MANLI GeForce GTX 1080 Hydrosphere
Benchmark and Specs


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Benchmark and Specs

Here we show you benchmarks and technical data for the MANLI GeForce GTX 1080 Hydrosphere. The graphics card is based on the NVIDIA GeForce GTX 1080 (Pascal) and has 8 GB GDDR5X graphics memory with a memory bandwidth of 320 GB/s. The MANLI GeForce GTX 1080 Hydrosphere has 20 execution units with 2560 shaders.

GPU

The MANLI GeForce GTX 1080 Hydrosphere has 2560 shaders and 20 execution units. The graphics card thus achieves a theoretical FP32 computing power of 9.45 TFLOPS.

Based on: NVIDIA GeForce GTX 1080
GPU Chip: GP104-400-A1 / GP104-410-A1 (Pascal)
Streaming Multiprocessors: 20
Shader: 2560
Render Output Units: 64
Texture Units: 160
Raytracing Cores: 0

Memory

The MANLI GeForce GTX 1080 Hydrosphere can use 8 GB graphics memory of the type GDDR5X. The graphics card thus achieves a memory bandwidth of 320 GB/s on a 256 bit wide memory interface.

Memory Size: 8 GB
Memory Type: GDDR5X
Memory Clock: 1.251 GHz
Memory Speed: 10.0 Gbps
Memory bandwidth: 320 GB/s
Memory Interface: 256 bit

Clock Speeds

The base clock frequency of the MANLI GeForce GTX 1080 Hydrosphere is 1.708 GHz. A high clock frequency (even in turbo mode) can greatly increase the speed of a graphics card.

Base Clock: 1.708 GHzDeviation vs GPU group+ 6 %
Boost Clock: 1.847 GHzDeviation vs GPU group+ 7 %
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

The TDP (Thermal Design Power) of the MANLI GeForce GTX 1080 Hydrosphere is 180 W. The graphics card is supplied with energy via the 1 x 8-Pin connector.

TDP: 180 W
TDP (up): --
Tjunction max: 94 °C
PCIe-Power: 1 x 8-Pin

Cooler & Fans

The MANLI GeForce GTX 1080 Hydrosphere has a total of 2 Radial/Axial (Radiator) fans to cool the graphics processor and graphics memory.

Fan-Type: Radial/Axial (Radiator)
Fan 1: 1 x 70 mm
Fan 2: 1 x 120 mm
Cooler-Type: AIO water cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Up to 4 screens can be connected to the MANLI GeForce GTX 1080 Hydrosphere.

Max. Displays: 4
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0b
DP Ports: 3x DP v1.4
DVI Ports: 1
VGA Ports: --
USB-C Ports: --

Featureset

The MANLI GeForce GTX 1080 Hydrosphere has a maximum resolution of 7680x4320 pixels. The graphics card supports the DirectX 12_1 standard.

Max. resolution: 7680x4320
DirectX: 12_1
Raytracing: No
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

The video codecs accelerated in hardware by the MANLI GeForce GTX 1080 Hydrosphere reduce the processor load and ensure lower energy consumption.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: No

Dimensions

The MANLI GeForce GTX 1080 Hydrosphere is 281 mm long and 128 mm high. With a width of 44 mm, the graphics card requires 2 PCIe-Slots in the case.

Length: 281 mm
Height: 128 mm
Width: 44 mm
Width (Slots): 2 PCIe-Slots
Weight: --

Additional data

The MANLI GeForce GTX 1080 Hydrosphere made in 16 nm was published in Q2/2016 for 599 $ (Reference).

GPU Interface: PCIe 3.0 x 16
Release date: Q2/2016
Launch Price: 599 $ (Reference)
Structure size: 16 nm
Part-no: M-NGTX1080H/5RGHDPPP
Documents: data sheet

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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

MANLI GeForce GTX 1080 Hydrosphere MANLI GeForce GTX 1080 Hydrosphere
8 GB GDDR5X
3428
NVIDIA GeForce GTX 1080 NVIDIA GeForce GTX 1080
Average of gpu group
3417

Port Royal (Raytracing)

MANLI GeForce GTX 1080 Hydrosphere MANLI GeForce GTX 1080 Hydrosphere
8 GB GDDR5X
1641
NVIDIA GeForce GTX 1080 NVIDIA GeForce GTX 1080
Average of gpu group
1636

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

MANLI GeForce GTX 1080 Hydrosphere MANLI GeForce GTX 1080 Hydrosphere
8 GB GDDR5X
43 fps (avg)
NVIDIA GeForce GTX 1080 NVIDIA GeForce GTX 1080
Average of gpu group
52 fps (avg)

2560x1440 (1440p)

MANLI GeForce GTX 1080 Hydrosphere MANLI GeForce GTX 1080 Hydrosphere
8 GB GDDR5X
80 fps (avg)
NVIDIA GeForce GTX 1080 NVIDIA GeForce GTX 1080
Average of gpu group
97 fps (avg)

1920x1080 (1080p)

MANLI GeForce GTX 1080 Hydrosphere MANLI GeForce GTX 1080 Hydrosphere
8 GB GDDR5X
113 fps (avg)
NVIDIA GeForce GTX 1080 NVIDIA GeForce GTX 1080
Average of gpu group
128 fps (avg)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

MANLI GeForce GTX 1080 Hydrosphere MANLI GeForce GTX 1080 Hydrosphere
8 GB GDDR5X
56777
NVIDIA GeForce GTX 1080 NVIDIA GeForce GTX 1080
Average of gpu group
54343

Geekbench 6 - Vulkan

MANLI GeForce GTX 1080 Hydrosphere MANLI GeForce GTX 1080 Hydrosphere
8 GB GDDR5X
68060
NVIDIA GeForce GTX 1080 NVIDIA GeForce GTX 1080
Average of gpu group
65771

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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