MANLI GeForce GTX 1080 Hydrosphere
vs
ZOTAC Gaming GeForce RTX 3080 Ti AMP Extreme Holo


GPU comparison with benchmarks

In the gpu comparison between the MANLI GeForce GTX 1080 Hydrosphere and the ZOTAC Gaming GeForce RTX 3080 Ti AMP Extreme Holo, we compare both the technical data and the benchmark results of the two graphics cards.

GPU

The MANLI GeForce GTX 1080 Hydrosphere is based on the NVIDIA GeForce GTX 1080 and has 2560 texture shaders and 20 execution units.

ZOTAC Gaming GeForce RTX 3080 Ti AMP Extreme Holo is based on NVIDIA GeForce RTX 3080 Ti, which has 10240 shaders and 80 execution units.
MANLI GeForce GTX 1080 Hydrosphere GPU ZOTAC Gaming GeForce RTX 3080 Ti AMP Extreme Holo
NVIDIA GeForce GTX 1080 Based on NVIDIA GeForce RTX 3080 Ti
GP104-400-A1 / GP104-410-A1 GPU Chip GA102-225-A1
Pascal Architecture Ampere
20 Streaming Multiprocessors 80
2560 Shader 10240
64 Render Output Units 112
160 Texture Units 320
0 Raytracing Cores 80

Memory

The MANLI GeForce GTX 1080 Hydrosphere has 8 GB of graphics memory of the type GDDR5X and achieves a memory bandwidth of 320 GB/s.

The ZOTAC Gaming GeForce RTX 3080 Ti AMP Extreme Holo can access 12 GB GDDR6X graphics memory and thus achieves a memory bandwidth of 912 GB/s.

8 GB Memory Size 12 GB
GDDR5X Memory Type GDDR6X
1.251 GHz Memory Clock 1.188 GHz
10.0 Gbps Memory Speed 19.0 Gbps
320 GB/s Memory bandwidth 912 GB/s
256 bit Memory Interface 384 bit

Clock Speeds

The MANLI GeForce GTX 1080 Hydrosphere clocks in the base with up to 1.708 GHz. The base frequency of the ZOTAC Gaming GeForce RTX 3080 Ti AMP Extreme Holo is 1.365 GHz.

1.708 GHz Base Clock 1.365 GHz
1.847 GHz Boost Clock 1.785 GHz
Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The TDP (Thermal Design Power) of the MANLI GeForce GTX 1080 Hydrosphere is 180 W. The graphics card is supplied with energy via the 1 x 8-Pin connector.

The ZOTAC Gaming GeForce RTX 3080 Ti AMP Extreme Holo has a TDP of 400 W and is supplied with the required energy via 3 x 8-Pin PCIe power connectors.

180 W TDP 400 W
-- TDP (up) --
94 °C Tjunction max 93 °C
1 x 8-Pin PCIe-Power 3 x 8-Pin

Cooler & Fans

The MANLI GeForce GTX 1080 Hydrosphere has a total of 2 Radial/Axial (Radiator) fans.

The ZOTAC Gaming GeForce RTX 3080 Ti AMP Extreme Holo has 3 Axial fans to cool the GPU and memory.

Radial/Axial (Radiator) Fan-Type Axial
1 x 70 mm Fan 1 3 x 100 mm
1 x 120 mm Fan 2 --
AIO water cooling Cooler-Type Air cooling
dB Noise (Idle) 0 dB
-- Noise (Load) --

Connectivity

In the connectivity category, we recorded the number of ports on a graphics card. A total of 4 screens can be connected to the MANLI GeForce GTX 1080 Hydrosphere.

The ZOTAC Gaming GeForce RTX 3080 Ti AMP Extreme Holo supports a maximum of 4 screens.

4 Max. Displays 4
2.2 HDCP-Version 2.3
1x HDMI v2.0b HDMI Ports 1x HDMI v2.1
3x DP v1.4 DP Ports 3x DP v1.4a
1 DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The MANLI GeForce GTX 1080 Hydrosphere supports a maximum resolution of 7680x4320 pixels.

The maximum resolution of the ZOTAC Gaming GeForce RTX 3080 Ti AMP Extreme Holo is 7680x4320 pixels.

7680x4320 Max. resolution 7680x4320
12_1 DirectX 12_2 (Ultimate)
No Raytracing Yes
Yes DLSS / FSR Yes
No LED lighting LED ZOTAC SPECTRA

Supported Video Codecs

The support and acceleration of certain video codecs directly in the graphics card reduces the load when playing or creating videos.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
No AV1 Decode
Decode VP8 Decode
Decode VP9 Decode

Dimensions

The MANLI GeForce GTX 1080 Hydrosphere is 281 mm long, 128 mm high and 44 mm wide.

The ZOTAC Gaming GeForce RTX 3080 Ti AMP Extreme Holo is 353 mm long, 145 mm high and 60 mm wide.

281 mm Length 353 mm
128 mm Height 145 mm
44 mm Width 60 mm
2 PCIe-Slots Width (Slots) 3 PCIe-Slots
-- Weight --
PCIe 3.0 x 16 GPU Interface PCIe 4.0 x 16

Additional data

The MANLI GeForce GTX 1080 Hydrosphere was released in Q2/2016 at a price of 599 $ (Reference).

The ZOTAC Gaming GeForce RTX 3080 Ti AMP Extreme Holo was introduced in Q3/2021 at a price of 1,199 $ (Reference).

M-NGTX1080H/5RGHDPPP Part-no ZT-A30810B-10P
Q2/2016 Release date Q3/2021
599 $ (Reference) Launch Price 1,199 $ (Reference)
16 nm Structure size 8 nm
data sheet Documents data sheet

Rate these graphics cards now

Here you can rate the MANLI GeForce GTX 1080 Hydrosphere to help other visitors make their purchasing decisions. The average rating is 0 stars (0 ratings). Rate now:
Here you can rate the ZOTAC Gaming GeForce RTX 3080 Ti AMP Extreme Holo to help other visitors make their purchasing decisions. The average rating is 0 stars (0 ratings). Rate now:

Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Port Royal (Raytracing)

Speed Way Graphics Score (Raytracing)

Cyberpunk 2077

Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

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