce GTX 1650 GAMING OC 4G supports Microsoft's DirectX version 12_1.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_1
Yes Raytracing No
Yes DLSS / FSR Yes
No LED lighting LED No LED lighting

Supported Video Codecs

This area lists which video codecs can be decoded or encoded by the graphics cards in hardware. As a result, the power consumption can be reduced due to a lower processor load.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 No
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The ZOTAC GAMING GeForce RTX 3050 Twin Edge OC is 39 mm wide and therefore needs the space of 2 PCIe-Slots in the case.

The width of the Gigabyte GeForce GTX 1650 GAMING OC 4G is 39 mm and thus requires the space of 2 PCIe-Slots in the PC case.

224 mm Length 265 mm
116 mm Height 118 mm
39 mm Width 40 mm
2 PCIe-Slots Width (Slots) 2 PCIe-Slots
-- Weight --
PCIe 4.0 x 16 GPU Interface PCIe 3.0 x 16

Additional data

Manufactured using the 8 nanometer process, ZOTAC GAMING GeForce RTX 3050 Twin Edge OC was released in Q1/2022.

The Gigabyte GeForce GTX 1650 GAMING OC 4G published in Q2/2019 is manufactured with a structure width of 12 nanometers.

ZT-A30500H-10M Part-no GV-N1650GAMING OC-4GD
Q1/2022 Release date Q2/2019
249 $ (Reference) Launch Price 149 $ (Reference)
8 nm Structure size 12 nm
data sheet Documents data sheet

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Here you can rate the ZOTAC GAMING GeForce RTX 3050 Twin Edge OC to help other visitors make their purchasing decisions. The average rating is 0 stars (0 ratings). Rate now:
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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Port Royal (Raytracing)

Speed Way Graphics Score (Raytracing)

Cyberpunk 2077

Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

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