ASUS ROG Strix GeForce RTX 3090 OC
vs
NVIDIA GeForce RTX 3090 Founders Edition

GPU comparison with benchmarks

Description

In the gpu comparison between the ASUS ROG Strix GeForce RTX 3090 OC and the NVIDIA GeForce RTX 3090 Founders Edition, we compare both the technical data and the benchmark results of the two graphics cards.

The ASUS ROG Strix GeForce RTX 3090 OC is based on the NVIDIA GeForce RTX 3090 (Ampere) and has 24 GB GDDR6X graphics memory with a bandwidth of 936 GB/s. The 10496 shader units clock with a maximum of 1.89 GHz which results in an FP32 processing power of 39.67 TFLOPS.

The NVIDIA GeForce RTX 3090 Founders Edition is based on the NVIDIA GeForce RTX 3090 (Ampere) and has 24 GB GDDR6X graphics memory with a bandwidth of 936 GB/s. The 10496 shader units have a maximum clock rate of 1.70 GHz and achieve an FP32 computing power of 35.58 TFLOPS.

GPU

The ASUS ROG Strix GeForce RTX 3090 OC is based on the NVIDIA GeForce RTX 3090 and has 10496 texture shaders and 82 execution units.

NVIDIA GeForce RTX 3090 Founders Edition is based on NVIDIA GeForce RTX 3090, which has 10496 shaders and 82 execution units.
ASUS ROG Strix GeForce RTX 3090 OC GPU NVIDIA GeForce RTX 3090 Founders Edition
NVIDIA GeForce RTX 3090 Based on NVIDIA GeForce RTX 3090
GA102-300-A1 GPU Chip GA102-300-A1
Ampere Architecture Ampere
82 Streaming Multiprocessors 82
10496 Shader 10496
112 Render Output Units 112
328 Texture Units 328
82 Raytracing Cores 82

Memory

The ASUS ROG Strix GeForce RTX 3090 OC has 24 GB of graphics memory of the type GDDR6X and achieves a memory bandwidth of 936 GB/s.

The NVIDIA GeForce RTX 3090 Founders Edition can access 24 GB GDDR6X graphics memory and thus achieves a memory bandwidth of 936 GB/s.

24 GB Memory Size 24 GB
GDDR6X Memory Type GDDR6X
1.219 GHz Memory Clock 1.219 GHz
19.5 Gbps Memory Speed 19.5 Gbps
936 GB/s Memory bandwidth 936 GB/s
384 bit Memory Interface 384 bit

Clock Speeds

The ASUS ROG Strix GeForce RTX 3090 OC clocks in the base with up to 1.395 GHz. The base frequency of the NVIDIA GeForce RTX 3090 Founders Edition is 1.395 GHz.

The clock frequency of a graphics card determines the speed in connection with the graphics architecture.

1.395 GHz Base Clock 1.395 GHz
1.890 GHzDeviation vs GPU group+ 12 % Boost Clock 1.695 GHz
1.86 GHz Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the ASUS ROG Strix GeForce RTX 3090 OC is 390 WDeviation vs GPU group+ 11 %. The graphics card is supplied with energy via the 3 x 8-Pin connector.

The NVIDIA GeForce RTX 3090 Founders Edition has a TDP of 350 W and is supplied with the required energy via 2 x 8-Pin PCIe power connectors.

390 WDeviation vs GPU group+ 11 % TDP 350 W
480 W TDP (up) --
93 °C Tjunction max 93 °C
3 x 8-Pin PCIe-Power 2 x 8-Pin

Cooler & Fans

The ASUS ROG Strix GeForce RTX 3090 OC has a total of 3 Axial fans.

The NVIDIA GeForce RTX 3090 Founders Edition has 2 Axial fans to cool the GPU and memory.

Axial Fan-Type Axial
3 x 95 mm Fan 1 2 x 110 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) 0 dB
40-47 dB Noise (Load) 37 dB

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the ASUS ROG Strix GeForce RTX 3090 OC. The NVIDIA GeForce RTX 3090 Founders Edition supports a maximum of 4 screens.

4 Max. Displays 4
2.3 HDCP-Version 2.3
1x HDMI v2.1 HDMI Ports 1x HDMI v2.1
3x DP v1.4a DP Ports 3x DP v1.4a
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The ASUS ROG Strix GeForce RTX 3090 OC supports a maximum resolution of 7680x4320 pixels. The maximum resolution of the NVIDIA GeForce RTX 3090 Founders Edition is 7680x4320 pixels.

Ray tracing ensures a realistic simulation and calculation of light rays and shadows.

7680x4320 Max. resolution 7680x4320
12_2 (Ultimate) DirectX 12_2 (Ultimate)
Yes Raytracing Yes
Yes DLSS / FSR Yes
ASUS Aura Sync LED No LED lighting

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos. This can have a positive impact on the lower energy consumption and less waste heat from the graphics card.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
Decode AV1 Decode
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The ASUS ROG Strix GeForce RTX 3090 OC is 320 mm long and 140 mm high. With a width of --, the graphics card requires 3 PCIe-Slots.

The NVIDIA GeForce RTX 3090 Founders Edition is 313 mm long and 138 mm high. With a width of --, the graphics card requires 3 PCIe-Slots.

320 mm Length 313 mm
140 mm Height 138 mm
-- Width --
3 PCIe-Slots Width (Slots) 3 PCIe-Slots
1810 g Weight --
PCIe 4.0 x 16 GPU Interface PCIe 4.0 x 16

Additional data

The ASUS ROG Strix GeForce RTX 3090 OC was released in Q4/2020 at a price of 1,659 $. The NVIDIA GeForce RTX 3090 Founders Edition was introduced in Q3/2020 at a price of 1,499 $.

ROG-STRIX-RTX3090-O24G-GAMING Part-no 900-1G136-2510-000
Q4/2020 Release date Q3/2020
1,659 $ Launch Price 1,499 $
8 nm Structure size 8 nm
data sheet Documents data sheet

Benchmark results

3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.




Cyberpunk 2077 - 3840x2160 (2160p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 2560x1440 (1440p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Cyberpunk 2077 - 1920x1080 (1080p)

Cyberpunk 2077 is an open-world action role-playing game developed by CD Projekt Red and based on the development studio's in-house REDengine 4. In our Cyberpunkt 2077 benchmarks, ray tracing is turned off.




Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).




Battlefield 5 - 3840x2160 (2160p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 2560x1440 (1440p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.




GTA 5 Benchmark (Grand Theft Auto V) - 3840x2160 (2160p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 2560x1440 (1440p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




GTA 5 Benchmark (Grand Theft Auto V) - 1920x1080 (1080p)

Grand Theft Auto V (GTA 5) is based on the RAGE Engine and was developed by Rockstar North. Rockstar had already released the open-world game for the Xbox and Playstation consoles at the end of 2013, and the PC version followed in spring 2015.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.




FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.




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